238 research outputs found
Recommended from our members
Multimedia delivery in the future internet
The term âNetworked Mediaâ implies that all kinds of media including text, image, 3D graphics, audio
and video are produced, distributed, shared, managed and consumed on-line through various networks,
like the Internet, Fiber, WiFi, WiMAX, GPRS, 3G and so on, in a convergent manner [1]. This white
paper is the contribution of the Media Delivery Platform (MDP) cluster and aims to cover the Networked
challenges of the Networked Media in the transition to the Future of the Internet.
Internet has evolved and changed the way we work and live. End users of the Internet have been confronted
with a bewildering range of media, services and applications and of technological innovations concerning
media formats, wireless networks, terminal types and capabilities. And there is little evidence that the pace
of this innovation is slowing. Today, over one billion of users access the Internet on regular basis, more
than 100 million users have downloaded at least one (multi)media file and over 47 millions of them do so
regularly, searching in more than 160 Exabytes1 of content. In the near future these numbers are expected
to exponentially rise. It is expected that the Internet content will be increased by at least a factor of 6, rising
to more than 990 Exabytes before 2012, fuelled mainly by the users themselves. Moreover, it is envisaged
that in a near- to mid-term future, the Internet will provide the means to share and distribute (new)
multimedia content and services with superior quality and striking flexibility, in a trusted and personalized
way, improving citizensâ quality of life, working conditions, edutainment and safety.
In this evolving environment, new transport protocols, new multimedia encoding schemes, cross-layer inthe
network adaptation, machine-to-machine communication (including RFIDs), rich 3D content as well as
community networks and the use of peer-to-peer (P2P) overlays are expected to generate new models of
interaction and cooperation, and be able to support enhanced perceived quality-of-experience (PQoE) and
innovative applications âon the moveâ, like virtual collaboration environments, personalised services/
media, virtual sport groups, on-line gaming, edutainment. In this context, the interaction with content
combined with interactive/multimedia search capabilities across distributed repositories, opportunistic P2P
networks and the dynamic adaptation to the characteristics of diverse mobile terminals are expected to
contribute towards such a vision.
Based on work that has taken place in a number of EC co-funded projects, in Framework Program 6 (FP6)
and Framework Program 7 (FP7), a group of experts and technology visionaries have voluntarily
contributed in this white paper aiming to describe the status, the state-of-the art, the challenges and the way
ahead in the area of Content Aware media delivery platforms
Smart PIN: performance and cost-oriented context-aware personal information network
The next generation of networks will involve interconnection of heterogeneous individual
networks such as WPAN, WLAN, WMAN and Cellular network, adopting the IP as common infrastructural protocol and providing virtually always-connected network. Furthermore,
there are many devices which enable easy acquisition and storage of information as pictures, movies, emails, etc. Therefore, the information overload and divergent contentâs
characteristics make it difficult for users to handle their data in manual way. Consequently, there is a need for personalised automatic services which would enable data exchange across heterogeneous network and devices. To support these personalised services, user centric approaches
for data delivery across the heterogeneous network are also required.
In this context, this thesis proposes Smart PIN - a novel performance and cost-oriented context-aware Personal Information Network. Smart PIN's architecture is detailed including its network, service and management components. Within the service component, two novel schemes for efficient delivery of context and content data are proposed:
Multimedia Data Replication Scheme (MDRS) and Quality-oriented Algorithm for Multiple-source Multimedia Delivery (QAMMD).
