349,522 research outputs found

    Hearables for online learning

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    Hearables are wireless smart micro-computers with artificial intelligence that incorporate both speakers and microphones. They fit in the ears and can connect to the Internet and to other devices; they are designed to be worn daily. One form of specialised hearables are the earphone language translators that offer potential in language teaching. This opens up the possibility of taking full advantage of these devices to support other forms of mobile learning ain both traditional and distance education. Hearables can support the delivery of lectures, educational podcasts, notifications, and reminders through a wide variety of applications, while supporting interactivity. Intelligent hearables can determine the context and choose the right time and place to deliver the best content. These devices can become one of the principal ways we interact in learning and provide continuous support for independent, personalised, just-in-time, and self-directed learning contexts

    And One Device Will Rule Them All: Make Way for Mobile Technologies

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    We are well aware that most members of our campus communities are highly dependent on mobile technologies. What are the implications for libraries? What are the implications for teaching these technologies and via these technologies? How can we keep our colleagues up to speed in this maelstrom of technology? We can now use WorldCat.org on our mobile phones, and EBSCOhost just released its customized application for mobile device users. How can we integrate these new services into an already full menu of services? How do we get started, and which services should we be providing? How can we best integrate these devices into formal and ubiquitous learning? As with most technological developments, the move towards mobile is rapid. This is not a time to sit on the sidelines and wait while other campus units develop services for mobile users, and license content for mobile devices. However, smaller libraries with limited budgets and staff cannot simply jump on the mobile bandwagon without due deliberation and planning. Libraries must make informed, deliberate choices. This group panel will lay out issues that should be discussed within individual campuses that might wish to examine their own role in the move to mobile services. What types of mobile devices are being used on your campus? Are there disciplines already implementing mobile devices in their curriculum? Which user groups might you target specific library services towards? Should the library serve as a training center for mobile devices and the use of mobile content? What are a few ways libraries might provide instruction and information literacy for mobile device users? How can libraries most effectively integrate mobile devices into formal and informal instruction? What are usability and functionality issues that libraries must address as they provide website access to mobile users? A demonstration will be provided on how libraries can use Smartphone Browser Emulators to test applications. What are the implications for the physical spaces in libraries given the use of mobile devices

    AwarNS: A framework for developing context-aware reactive mobile applications for health and mental health

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    In recent years, interest and investment in health and mental health smartphone apps have grown significantly. However, this growth has not been followed by an increase in quality and the incorporation of more advanced features in such applications. This can be explained by an expanding fragmentation of existing mobile platforms along with more restrictive privacy and battery consumption policies, with a consequent higher complexity of developing such smartphone applications. To help overcome these barriers, there is a need for robust, well-designed software development frameworks which are designed to be reliable, power-efficient and ethical with respect to data collection practices, and which support the sense-analyse-act paradigm typically employed in reactive mHealth applications. In this article, we present the AwarNS Framework, a context-aware modular software development framework for Android smartphones, which facilitates transparent, reliable, passive and active data sampling running in the background (sense), on-device and server-side data analysis (analyse), and context-aware just-in-time offline and online intervention capabilities (act). It is based on the principles of versatility, reliability, privacy, reusability, and testability. It offers built-in modules for capturing smartphone and associated wearable sensor data (e.g. IMU sensors, geolocation, Wi-Fi and Bluetooth scans, physical activity, battery level, heart rate), analysis modules for data transformation, selection and filtering, performing geofencing analysis and machine learning regression and classification, and act modules for persistence and various notification deliveries. We describe the framework’s design principles and architecture design, explain its capabilities and implementation, and demonstrate its use at the hand of real-life case studies implementing various mobile interventions for different mental disorders used in clinical practice

    Use of VLE apps in business education: challenges and emerging issues

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    HE institutions are investing in mobile applications (apps) for tablet and smart-phones, enabling students to access their Institution’s Virtual Learning Environment (VLE) without restrictions on time and place. For students in HE Institutions a smart phone represents a ‘key social connector and a learning tool’, (BlackBoard.com, 2013) and reduces the issues with wireless technology (Benson & Morgan, 2012). The ‘digital natives’ (Prensky, 2001) in higher education today are used to technology and increasingly expect mobile forms of communication and social networking, which can aid engagement (Okoro, 2012). Earlier research (Hrastinski & Aghaee, 2012) indicated that students prefer to separate their private and study activities, particularly on social media such as Facebook. Potential technical issues, and the most appropriate pedagogic approaches, are still unclear. The research is based on a case study of launch of a mobile application of Blackboard VLE in a UK HE Business School. Usage levels are analysed, along with short surveys with Business School students and staff (still ongoing) regarding their use of mobile systems for both learning and social networking, attitudes to usage, along with reasons for using or not using the system, The ability to take part in mobile collaborative discussions and particularly social media linked to their coursework could increase engagement of the increasingly technologically ‘savvy’ HE students. It may encourage those not yet fully aware of the business requirements of technology use to gain important skills that will increase their social capital and employability. However it will not happen without substantial work by academics to make appropriate use of the systems. The technological investment is just a small part of what is needed to ensure the engagement objective is met. We recommend that staff receive specific support to develop approaches to the VLE, including social media, that will enhance engagement through mobile apps. We will also discuss the pedagogic implications of developing learning systems that work well on an app but remain challenging and interesting to students. There may be new pedagogical approaches that make full use of the potential of mobile. A challenge for HEI’s is to adapt rapidly to new developments in this increasingly fast-changing technological society, we will discuss the implications of our findings for the incorporation of other innovations that might emerge in the future

    Rancang Bangun Sistem Informasi Asuhan Keperawatan Bagi Penderita Pneumonia

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    Airway disease causes mortality and high disability worldwide. Pneumonia is a form of acute lower respiratory tract infections are a serious lung diparenkim. Pneumonia patient handling of the role of care providers in diagnosing and action. In addition to the services to the patients, nurses are required to document nursing diagnoses by noting the diagnosis in writing but the majority of nurses working time is spent just to make a written documentation of nursing diagnoses. Another factor is the quality of service is the skill of nurses in the analysis of a study of the patient\u27s problems also affect the management of patients at risk for fatal. The research aims to design information systems wake of nursing care for patients with pneumonia that can assist nurses in the analysis and study of patients according to the method of PES (problem etiology, sysmtom) and NANDA nursing care standards. Development of Web-based applications with the capabilities of web responsive and accessible to nurses with mobile devices at the time of assessment of patients in the field. The results are expected to facilitate nurses in diagnosing patients and learning materials for prospective nurses as basic competence in service to the community

    Looking to the future: M-learning with the iPad

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    Might Apple’s new iPad gain unprecedented traction in education, or is just another example of the over-hyping of new devices in a time of technological determinism (Postman, 2000)? This paper explores the potential affordances and limitations of the Apple iPad in the wider context of emergent mobile learning theory, and the social and economic drivers that fuel technology development. Against the background of effective teaching and learning, the functionality offered by the iPad, and its potential uses for learning, are discussed. A critical review of the way the iPad may support learning, that draws on learning theory, contemporary articles and e-learning literature, suggests that the device may offer an exciting platform for consuming and creating content in a collaborative, interactive way. However, of greater importance is that effective, evidence-driven, innovative practices, combined with a clear-sighted assessment of the advantages and limitations of any product, should take priority over the device itself

    Emerging technologies for learning report (volume 3)

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