19,663 research outputs found

    Teaching Concurrent Software Design: A Case Study Using Android

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    In this article, we explore various parallel and distributed computing topics from a user-centric software engineering perspective. Specifically, in the context of mobile application development, we study the basic building blocks of interactive applications in the form of events, timers, and asynchronous activities, along with related software modeling, architecture, and design topics.Comment: Submitted to CDER NSF/IEEE-TCPP Curriculum Initiative on Parallel and Distributed Computing - Core Topics for Undergraduate

    Flight control system design factors for applying automated testing techniques

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    Automated validation of flight-critical embedded systems is being done at ARC Dryden Flight Research Facility. The automated testing techniques are being used to perform closed-loop validation of man-rated flight control systems. The principal design features and operational experiences of the X-29 forward-swept-wing aircraft and F-18 High Alpha Research Vehicle (HARV) automated test systems are discussed. Operationally applying automated testing techniques has accentuated flight control system features that either help or hinder the application of these techniques. The paper also discusses flight control system features which foster the use of automated testing techniques

    ImageJ2: ImageJ for the next generation of scientific image data

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    ImageJ is an image analysis program extensively used in the biological sciences and beyond. Due to its ease of use, recordable macro language, and extensible plug-in architecture, ImageJ enjoys contributions from non-programmers, amateur programmers, and professional developers alike. Enabling such a diversity of contributors has resulted in a large community that spans the biological and physical sciences. However, a rapidly growing user base, diverging plugin suites, and technical limitations have revealed a clear need for a concerted software engineering effort to support emerging imaging paradigms, to ensure the software's ability to handle the requirements of modern science. Due to these new and emerging challenges in scientific imaging, ImageJ is at a critical development crossroads. We present ImageJ2, a total redesign of ImageJ offering a host of new functionality. It separates concerns, fully decoupling the data model from the user interface. It emphasizes integration with external applications to maximize interoperability. Its robust new plugin framework allows everything from image formats, to scripting languages, to visualization to be extended by the community. The redesigned data model supports arbitrarily large, N-dimensional datasets, which are increasingly common in modern image acquisition. Despite the scope of these changes, backwards compatibility is maintained such that this new functionality can be seamlessly integrated with the classic ImageJ interface, allowing users and developers to migrate to these new methods at their own pace. ImageJ2 provides a framework engineered for flexibility, intended to support these requirements as well as accommodate future needs

    Semi Automated Partial Credit Grading of Programming Assignments

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    The grading of student programs is a time consuming process. As class sizes continue to grow, especially in entry level courses, manually grading student programs has become an even more daunting challenge. Increasing the difficulty of grading is the needs of graphical and interactive programs such as those used as part of the UNH Computer Science curriculum (and various textbooks). There are existing tools that support the grading of introductory programming assignments (TAME and Web-CAT). There are also frameworks that can be used to test student code (JUnit, Tester, and TestNG). While these programs and frameworks are helpful, they have little or no no support for programs that use real data structures or that have interactive or graphical features. In addition, the automated tests in all these tools provide only “all or nothing” evaluation. This is a significant limitation in many circumstances. Moreover, there is little or no support for dynamic alteration of grading criteria, which means that refactoring of test classes after deployment is not easily done. Our goal is to create a framework that can address these weaknesses. This framework needs to: 1. Support assignments that have interactive and graphical components. 2. Handle data structures in student programs such as lists, stacks, trees, and hash tables. 3. Be able to assign partial credit automatically when the instructor can predict errors in advance. 4. Provide additional answer clustering information to help graders identify and assign consistent partial credit for incorrect output that was not predefined. Most importantly, these tools, collectively called RPM (short for Rapid Program Management), should interface effectively with our current grading support framework without requiring large amounts of rewriting or refactoring of test code

    Overcoming Language Dichotomies: Toward Effective Program Comprehension for Mobile App Development

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    Mobile devices and platforms have become an established target for modern software developers due to performant hardware and a large and growing user base numbering in the billions. Despite their popularity, the software development process for mobile apps comes with a set of unique, domain-specific challenges rooted in program comprehension. Many of these challenges stem from developer difficulties in reasoning about different representations of a program, a phenomenon we define as a "language dichotomy". In this paper, we reflect upon the various language dichotomies that contribute to open problems in program comprehension and development for mobile apps. Furthermore, to help guide the research community towards effective solutions for these problems, we provide a roadmap of directions for future work.Comment: Invited Keynote Paper for the 26th IEEE/ACM International Conference on Program Comprehension (ICPC'18

    An Animation Framework for Improving the Comprehension of TinyOS Programs

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    To meet the increasing demand for monitoring of the physical world, there has been an increase in the development of wireless sensor network applications. The TinyOS platform has emerged as a de facto standard for developing these applications. The platform offers a number of advantages, with its support for concurrency, power-efficient operation, and resource-constrained hardware chief among them. However, the benefits come at a price. Even without the TinyOS platform, the inherent parallel and distributed nature of these applications makes it difficult for developers to reason about program behavior. Further, the TinyOS programming model adopts asynchronous, split-phase execution semantics. Developers must explicitly manage program control state across event-handlers, components, and devices. This makes the design, debugging, and comprehension of these programs even more difficult. In this work, we describe an animation framework for TinyOS programs, designed to enhance the comprehension of their runtime behavior. The framework enables application developers to specify, in the form of an XML configuration file, the runtime elements to be captured within a given system and the manner in which those elements should be displayed. The resulting visualization presents an animated play-back sequence of the events that occurred during execution. The framework also provides a visual representation that connects causally-related events in a distributed network. We describe the design and implementation of the animation framework and present an analysis of the runtime overhead it introduces

    From an automated flight-test management system to a flight-test engineer's workstation

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    The capabilities and evolution is described of a flight engineer's workstation (called TEST-PLAN) from an automated flight test management system. The concept and capabilities of the automated flight test management systems are explored and discussed to illustrate the value of advanced system prototyping and evolutionary software development
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