1,278 research outputs found
Digital Twin Based User-Centric Resource Management for Multicast Short Video Streaming
Multicast short video streaming (MSVS) can effectively reduce network traffic
load by delivering identical video sequences to multiple users simultaneously.
The existing MSVS schemes mainly rely on the aggregated video requests to
reserve bandwidth and computing resources, which cannot satisfy users' diverse
and dynamic service requirements, particularly when users' swipe behaviors
exhibit spatiotemporal fluctuation. In this paper, we propose a user-centric
resource management scheme based on the digital twin (DT) technique, which aims
to enhance user satisfaction as well as reduce resource consumption. Firstly,
we design a user DT (UDT)-assisted resource reservation framework.
Specifically, UDTs are constructed for individual users, which store users'
historical data for updating multicast groups and abstracting useful
information. The swipe probability distributions and recommended video lists
are abstracted from UDTs to predict bandwidth and computing resource demands.
Parameterized sigmoid functions are leveraged to characterize multicast groups'
user satisfaction. Secondly, we formulate a joint non-convex bandwidth and
computing resource reservation problem which is transformed into a convex
piecewise problem by utilizing a tangent function to approximately substitute
the concave part. A low-complexity scheduling algorithm is then developed to
find the optimal resource reservation decisions. Simulation results based on
the real-world dataset demonstrate that the proposed scheme outperforms
benchmark schemes in terms of user satisfaction and resource consumption.Comment: 13 pages, 11 figure
EVEREST IST - 2002 - 00185 : D23 : final report
Deliverable pĂşblic del projecte europeu EVERESTThis deliverable constitutes the final report of the project IST-2002-001858 EVEREST. After its successful completion, the project presents this document that firstly summarizes the context, goal and the approach objective of the project. Then it presents a concise summary of the major goals and results, as well as highlights the most valuable lessons derived form the project work. A list of deliverables and publications is included in the annex.Postprint (published version
Mobile Ad Hoc Networks
Guiding readers through the basics of these rapidly emerging networks to more advanced concepts and future expectations, Mobile Ad hoc Networks: Current Status and Future Trends identifies and examines the most pressing research issues in Mobile Ad hoc Networks (MANETs). Containing the contributions of leading researchers, industry professionals, and academics, this forward-looking reference provides an authoritative perspective of the state of the art in MANETs. The book includes surveys of recent publications that investigate key areas of interest such as limited resources and the mobility of mobile nodes. It considers routing, multicast, energy, security, channel assignment, and ensuring quality of service. Also suitable as a text for graduate students, the book is organized into three sections: Fundamentals of MANET Modeling and Simulation—Describes how MANETs operate and perform through simulations and models Communication Protocols of MANETs—Presents cutting-edge research on key issues, including MAC layer issues and routing in high mobility Future Networks Inspired By MANETs—Tackles open research issues and emerging trends Illustrating the role MANETs are likely to play in future networks, this book supplies the foundation and insight you will need to make your own contributions to the field. It includes coverage of routing protocols, modeling and simulations tools, intelligent optimization techniques to multicriteria routing, security issues in FHAMIPv6, connecting moving smart objects to the Internet, underwater sensor networks, wireless mesh network architecture and protocols, adaptive routing provision using Bayesian inference, and adaptive flow control in transport layer using genetic algorithms
Mobile Ad hoc Networking: Imperatives and Challenges
Mobile ad hoc networks (MANETs) represent complex distributed systems that comprise wireless mobile nodes that can freely and dynamically self-organize into arbitrary and temporary, "ad-hoc" network topologies, allowing people and devices to seamlessly internetwork in areas with no pre-existing communication infrastructure, e.g., disaster recovery environments. Ad hoc networking concept is not a new one, having been around in various forms for over 20 years. Traditionally, tactical networks have been the only communication networking application that followed the ad hoc paradigm. Recently, the introduction of new technologies such as the Bluetooth, IEEE 802.11 and Hyperlan are helping enable eventual commercial MANET deployments outside the military domain. These recent evolutions have been generating a renewed and growing interest in the research and development of MANET. This paper attempts to provide a comprehensive overview of this dynamic field. It first explains the important role that mobile ad hoc networks play in the evolution of future wireless technologies. Then, it reviews the latest research activities in these areas, including a summary of MANET\u27s characteristics, capabilities, applications, and design constraints. The paper concludes by presenting a set of challenges and problems requiring further research in the future
Immersive interconnected virtual and augmented reality : a 5G and IoT perspective
Despite remarkable advances, current augmented and virtual reality (AR/VR) applications are a largely individual and local experience. Interconnected AR/VR, where participants can virtually interact across vast distances, remains a distant dream. The great barrier that stands between current technology and such applications is the stringent end-to-end latency requirement, which should not exceed 20 ms in order to avoid motion sickness and other discomforts. Bringing AR/VR to the next level to enable immersive interconnected AR/VR will require significant advances towards 5G ultra-reliable low-latency communication (URLLC) and a Tactile Internet of Things (IoT). In this article, we articulate the technical challenges to enable a future AR/VR end-to-end architecture, that combines 5G URLLC and Tactile IoT technology to support this next generation of interconnected AR/VR applications. Through the use of IoT sensors and actuators, AR/VR applications will be aware of the environmental and user context, supporting human-centric adaptations of the application logic, and lifelike interactions with the virtual environment. We present potential use cases and the required technological building blocks. For each of them, we delve into the current state of the art and challenges that need to be addressed before the dream of remote AR/VR interaction can become reality
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