160 research outputs found

    The role of graphics super-workstations in a supercomputing environment

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    A new class of very powerful workstations has recently become available which integrate near supercomputer computational performance with very powerful and high quality graphics capability. These graphics super-workstations are expected to play an increasingly important role in providing an enhanced environment for supercomputer users. Their potential uses include: off-loading the supercomputer (by serving as stand-alone processors, by post-processing of the output of supercomputer calculations, and by distributed or shared processing), scientific visualization (understanding of results, communication of results), and by real time interaction with the supercomputer (to steer an iterative computation, to abort a bad run, or to explore and develop new algorithms)

    Computer graphics standards for man modelling

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    The human being is arguably one of the most nonstandard and unpredictable components of all systems. Thus, in many application areas of computer-aided design, there is a need to model the physical aspects of humans alongside models of workplace and equipment. The paper briefly describes the Sammie systems, a long-established and succesful computer-aided design system that has fulfilled this requirement across a wide range of application areas. Recently, much development work has been aimed at incorporating a range of graphics and data-exchange standards into the Sammie software. These experiences are described, together with observations on their apparent limitations and advantages. In particular, the Programmer's Hierarchical Interactive Graphics System (Phigs), its extension to Phigs-Plus, the Computer Graphics Metafile (CGM), the Initial Graphics Exchange Specification (iges), and X-Windows with the Phigs extension (Pex) are considered

    Modeling clip: some more results

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    PREMO : an emerging standard for multimedia presentation

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    ISO/IEC JTC1/SC24 are developing a standard for the presentation of multimedia objects, called PREMO (Presentation Environments for Multimedia Objects). PREMO is aimed at application developers who want to include multimedia effects into the applications, but do not want to restrict themselves to model of multimedia documents, which is prevalent in multimedia applications today. This report gives an overview of the current status of PREMO

    Physiological system modelling

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    Computer graphics has a major impact in our day-to-day life. It is used in diverse areas such as displaying the results of engineering and scientific computations and visualization, producing television commercials and feature films, simulation and analysis of real world problems, computer aided design, graphical user interfaces that increases the communication bandwidth between humans and machines, etc Scientific visualization is a well-established method for analysis of data, originating from scientific computations, simulations or measurements. The development and implementation of the 3Dgen software was developed by the author using OpenGL and C language was presented in this report 3Dgen was used to visualize threedimensional cylindrical models such as pipes and also for limited usage in virtual endoscopy. Using the developed software a model was created using the centreline data input by the user or from the output of some other program, stored in a normal text file. The model was constructed by drawing surface polygons between two adjacent centreline points. The software allows the user to view the internal and external surfaces of the model. The software was designed in such a way that it runs in more than one operating systems with minimal installation procedures Since the size of the software is very small it can be stored in a 1 44 Megabyte floppy diskette. Depending on the processing speed of the PC the software can generate models of any length and size Compared to other packages, 3Dgen has minimal input procedures was able to generate models with smooth bends. It has both modelling and virtual exploration features. For models with sharp bends the software generates an overshoot

    Modelling the human body for ergonomic CAD

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    A recently completed Brite-Euram (European Community) research project was concerned with life-cycle aspects of car seating with Loughborough University being responsible for driver comfort assessment. This was achieved by road and laboratory trials, with the results to be incorporated within the SAMMIE computer-aided ergonomic design system. Driver comfort is in part determined by seat pressure distributions which lead to deformation of the human flesh and the seat and result in uncertainty in the position of important design locations such as the driver's eyepoint. Accommodation of these effects requires a realistic representation of the human body using surface rather than solid representations. Hence a shadow scanning technique was used to capture human body shape which was processed into the DUCT surface modelling system and via IGES files into SAMMIE. Finite element techniques were then used to predict deformations at the seat/driver interface. Having established an anthropometrically correct representation of body shape, current research is aimed at improving the kinematic and analytic capabilities of the human model by introducing a multi-segment spine that can respond to external and internal loadings. This spine model is intended for use in the evaluation of human working postures (such as car driving) where, although the loadings might be viewed as well within human capabilities, previous studies have· shown that back pain or damage might result. The model described is based on an arch representation rather than the pin-jointed rigid link systems which are perhaps more usual, but which have been shown to be deficient in several respects

    Functional requirements document for the Earth Observing System Data and Information System (EOSDIS) Scientific Computing Facilities (SCF) of the NASA/MSFC Earth Science and Applications Division, 1992

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    Five scientists at MSFC/ESAD have EOS SCF investigator status. Each SCF has unique tasks which require the establishment of a computing facility dedicated to accomplishing those tasks. A SCF Working Group was established at ESAD with the charter of defining the computing requirements of the individual SCFs and recommending options for meeting these requirements. The primary goal of the working group was to determine which computing needs can be satisfied using either shared resources or separate but compatible resources, and which needs require unique individual resources. The requirements investigated included CPU-intensive vector and scalar processing, visualization, data storage, connectivity, and I/O peripherals. A review of computer industry directions and a market survey of computing hardware provided information regarding important industry standards and candidate computing platforms. It was determined that the total SCF computing requirements might be most effectively met using a hierarchy consisting of shared and individual resources. This hierarchy is composed of five major system types: (1) a supercomputer class vector processor; (2) a high-end scalar multiprocessor workstation; (3) a file server; (4) a few medium- to high-end visualization workstations; and (5) several low- to medium-range personal graphics workstations. Specific recommendations for meeting the needs of each of these types are presented

    Animated computer graphics models of space and earth sciences data generated via the massively parallel processor

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    The capability was developed of rapidly producing visual representations of large, complex, multi-dimensional space and earth sciences data sets via the implementation of computer graphics modeling techniques on the Massively Parallel Processor (MPP) by employing techniques recently developed for typically non-scientific applications. Such capabilities can provide a new and valuable tool for the understanding of complex scientific data, and a new application of parallel computing via the MPP. A prototype system with such capabilities was developed and integrated into the National Space Science Data Center's (NSSDC) Pilot Climate Data System (PCDS) data-independent environment for computer graphics data display to provide easy access to users. While developing these capabilities, several problems had to be solved independently of the actual use of the MPP, all of which are outlined

    Towards extracting artistic sketches and maps from digital elevation models

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    The main trend of computer graphics is the creation of photorealistic images however, there is increasing interest in the simulation of artistic and illustrative techniques. This thesis investigates a profile based technique for automatically extracting artistic sketches from regular grid digital elevation models. The results resemble those drawn by skilled cartographers and artists.The use of cartographic line simplification algorithms, which are usually applied to complex two-dimensional lines such as coastlines, allow a set of most important points on the terrain surface to be identified, these form the basis for sketching.This thesis also contains a wide ranging review of terrain representation techniques and suggests a new taxonomy
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