MDRS supports efficient data accessibility among distributed devices using data replication which is based on a utility function and a minimum data set. QAMMD employs a buffer underflow avoidance scheme for streaming, which achieves high multimedia quality without content adaptation to network conditions. Simulation models for MDRS and
QAMMD were built which are based on various heterogeneous network scenarios. Additionally a multiple-source streaming based on QAMMS was implemented as a prototype and tested in an emulated network environment. Comparative tests show that MDRS and QAMMD perform significantly better than other approaches
QoE-centric service delivery: A collaborative approach among OTTs and ISPs
The provisioning of the quality to end users is a major objective for the successful deployment of multimedia services over the Internet. It is more and more evident from past research and service deployments that such an objective often requires a collaboration among the different parties that are involved in the delivery of the service. This paper specifically focuses on the cooperation between the Over-The-Top (OTTs) and the Internet Service Providers (ISPs) and proposes a novel service delivery approach that is purely driven by the Quality of Experience (QoE) provided to the final common users. Initially, we identify the need of the collaboration among the OTTs and the ISPs where we not only highlight some of the enterprise level motivations (revenue generation) but also the technical aspects which require collaboration. Later, we provide a reference architecture with the required modules and vertical interfaces for the interaction among the OTTs and the ISPs. Then, we provide a collaboration model where we focus on the modeling of the revenue, whose maximization drives the collaboration. The revenue is considered to be dependent on the user churn, which in turn is affected by the QoE and is modeled using the Sigmoid function. We illustrate simulation results based on our proposed collaboration approach which highlight how the proposed strategy increases the revenue generation and QoE for the OTTs and the ISPs hence providing a ground for ISP to join the loop of revenue generation between OTTs and users
Measuring And Improving Internet Video Quality Of Experience
Streaming multimedia content over the IP-network is poised to be the dominant Internet traffic for the coming decade, predicted to account for more than 91% of all consumer traffic in the coming years. Streaming multimedia content ranges from Internet television (IPTV), video on demand (VoD), peer-to-peer streaming, and 3D television over IP to name a few. Widespread acceptance, growth, and subscriber retention are contingent upon network providers assuring superior Quality of Experience (QoE) on top of todays Internet. This work presents the first empirical understanding of Internetâs video-QoE capabilities, and tools and protocols to efficiently infer and improve them. To infer video-QoE at arbitrary nodes in the Internet, we design and implement MintMOS: a lightweight, real-time, noreference framework for capturing perceptual quality. We demonstrate that MintMOSâs projections closely match with subjective surveys in accessing perceptual quality. We use MintMOS to characterize Internet video-QoE both at the link level and end-to-end path level. As an input to our study, we use extensive measurements from a large number of Internet paths obtained from various measurement overlays deployed using PlanetLab. Link level degradations of intraâ and interâISP Internet links are studied to create an empirical understanding of their shortcomings and ways to overcome them. Our studies show that intraâISP links are often poorly engineered compared to peering links, and that iii degradations are induced due to transient network load imbalance within an ISP. Initial results also indicate that overlay networks could be a promising way to avoid such ISPs in times of degradations. A large number of end-to-end Internet paths are probed and we measure delay, jitter, and loss rates. The measurement data is analyzed offline to identify ways to enable a source to select alternate paths in an overlay network to improve video-QoE, without the need for background monitoring or apriori knowledge of path characteristics. We establish that for any unstructured overlay of N nodes, it is sufficient to reroute key frames using a random subset of k nodes in the overlay, where k is bounded by O(lnN). We analyze various properties of such random subsets to derive simple, scalable, and an efficient path selection strategy that results in a k-fold increase in path options for any source-destination pair; options that consistently outperform Internet path selection. Finally, we design a prototype called source initiated frame restoration (SIFR) that employs random subsets to derive alternate paths and demonstrate its effectiveness in improving Internet video-QoE
Multiple streaming at the network edge
