492 research outputs found

    A game-theoretic approach to computation offloading in mobile cloud computing

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    We consider a three-tier architecture for mobile and pervasive computing scenarios, consisting of a local tier ofmobile nodes, a middle tier (cloudlets) of nearby computing nodes, typically located at the mobile nodes access points but characterized by a limited amount of resources, and a remote tier of distant cloud servers, which have practically infinite resources. This architecture has been proposed to get the benefits of computation offloading from mobile nodes to external servers while limiting the use of distant servers whose higher latency could negatively impact the user experience. For this architecture, we consider a usage scenario where no central authority exists and multiple non-cooperative mobile users share the limited computing resources of a close-by cloudlet and can selfishly decide to send their computations to any of the three tiers. We define a model to capture the users interaction and to investigate the effects of computation offloading on the users’ perceived performance. We formulate the problem as a generalized Nash equilibrium problem and show existence of an equilibrium.We present a distributed algorithm for the computation of an equilibrium which is tailored to the problem structure and is based on an in-depth analysis of the underlying equilibrium problem. Through numerical examples, we illustrate its behavior and the characteristics of the achieved equilibria

    Essays in learning, optimization and game theory

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    Market-Based Scheduling in Distributed Computing Systems

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    In verteilten Rechensystemen (bspw. im Cluster und Grid Computing) kann eine Knappheit der zur Verfügung stehenden Ressourcen auftreten. Hier haben Marktmechanismen das Potenzial, Ressourcenbedarf und -angebot durch geeignete Anreizmechanismen zu koordinieren und somit die ökonomische Effizienz des Gesamtsystems zu steigern. Diese Arbeit beschäftigt sich anhand vier spezifischer Anwendungsszenarien mit der Frage, wie Marktmechanismen für verteilte Rechensysteme ausgestaltet sein sollten

    EUROPEAN CONFERENCE ON QUEUEING THEORY 2016

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    International audienceThis booklet contains the proceedings of the second European Conference in Queueing Theory (ECQT) that was held from the 18th to the 20th of July 2016 at the engineering school ENSEEIHT, Toulouse, France. ECQT is a biannual event where scientists and technicians in queueing theory and related areas get together to promote research, encourage interaction and exchange ideas. The spirit of the conference is to be a queueing event organized from within Europe, but open to participants from all over the world. The technical program of the 2016 edition consisted of 112 presentations organized in 29 sessions covering all trends in queueing theory, including the development of the theory, methodology advances, computational aspects and applications. Another exciting feature of ECQT2016 was the institution of the Takács Award for outstanding PhD thesis on "Queueing Theory and its Applications"

    Resource Management In Cloud And Big Data Systems

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    Cloud computing is a paradigm shift in computing, where services are offered and acquired on demand in a cost-effective way. These services are often virtualized, and they can handle the computing needs of big data analytics. The ever-growing demand for cloud services arises in many areas including healthcare, transportation, energy systems, and manufacturing. However, cloud resources such as computing power, storage, energy, dollars for infrastructure, and dollars for operations, are limited. Effective use of the existing resources raises several fundamental challenges that place the cloud resource management at the heart of the cloud providers\u27 decision-making process. One of these challenges faced by the cloud providers is to provision, allocate, and price the resources such that their profit is maximized and the resources are utilized efficiently. In addition, executing large-scale applications in clouds may require resources from several cloud providers. Another challenge when processing data intensive applications is minimizing their energy costs. Electricity used in US data centers in 2010 accounted for about 2% of total electricity used nationwide. In addition, the energy consumed by the data centers is growing at over 15% annually, and the energy costs make up about 42% of the data centers\u27 operating costs. Therefore, it is critical for the data centers to minimize their energy consumption when offering services to customers. In this Ph.D. dissertation, we address these challenges by designing, developing, and analyzing mechanisms for resource management in cloud computing systems and data centers. The goal is to allocate resources efficiently while optimizing a global performance objective of the system (e.g., maximizing revenue, maximizing social welfare, or minimizing energy). We improve the state-of-the-art in both methodologies and applications. As for methodologies, we introduce novel resource management mechanisms based on mechanism design, approximation algorithms, cooperative game theory, and hedonic games. These mechanisms can be applied in cloud virtual machine (VM) allocation and pricing, cloud federation formation, and energy-efficient computing. In this dissertation, we outline our contributions and possible directions for future research in this field

    Benign Autoencoders

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    The success of modern machine learning algorithms depends crucially on efficient data representation and compression through dimensionality reduction. This practice seemingly contradicts the conventional intuition suggesting that data processing always leads to information loss. We prove that this intuition is wrong. For any non-convex problem, there exists an optimal, benign auto-encoder (BAE) extracting a lower-dimensional data representation that is strictly beneficial: Compressing model inputs improves model performance. We prove that BAE projects data onto a manifold whose dimension is the compressibility dimension of the learning model. We develop and implement an efficient algorithm for computing BAE and show that BAE improves model performance in every dataset we consider. Furthermore, by compressing "malignant" data dimensions, BAE makes learning more stable and robust.Comment: This paper replaces and subsumes arXiv:2110.0888
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