268,915 research outputs found

    Improving Student Learning Through Use of an In-class Material Processing Design Project

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    At Marquette University, hybrid project-based learning has been implemented in an undergraduate mechanical engineering course on materials processing and forming using a team-based approach. The goals of the project are to 1) introduce more active and student-centered activities to improve student engagement and mastery of core concepts, 2) increase students\u27 confidence in their ability to apply what they learned in the course to solving real-world problems, 3) enable students to gain experience using engineering software as part of the learning process and in applications context. While use of process modeling software in materials processing and manufacturing courses is not entirely new, the project has students actively developing a model around a realistic process, rather than passive users running canned models and reviewing the output. This paper presents details of the project and discusses preliminary results regarding its impact on student learning and confidence related to application of the course concepts. Recommendations for improving and expanding this in-class project are presented, along with a description of the assessment methods used to measure the impact on students

    Peningkatan Pemahaman dan Kemampuan Pemecahan Masalah Mahasiswa tentang Gizi dan Produktifitas Kerja Melalui Pendekatan Team Based Project dan Berdasar pada Evidence Based Learning di Industri Kerja

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    In this very dynamic period, universities must respond quickly and appropriately. Learning transformation is needed to be able to equip and prepare higher education graduates to become a superior generation. In sixteen weeks of meetings, many things can be explored in terms of learning methods, for example direct visits to agencies or companies, analyzing worker nutrition problems by reviewing case studies. This learning inovation to analyze problems and solve problems of nutrition and work productivity in this case juxtaposed with problem base learning (PjBL). This study uses a semi-experimental learning evaluation method with a project-based learning model, with the sample being 7th semester students who take lessons in nutrition and work productivity courses. The duration of this research is during the learning week, which is 16 weeks starting from the odd semester in 2021-2022. The form evaluation of learning outcomes is observational activities in the form of data collection from quiz questions and questionnaires. The application of this model was able to assess the level of student understanding of the work productivity nutrition course. The number of student satisfaction with the evidence based learning and teaching learning model with the Team based project model applied is very high with an average of above 75-85%, and through the results of FGD with student representatives saying that this method is more active, and they do not feel bored in lectures, especially in zoom meetings because they have many activities in learning that are centered on them, not only theoretical explanations from the lecturer

    Maker-keskeinen projektioppiminen inklusiivisessa luokassa: Oppilaiden aktiivisen osallistumisen tukeminen opettajajohtoisilla reflektiivisillä keskusteluilla.

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    Supporting students' active participation in maker-centered project-based learning (PBL) can be challenging in inclusive classes. The aim of this study was to support students' active participation in cooperative team via teacher-directed reflective discussions during an inclusive, maker-centered PBL unit. The study was conducted during the students' final year of primary school. In the context of 44 students' inclusive class, the study focused on a team of 11 students (4 girls, 7 boys; aged 12 - 13 years) who worked in pairs and had their own differentiated responsibility areas (e.g. interior designers had interior design and lighting responsibilities) in the construction of a scale-model house. Because students in PBL need support in their learning, reflective discussions were organized after each lesson to ensure students' participation. Reflective discussions were video recorded, transcribed, and analyzed using a content and co-occurrence network analysis. The analysis revealed that teacher-directed reflective discussions first focused on supporting the cooperation of all students and then ensured the continuity of the process with most of the pairs. Some pairs, consisting of students with learning difficulties, needed intensified support until they could actively participate. The results indicate that teacher-directed reflective discussions improve students' cooperation skills and promote participation. A carefully prepared group composition enables the teacher to give intensified support to those students who need it most. In light of the results, we recommend that teachers focus on group composition when preparing inclusive, maker-centered PBL projects and use reflective discussions during said projects to promote inclusion and support students' active participation.Peer reviewe

    Collaborative Research: Linking Researchers and Graduate Students through COSEE Tools & Services

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    This proposal will be awarded using funds made available by the American Recovery and Reinvestment Act of 2009 (Public Law 111-5).This award provides funds to conduct workshops aimed at improving the broader impacts efforts of scientists. Through professional development workshops, scientist-graduate student teams will produce interactive materials based on the ?Ocean Literacy? and ?Climate Literacy? principles that can be specifically designed for a variety of audiences. The primary target audiences for this project are the research scientists and graduate students who participate in the project workshops. Through team-building and COSEE-facilitated long-term contact, the project will provide sustained professional development training opportunities that result in deeper content understanding and/or confidence in teaching to lay audiences, for researchers and graduate students alike. The secondary audience is on-line users who will benefit from the project outputs: namely the interactive ocean-climate content and user-centered data tools developed as part of this effort. Learning and interaction data of target audiences will be collected and evaluated by participating COSEE Centers. These evaluation results will be used to refine the approach, workshop model, and resulting online products throughout the project

    Student-Centered Learning: Functional Requirements for Integrated Systems to Optimize Learning