Streaming video over the Internet, including cellular networks, has now become commonplace. Network operators typically use multicasting or variations of multiple unicasting to deliver streams to the user terminal in a controlled fashion. An emerging alternative is P2P streaming, which is theoretically more scalable but suffers from other issues arising from the dynamic nature of the system. Userâs terminals become streaming nodes but these are not constantly connected. Another issue is that they are based on logical overlays, which are not optimized for the physical underlay infrastructure. An important proposition is that of finding effective ways to increase the resilience of the overlay whilst at the same time not conflicting with the network. In this article we look at the combination of two techniques, multi-streaming (redundancy) and locality (network efficiency) in the context of both live and video-on-demand streaming. We introduce a new technique and assess it via a comparative, simulation-based study. We find that redundancy affects network utilization only marginally if traffic is kept at the edges via localization technique
Service-centric networking for distributed heterogeneous clouds
Optimal placement and selection of service instances in a distributed heterogeneous cloud is a complex trade-off between application requirements and resource capabilities that requires detailed information on the service, infrastructure constraints, and the underlying IP network. In this article we first posit that from an analysis of a snapshot of today's centralized and regional data center infrastructure, there is a sufficient number of candidate sites for deploying many services while meeting latency and bandwidth constraints. We then provide quantitative arguments why both network and hardware performance needs to be taken into account when selecting candidate sites to deploy a given service. Finally, we propose a novel architectural solution for service-centric networking. The resulting system exploits the availability of fine-grained execution nodes across the Internet and uses knowledge of available computational and network resources for deploying, replicating and selecting instances to optimize quality of experience for a wide range of services
Diseño centrado en calidad para la difusión Peer-to-Peer de video en vivo
El uso de redes Peer-to-Peer (P2P) es una forma escalable para ofrecer servicios de video sobre Internet. Este documento hace foco en la definiciĂłn, desarrollo y evaluaciĂłn de una arquitectura P2P para distribuir video en vivo. El diseño global de la red es guiado por la calidad de experiencia (Quality of Experience - QoE), cuyo principal componente en este caso es la calidad del video percibida por los usuarios finales, en lugar del tradicional diseño basado en la calidad de servicio (Quality of Service - QoE) de la mayorĂa de los sistemas. Para medir la calidad percibida del video, en tiempo real y automĂĄticamente, extendimos la recientemente propuesta metodologĂa Pseudo-Subjective Quality Assessment (PSQA). Dos grandes lĂneas de investigaciĂłn son desarrolladas. Primero, proponemos una tĂ©cnica de distribuciĂłn de video desde mĂșltiples fuentes con las caracterĂsticas de poder ser optimizada para maximizar la calidad percibida en contextos de muchas fallas y de poseer muy baja señalizaciĂłn (a diferencia de los sistemas existentes). Desarrollamos una metodologĂa, basada en PSQA, que nos permite un control fino sobre la forma en que la señal de video es dividida en partes y la cantidad de redundancia agregada, como una funciĂłn de la dinĂĄmica de los usuarios de la red. De esta forma es posible mejorar la robustez del sistema tanto como sea deseado, contemplando el lĂmite de capacidad en la comunicaciĂłn. En segundo lugar, presentamos un mecanismo estructurado para controlar la topologĂa de la red. La selecciĂłn de que usuarios servirĂĄn a que otros es importante para la robustez de la red, especialmente cuando los usuarios son heterogĂ©neos en sus capacidades y en sus tiempos de conexiĂłn.Nuestro diseño maximiza la calidad global esperada (evaluada usando PSQA), seleccionado una topologĂa que mejora la robustez del sistema. AdemĂĄs estudiamos como extender la red con dos servicios complementarios: el video bajo demanda (Video on Demand - VoD) y el servicio MyTV. El desafĂo en estos servicios es como realizar bĂșsquedas eficientes sobre la librerĂa de videos, dado al alto dinamismo del contenido. Presentamos una estrategia de "caching" para las bĂșsquedas en estos servicios, que maximiza el nĂșmero total de respuestas correctas a las consultas, considerando una dinĂĄmica particular en los contenidos y restricciones de ancho de banda. Nuestro diseño global considera escenarios reales, donde los casos de prueba y los parĂĄmetros de configuraciĂłn surgen de datos reales de un servicio de referencia en producciĂłn. Nuestro prototipo es completamente funcional, de uso gratuito, y basado en tecnologĂas bien probadas de cĂłdigo abierto
- âŠ