533 research outputs found

    Android-Based Mobile App Design for COVID-19 Tracking

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    With the evolution of smartphones and rise in their popularity, mobile applications have become a booming concept. Mobile applications connect users with things they value most. With the growing need of mobile applications, mobile app design is quickly becoming a sought-after skill. By learning the intricate process of mobile app design, individuals can learn new and innovative ways to express their creativity while providing useful products. During times such as the recent pandemic, mobile applications are especially useful because people would often times feel alone from spending a majority of the year in quarantine while being overwhelmed with all of the new information about COVID-19 being released on a daily basis. While researching mobile applications, I decided to design and program an Android-based mobile app that would help users to track the severity of COVID-19 and help users to decide what precautions to take. The data in the application is gathered by using API-keys to receive data from US government official public health websites. Throughout my creation of the mobile application, I discovered six stages of mobile app design that create an efficient implementation process. The critical stages of my mobile app design process are highlighted throughout my research poster

    Designing a mobile augmented memory system for people with traumatic brain injuries

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    Augmented memory systems help people remember events in their lives. Individuals with Traumatic Brain Injury (TBI) often have memory impairments. We conducted a user study to learn about strategies individuals with TBI use to remember events in their lives. We explored what characteristics individuals with TBI expect of an augmented memory system. We then investigated these aspects in an initial mobile app design, and propose here a concept for a rehearsal application that addresses the issues found in our studies

    Designing a mobile augmented memory system for people with traumatic brain injuries

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    Augmented memory systems help people remember events in their lives. Individuals with Traumatic Brain Injury (TBI) often have memory impairments. We conducted a user study to learn about strategies individuals with TBI use to remember events in their lives. We explored what characteristics individuals with TBI expect of an augmented memory system. We then investigated these aspects in an initial mobile app design, and propose here a concept for a rehearsal application that addresses the issues found in our studies

    Mobile App Design for Teaching and Learning: Educators’ Experiences in an Online Graduate Course

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    This research explored how educators with limited programming experiences learned to design mobile apps through peer support and instructor guidance. Educators were positive about the sense of community in this online course. They also considered App Inventor a great web-based visual programming tool for developing useful and fully functioning mobile apps. They had great sense of empowerment through developing unique apps by using App Inventor. They felt their own design work and creative problem solving were inspired by the customized mobile apps shared by peers. The learning activities, including sharing customized apps, providing peer feedback, composing design proposals, and keeping design journals (blogging), complemented each other to support a positive sense of community and form a strong virtual community of learning mobile app design. This study helped reveal the educational value of mobile app design activities and the web-based visual programming tool, and the possibility of teaching/learning mobile app design online. The findings can also encourage educators to explore and experiment on the potential of incorporating these design learning activities in their respective settings, and to develop mobile apps for their diverse needs in teaching and learning

    Empowering Educators with Google\u27s Android App Inventor: An Online Workshop in Mobile App Design

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    In this report, the authors describe an introductory-level mobile app design workshop developed and offered over six weeks in Summer 2011. We also discuss the challenges and instructional implications derived from our experiences with this workshop

    School of Design, Department of Visual Arts Records

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    The Department of Visual Arts offers courses in animation, art education, art history, ceramics, computer graphics, drawing, film, illustration, interactive design, graphic design, mobile app design, painting, photography, printmaking, sculpture, and web design. The collection is composed of departmental records

    Human and value sensitive aspects of mobile app design: a Foucauldian perspective

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    Value sensitive concerns remain relatively neglected by software design processes leading to potential failure of technology acceptance. By drawing upon an inter-disciplinary study that employed participatory design methods to develop mobile apps in the domain of youth justice, this paper examines a critical example of an unintended consequence that created user concerns around Focauldian concepts including power, authority, surveillance and governmentality. The primary aim of this study was to design, deploy and evaluate social technology that may help to promote better engagement between case workers and young people to help reduce recidivism, and support young people’s transition towards social inclusion in society. A total of 140 participants including practitioners (n=79), and young people (n=61) contributed to the data collection via surveys, focus groups and one-one interviews. The paper contributes an important theoretically located discussion around both how co-design is helpful in giving ‘voice’ to key stakeholders in the research process and observing the risk that competing voices may lead to tensions and unintended outcomes. In doing so, software developers are exposed to theories from social science that have significant impact on their product

    Human and value sensitive aspects of mobile app design: a Foucauldian perspective

    Get PDF
    Value sensitive concerns remain relatively neglected by software design processes leading to potential failure of technology acceptance. By drawing upon an inter-disciplinary study that employed participatory design methods to develop mobile apps in the domain of youth justice, this paper examines a critical example of an unintended consequence that created user concerns around Focauldian concepts including power, authority, surveillance and governmentality. The primary aim of this study was to design, deploy and evaluate social technology that may help to promote better engagement between case workers and young people to help reduce recidivism, and support young people’s transition towards social inclusion in society. A total of 140 participants including practitioners (n=79), and young people (n=61) contributed to the data collection via surveys, focus groups and one-one interviews. The paper contributes an important theoretically located discussion around both how co-design is helpful in giving ‘voice’ to key stakeholders in the research process and observing the risk that competing voices may lead to tensions and unintended outcomes. In doing so, software developers are exposed to theories from social science that have significant impact on their product

    The Impact of Gamification Design on the Success of Health and Fitness Apps

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    Gamification has been increasingly employed in health-related apps in recent years. However, the effect of gamification design on the success of health and fitness apps remains unknown and has not been investigated before. This study attempts to identify what gamification elements are frequently used in the design of health and fitness apps and to empirically quantify their effects on app downloads and user ratings of these apps. We construct a rich dataset that includes information about the daily downloads, ratings and gamification design elements of 2,462 health and fitness apps on the Apple App Store. Our sample contains 924 paid apps and 1,538 free apps. This study contributes to both the gamification and mobile app literatures and provides important implications for app developers who intend to adopt gamification in mobile app design

    SeMA: A Design Methodology for Building Secure Android Apps

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    UX (user experience) designers visually capture the UX of an app via storyboards. This method is also used in Android app development to conceptualize and design apps. Recently, security has become an integral part of Android app UX because mobile apps are used to perform critical activities such as banking, communication, and health. Therefore, securing user information is imperative in mobile apps. In this context, storyboarding tools offer limited capabilities to capture and reason about security requirements of an app. Consequently, security cannot be baked into the app at design time. Hence, vulnerabilities stemming from design flaws can often occur in apps. To address this concern, in this paper, we propose a storyboard based design methodology to enable the specification and verification of security properties of an Android app at design time.Comment: Updates based on AMobile 2019 review
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