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    The realities of the 21st-century learner require that schools and educators fundamentally change their practice. "Educators must produce college- and career-ready graduates that reflect the future these students will face. And, they must facilitate learning through means that align with the defining attributes of this generation of learners."Today, we know more than ever about how students learn, acknowledging that the process isn't the same for every student and doesn't remain the same for each individual, depending upon maturation and the content being learned. We know that students want to progress at a pace that allows them to master new concepts and skills, to access a variety of resources, to receive timely feedback on their progress, to demonstrate their knowledge in multiple ways and to get direction, support and feedback from—as well as collaborate with—experts, teachers, tutors and other students.The result is a growing demand for student-centered, transformative digital learning using competency education as an underpinning.iNACOL released this paper to illustrate the technical requirements and functionalities that learning management systems need to shift toward student-centered instructional models. This comprehensive framework will help districts and schools determine what systems to use and integrate as they being their journey toward student-centered learning, as well as how systems integration aligns with their organizational vision, educational goals and strategic plans.Educators can use this report to optimize student learning and promote innovation in their own student-centered learning environments. The report will help school leaders understand the complex technologies needed to optimize personalized learning and how to use data and analytics to improve practices, and can assist technology leaders in re-engineering systems to support the key nuances of student-centered learning

    Living Innovation Laboratory Model Design and Implementation

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    Living Innovation Laboratory (LIL) is an open and recyclable way for multidisciplinary researchers to remote control resources and co-develop user centered projects. In the past few years, there were several papers about LIL published and trying to discuss and define the model and architecture of LIL. People all acknowledge about the three characteristics of LIL: user centered, co-creation, and context aware, which make it distinguished from test platform and other innovation approaches. Its existing model consists of five phases: initialization, preparation, formation, development, and evaluation. Goal Net is a goal-oriented methodology to formularize a progress. In this thesis, Goal Net is adopted to subtract a detailed and systemic methodology for LIL. LIL Goal Net Model breaks the five phases of LIL into more detailed steps. Big data, crowd sourcing, crowd funding and crowd testing take place in suitable steps to realize UUI, MCC and PCA throughout the innovation process in LIL 2.0. It would become a guideline for any company or organization to develop a project in the form of an LIL 2.0 project. To prove the feasibility of LIL Goal Net Model, it was applied to two real cases. One project is a Kinect game and the other one is an Internet product. They were both transformed to LIL 2.0 successfully, based on LIL goal net based methodology. The two projects were evaluated by phenomenography, which was a qualitative research method to study human experiences and their relations in hope of finding the better way to improve human experiences. Through phenomenographic study, the positive evaluation results showed that the new generation of LIL had more advantages in terms of effectiveness and efficiency.Comment: This is a book draf

    Teaching telecommunication standards: bridging the gap between theory and practice

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    ©2017 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.Telecommunication standards have become a reliable mechanism to strengthen collaboration between industry and research institutions to accelerate the evolution of communications systems. Standards are needed to enable cooperation while promoting competition. Within the framework of a standard, the companies involved in the standardization process contribute and agree on appropriate technical specifications to ensure diversity and compatibility, and facilitate worldwide commercial deployment and evolution. Those parts of the system that can create competitive advantages are intentionally left open in the specifications. Such specifications are extensive, complex, and minimalistic. This makes telecommunication standards education a difficult endeavor, but it is much demanded by industry and governments to spur economic growth. This article describes a methodology for teaching wireless communications standards. We define our methodology around six learning stages that assimilate the standardization process and identify key learning objectives for each. Enabled by software-defined radio technology, we describe a practical learning environment that facilitates developing many of the needed technical and soft skills without the inherent difficulty and cost associated with radio frequency components and regulation. Using only open source software and commercial of-the-shelf computers, this environment is portable and can easily be recreated at other educational institutions and adapted to their educational needs and constraints. We discuss our and our students' experiences when employing the proposed methodology to 4G LTE standard education at Barcelona Tech.Peer ReviewedPostprint (author's final draft

    Project L.I.F.E. (Lifelong Impact from Education): Final report.

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    Project L.I.F.E. (Lifelong Impact From Education) was a three year projectfunded from October 1, 1991 to December 31, 1994 by the United StatesDepartment of Education, Office of Special Education and RehabilitativeServices in the funding category: Innovations for Educating Children andYouth with Deaf-Blindness in General Education Settings (CFDA 84.025F).The purpose of Project L.I.F.E. was to develop, field-test, and disseminate acollaborative model that increases the capacity of neighborhood schools and local education agencies to provide appropriate educational services to children with deaf-blindness in general education settings and improve students\u27 individually determined valued life outcomes. The final report includes: (a) goals and objectives of the project, (b) the conceptual framework & description of the Project L.I.F.E. model, (c) description of research studies, (d) methodological and logistical problems, (e) annotated bibliography of major project products, and (I) dissemination and impact of the project

    Creating Technology-enhanced Practice: A University-Home Care-Corporate Alliance

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    Insuring full benefit of consumer health informatics innovations requires integrating the technology into nursing practice, yet many valuable innovations are developed in research projects and never reach full integration. To avoid this outcome, a team of researchers partnered with a home care agency’s staff and patients and their corporate parent’s Information Systems and Research group to create a Technology-Enhanced Practice (TEP) designed to enhance care of home bound patients and their family care givers. The technology core of TEP, the HeartCare2 web site, was built in a collaborative process and deployed within the existing patient portal of the clinical partner. This paper describes the innovation and the experience of bringing it into full operation
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