224 research outputs found

    Model Checking an Epistemic mu-calculus with Synchronous and Perfect Recall Semantics

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    We identify a subproblem of the model-checking problem for the epistemic \mu-calculus which is decidable. Formulas in the instances of this subproblem allow free variables within the scope of epistemic modalities in a restricted form that avoids embodying any form of common knowledge. Our subproblem subsumes known decidable fragments of epistemic CTL/LTL, may express winning strategies in two-player games with one player having imperfect information and non-observable objectives, and, with a suitable encoding, decidable instances of the model-checking problem for ATLiR.Comment: 10 pages, Poster presentation at TARK 2013 (arXiv:1310.6382) http://www.tark.or

    The Complexity of Synthesizing Uniform Strategies

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    We investigate uniformity properties of strategies. These properties involve sets of plays in order to express useful constraints on strategies that are not \mu-calculus definable. Typically, we can state that a strategy is observation-based. We propose a formal language to specify uniformity properties, interpreted over two-player turn-based arenas equipped with a binary relation between plays. This way, we capture e.g. games with winning conditions expressible in epistemic temporal logic, whose underlying equivalence relation between plays reflects the observational capabilities of agents (for example, synchronous perfect recall). Our framework naturally generalizes many other situations from the literature. We establish that the problem of synthesizing strategies under uniformity constraints based on regular binary relations between plays is non-elementary complete.Comment: In Proceedings SR 2013, arXiv:1303.007

    Strategic Abilities of Forgetful Agents in Stochastic Environments

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    In this paper, we investigate the probabilistic variants of the strategy logics ATL and ATL* under imperfect information. Specifically, we present novel decidability and complexity results when the model transitions are stochastic and agents play uniform strategies. That is, the semantics of the logics are based on multi-agent, stochastic transition systems with imperfect information, which combine two sources of uncertainty, namely, the partial observability agents have on the environment, and the likelihood of transitions to occur from a system state. Since the model checking problem is undecidable in general in this setting, we restrict our attention to agents with memoryless (positional) strategies. The resulting setting captures the situation in which agents have qualitative uncertainty of the local state and quantitative uncertainty about the occurrence of future events. We illustrate the usefulness of this setting with meaningful examples

    MsATL: a Tool for SAT-Based ATL Satisfiability Checking

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    We present MsATL: the first tool for deciding the satisfiability of Alternating-time Temporal Logic (ATL) with imperfect information. MsATL combines SAT Modulo Monotonic Theories solvers with existing ATL model checkers: MCMAS and STV. The tool can deal with various semantics of ATL, including perfect and imperfect information, and can handle additional practical requirements. MsATL can be applied for synthesis of games that conform to a given specification, with the synthesised game often being minimal

    STV+Reductions: Towards Practical Verification of Strategic Ability Using Model Reductions

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    We present a substantially expanded version of our tool STV for strategy synthesis and verification of strategic abilities. The new version adds user-definable models and support for model reduction through partial order reduction and checking for bisimulation

    Strategic Abilities of Asynchronous Agents: Semantic Side Effects and How to Tame Them

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    Recently, we have proposed a framework for verification of agents' abilities in asynchronous multi-agent systems, together with an algorithm for automated reduction of models. The semantics was built on the modeling tradition of distributed systems. As we show here, this can sometimes lead to counterintuitive interpretation of formulas when reasoning about the outcome of strategies. First, the semantics disregards finite paths, and thus yields unnatural evaluation of strategies with deadlocks. Secondly, the semantic representations do not allow to capture the asymmetry between proactive agents and the recipients of their choices. We propose how to avoid the problems by a suitable extension of the representations and change of the execution semantics for asynchronous MAS. We also prove that the model reduction scheme still works in the modified framework

    Model checking multi-agent systems

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    A multi-agent system (MAS) is usually understood as a system composed of interacting autonomous agents. In this sense, MAS have been employed successfully as a modelling paradigm in a number of scenarios, especially in Computer Science. However, the process of modelling complex and heterogeneous systems is intrinsically prone to errors: for this reason, computer scientists are typically concerned with the issue of verifying that a system actually behaves as it is supposed to, especially when a system is complex. Techniques have been developed to perform this task: testing is the most common technique, but in many circumstances a formal proof of correctness is needed. Techniques for formal verification include theorem proving and model checking. Model checking techniques, in particular, have been successfully employed in the formal verification of distributed systems, including hardware components, communication protocols, security protocols. In contrast to traditional distributed systems, formal verification techniques for MAS are still in their infancy, due to the more complex nature of agents, their autonomy, and the richer language used in the specification of properties. This thesis aims at making a contribution in the formal verification of properties of MAS via model checking. In particular, the following points are addressed: • Theoretical results about model checking methodologies for MAS, obtained by extending traditional methodologies based on Ordered Binary Decision Diagrams (OBDDS) for temporal logics to multi-modal logics for time, knowledge, correct behaviour, and strategies of agents. Complexity results for model checking these logics (and their symbolic representations). • Development of a software tool (MCMAS) that permits the specification and verification of MAS described in the formalism of interpreted systems. • Examples of application of MCMAS to various MAS scenarios (communication, anonymity, games, hardware diagnosability), including experimental results, and comparison with other tools available
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