233 research outputs found
Model Checking an Epistemic mu-calculus with Synchronous and Perfect Recall Semantics
We identify a subproblem of the model-checking problem for the epistemic
\mu-calculus which is decidable. Formulas in the instances of this subproblem
allow free variables within the scope of epistemic modalities in a restricted
form that avoids embodying any form of common knowledge. Our subproblem
subsumes known decidable fragments of epistemic CTL/LTL, may express winning
strategies in two-player games with one player having imperfect information and
non-observable objectives, and, with a suitable encoding, decidable instances
of the model-checking problem for ATLiR.Comment: 10 pages, Poster presentation at TARK 2013 (arXiv:1310.6382)
http://www.tark.or
The Complexity of Synthesizing Uniform Strategies
We investigate uniformity properties of strategies. These properties involve
sets of plays in order to express useful constraints on strategies that are not
\mu-calculus definable. Typically, we can state that a strategy is
observation-based. We propose a formal language to specify uniformity
properties, interpreted over two-player turn-based arenas equipped with a
binary relation between plays. This way, we capture e.g. games with winning
conditions expressible in epistemic temporal logic, whose underlying
equivalence relation between plays reflects the observational capabilities of
agents (for example, synchronous perfect recall). Our framework naturally
generalizes many other situations from the literature. We establish that the
problem of synthesizing strategies under uniformity constraints based on
regular binary relations between plays is non-elementary complete.Comment: In Proceedings SR 2013, arXiv:1303.007
Strategic Abilities of Forgetful Agents in Stochastic Environments
In this paper, we investigate the probabilistic variants of the strategy
logics ATL and ATL* under imperfect information. Specifically, we present novel
decidability and complexity results when the model transitions are stochastic
and agents play uniform strategies. That is, the semantics of the logics are
based on multi-agent, stochastic transition systems with imperfect information,
which combine two sources of uncertainty, namely, the partial observability
agents have on the environment, and the likelihood of transitions to occur from
a system state. Since the model checking problem is undecidable in general in
this setting, we restrict our attention to agents with memoryless (positional)
strategies. The resulting setting captures the situation in which agents have
qualitative uncertainty of the local state and quantitative uncertainty about
the occurrence of future events. We illustrate the usefulness of this setting
with meaningful examples
MsATL: a Tool for SAT-Based ATL Satisfiability Checking
We present MsATL: the first tool for deciding the satisfiability of
Alternating-time Temporal Logic (ATL) with imperfect information. MsATL
combines SAT Modulo Monotonic Theories solvers with existing ATL model
checkers: MCMAS and STV. The tool can deal with various semantics of ATL,
including perfect and imperfect information, and can handle additional
practical requirements. MsATL can be applied for synthesis of games that
conform to a given specification, with the synthesised game often being
minimal
STV+Reductions: Towards Practical Verification of Strategic Ability Using Model Reductions
We present a substantially expanded version of our tool STV for strategy
synthesis and verification of strategic abilities. The new version adds
user-definable models and support for model reduction through partial order
reduction and checking for bisimulation
Strategic Abilities of Asynchronous Agents: Semantic Side Effects and How to Tame Them
Recently, we have proposed a framework for verification of agents' abilities
in asynchronous multi-agent systems, together with an algorithm for automated
reduction of models. The semantics was built on the modeling tradition of
distributed systems. As we show here, this can sometimes lead to
counterintuitive interpretation of formulas when reasoning about the outcome of
strategies. First, the semantics disregards finite paths, and thus yields
unnatural evaluation of strategies with deadlocks. Secondly, the semantic
representations do not allow to capture the asymmetry between proactive agents
and the recipients of their choices. We propose how to avoid the problems by a
suitable extension of the representations and change of the execution semantics
for asynchronous MAS. We also prove that the model reduction scheme still works
in the modified framework
Model checking multi-agent systems
A multi-agent system (MAS) is usually understood as a system composed of interacting
autonomous agents. In this sense, MAS have been employed successfully as a modelling
paradigm in a number of scenarios, especially in Computer Science. However, the process
of modelling complex and heterogeneous systems is intrinsically prone to errors: for this
reason, computer scientists are typically concerned with the issue of verifying that a system
actually behaves as it is supposed to, especially when a system is complex.
Techniques have been developed to perform this task: testing is the most common technique,
but in many circumstances a formal proof of correctness is needed. Techniques
for formal verification include theorem proving and model checking. Model checking
techniques, in particular, have been successfully employed in the formal verification of
distributed systems, including hardware components, communication protocols, security
protocols.
In contrast to traditional distributed systems, formal verification techniques for MAS are
still in their infancy, due to the more complex nature of agents, their autonomy, and
the richer language used in the specification of properties. This thesis aims at making
a contribution in the formal verification of properties of MAS via model checking. In
particular, the following points are addressed:
• Theoretical results about model checking methodologies for MAS, obtained by
extending traditional methodologies based on Ordered Binary Decision Diagrams (OBDDS) for temporal logics to multi-modal logics for time, knowledge, correct behaviour, and strategies of agents. Complexity results for model checking these logics
(and their symbolic representations).
• Development of a software tool (MCMAS) that permits the specification and verification
of MAS described in the formalism of interpreted systems.
• Examples of application of MCMAS to various MAS scenarios (communication, anonymity, games, hardware diagnosability), including experimental results, and comparison with other tools available
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