3,195 research outputs found

    A model of ant route navigation driven by scene familiarity

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    In this paper we propose a model of visually guided route navigation in ants that captures the known properties of real behaviour whilst retaining mechanistic simplicity and thus biological plausibility. For an ant, the coupling of movement and viewing direction means that a familiar view specifies a familiar direction of movement. Since the views experienced along a habitual route will be more familiar, route navigation can be re-cast as a search for familiar views. This search can be performed with a simple scanning routine, a behaviour that ants have been observed to perform. We test this proposed route navigation strategy in simulation, by learning a series of routes through visually cluttered environments consisting of objects that are only distinguishable as silhouettes against the sky. In the first instance we determine view familiarity by exhaustive comparison with the set of views experienced during training. In further experiments we train an artificial neural network to perform familiarity discrimination using the training views. Our results indicate that, not only is the approach successful, but also that the routes that are learnt show many of the characteristics of the routes of desert ants. As such, we believe the model represents the only detailed and complete model of insect route guidance to date. What is more, the model provides a general demonstration that visually guided routes can be produced with parsimonious mechanisms that do not specify when or what to learn, nor separate routes into sequences of waypoints

    Database of historic ports and coastal sailing routes in England and Wales

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    This data paper presents a reconstruction of historical ports and coastal routes in England and Wales during the age of the sailing ship, ending at the beginning of the twentieth century. The dataset was created by an amalgamation of twenty different sources,including geographical data, primary sources and secondary literature. Ports found in historical documents were listed by year of appearance and georeferenced. Ports that appear in multiple sour-ces were listed only once. Coastal routes between ports were drawn based on navigation charts and bathymetry data, distinguishing five categories with different characteristics. Visibility from the coast was deduced from elevation rasters and lighthouse locations. Subsequently both ports and coastal routes were checked using topo-logical rules to ensure the connectivity of the network. The data is provided in shapefile format with all the attributes and can be analysed using Geographical Information Systems (GIS) for different types of geographical and historical studies

    Enhancement of Maritime Safety and Economic Benefits of Short Sea Shipping Ship Routing

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    The relevance of ship routing system is increasing according to the mitigation of carbon emissions and enhance the maritime safety. New generation of high-resolution meteo-oceanographic predictions provides useful tools for routing of ship. However, scientific efforts have been focused on inter-oceanic routes. This contribution investigates the economic benefits and improvement on maritime safety of ship routing of Short Sea Shipping (SSS) routes. The investigation is supported with the development of a ship routing system based on a path finding algorithm and meteo-oceanographic predications. Results show that the economic benefits using ship routing in SSS is estimated in percentage of the total cost during energetic wave episodes. The work establishes the basis of further developments in optimal route applied in relatively short-distances and its systematic use in the SSS maritime industry. In this work, the optimal ship routing analysis is investigated in a relative short distance maritime route between Barcelona and Palma de Mallorca (Spain). Dijkstra algorithm is implemented in order to obtain the optimal path under an energetic wave event. The methodology is based on the inclusion of the drag resistance due to waves. The results reveal how the wave direction has a relevant role in the optimum path due to the relative direction with the ship and the enhancement of the navigational safety.Postprint (published version

    Hierarchical Graphs as Organisational Principle and Spatial Model Applied to Pedestrian Indoor Navigation

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    In this thesis, hierarchical graphs are investigated from two different angles – as a general modelling principle for (geo)spatial networks and as a practical means to enhance navigation in buildings. The topics addressed are of interest from a multi-disciplinary point of view, ranging from Computer Science in general over Artificial Intelligence and Computational Geometry in particular to other fields such as Geographic Information Science. Some hierarchical graph models have been previously proposed by the research community, e.g. to cope with the massive size of road networks, or as a conceptual model for human wayfinding. However, there has not yet been a comprehensive, systematic approach for modelling spatial networks with hierarchical graphs. One particular problem is the gap between conceptual models and models which can be readily used in practice. Geospatial data is commonly modelled - if at all - only as a flat graph. Therefore, from a practical point of view, it is important to address the automatic construction of a graph hierarchy based on the predominant data models. The work presented deals with this problem: an automated method for construction is introduced and explained. A particular contribution of my thesis is the proposition to use hierarchical graphs as the basis for an extensible, flexible architecture for modelling various (geo)spatial networks. The proposed approach complements classical graph models very well in the sense that their expressiveness is extended: various graphs originating from different sources can be integrated into a comprehensive, multi-level model. This more sophisticated kind of architecture allows for extending navigation services beyond the borders of one single spatial network to a collection of heterogeneous networks, thus establishing a meta-navigation service. Another point of discussion is the impact of the hierarchy and distribution on graph algorithms. They have to be adapted to properly operate on multi-level hierarchies. By investigating indoor navigation problems in particular, the guiding principles are demonstrated for modelling networks at multiple levels of detail. Complex environments like large public buildings are ideally suited to demonstrate the versatile use of hierarchical graphs and thus to highlight the benefits of the hierarchical approach. Starting from a collection of floor plans, I have developed a systematic method for constructing a multi-level graph hierarchy. The nature of indoor environments, especially their inherent diversity, poses an additional challenge: among others, one must deal with complex, irregular, and/or three-dimensional features. The proposed method is also motivated by practical considerations, such as not only finding shortest/fastest paths across rooms and floors, but also by providing descriptions for these paths which are easily understood by people. Beyond this, two novel aspects of using a hierarchy are discussed: one as an informed heuristic exploiting the specific characteristics of indoor environments in order to enhance classical, general-purpose graph search techniques. At the same time, as a convenient by- product of this method, clusters such as sections and wings can be detected. The other reason is to better deal with irregular, complex-shaped regions in a way that instructions can also be provided for these spaces. Previous approaches have not considered this problem. In summary, the main results of this work are: • hierarchical graphs are introduced as a general spatial data infrastructure. In particular, this architecture allows us to integrate different spatial networks originating from different sources. A small but useful set of operations is proposed for integrating these networks. In order to work in a hierarchical model, classical graph algorithms are generalised. This finding also has implications on the possible integration of separate navigation services and systems; • a novel set of core data structures and algorithms have been devised for modelling indoor environments. They cater to the unique characteristics of these environments and can be specifically used to provide enhanced navigation in buildings. Tested on models of several real buildings from our university, some preliminary but promising results were gained from a prototypical implementation and its application on the models

    Encoding natural movement as an agent-based system: an investigation into human pedestrian behaviour in the built environment

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    Gibson's ecological theory of perception has received considerable attention within psychology literature, as well as in computer vision and robotics. However, few have applied Gibson's approach to agent-based models of human movement, because the ecological theory requires that individuals have a vision-based mental model of the world, and for large numbers of agents this becomes extremely expensive computationally. Thus, within current pedestrian models, path evaluation is based on calibration from observed data or on sophisticated but deterministic route-choice mechanisms; there is little open-ended behavioural modelling of human-movement patterns. One solution which allows individuals rapid concurrent access to the visual information within an environment is an 'exosomatic visual architecture" where the connections between mutually visible locations within a configuration are prestored in a lookup table. Here we demonstrate that, with the aid of an exosomatic visual architecture, it is possible to develop behavioural models in which movement rules originating from Gibson's principle of affordance are utilised. We apply large numbers of agents programmed with these rules to a built-environment example and show that, by varying parameters such as destination selection, field of view, and steps taken between decision points, it is possible to generate aggregate movement levels very similar to those found in an actual building context
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