4,218 research outputs found
Improving Mobile Video Streaming with Mobility Prediction and Prefetching in Integrated Cellular-WiFi Networks
We present and evaluate a procedure that utilizes mobility and throughput
prediction to prefetch video streaming data in integrated cellular and WiFi
networks. The effective integration of such heterogeneous wireless technologies
will be significant for supporting high performance and energy efficient video
streaming in ubiquitous networking environments. Our evaluation is based on
trace-driven simulation considering empirical measurements and shows how
various system parameters influence the performance, in terms of the number of
paused video frames and the energy consumption; these parameters include the
number of video streams, the mobile, WiFi, and ADSL backhaul throughput, and
the number of WiFi hotspots. Also, we assess the procedure's robustness to time
and throughput variability. Finally, we present our initial prototype that
implements the proposed approach.Comment: 7 pages, 15 figure
Anticipatory Mobile Computing: A Survey of the State of the Art and Research Challenges
Today's mobile phones are far from mere communication devices they were ten
years ago. Equipped with sophisticated sensors and advanced computing hardware,
phones can be used to infer users' location, activity, social setting and more.
As devices become increasingly intelligent, their capabilities evolve beyond
inferring context to predicting it, and then reasoning and acting upon the
predicted context. This article provides an overview of the current state of
the art in mobile sensing and context prediction paving the way for
full-fledged anticipatory mobile computing. We present a survey of phenomena
that mobile phones can infer and predict, and offer a description of machine
learning techniques used for such predictions. We then discuss proactive
decision making and decision delivery via the user-device feedback loop.
Finally, we discuss the challenges and opportunities of anticipatory mobile
computing.Comment: 29 pages, 5 figure
Multiverse: Mobility pattern understanding improves localization accuracy
Department of Computer Science and EngineeringThis paper presents the design and implementation of Multiverse, a practical indoor localization system that can be deployed on top of already existing WiFi infrastructure. Although the existing WiFi-based positioning techniques achieve acceptable accuracy levels, we find that existing solutions are not practical for use in buildings due to a requirement of installing sophisticated access point (AP) hardware or special application on client devices to aid the system with extra information. Multiverse achieves sub-room precision estimates, while utilizing only received signal strength indication (RSSI) readings available to most of today's buildings through their installed APs, along with the assumption that most users would walk at the normal speed. This level of simplicity would promote ubiquity of indoor localization in the era of smartphones.ope
A Robust Zero-Calibration RF-based Localization System for Realistic Environments
Due to the noisy indoor radio propagation channel, Radio Frequency (RF)-based
location determination systems usually require a tedious calibration phase to
construct an RF fingerprint of the area of interest. This fingerprint varies
with the used mobile device, changes of the transmit power of smart access
points (APs), and dynamic changes in the environment; requiring re-calibration
of the area of interest; which reduces the technology ease of use. In this
paper, we present IncVoronoi: a novel system that can provide zero-calibration
accurate RF-based indoor localization that works in realistic environments. The
basic idea is that the relative relation between the received signal strength
from two APs at a certain location reflects the relative distance from this
location to the respective APs. Building on this, IncVoronoi incrementally
reduces the user ambiguity region based on refining the Voronoi tessellation of
the area of interest. IncVoronoi also includes a number of modules to
efficiently run in realtime as well as to handle practical deployment issues
including the noisy wireless environment, obstacles in the environment,
heterogeneous devices hardware, and smart APs. We have deployed IncVoronoi on
different Android phones using the iBeacons technology in a university campus.
Evaluation of IncVoronoi with a side-by-side comparison with traditional
fingerprinting techniques shows that it can achieve a consistent median
accuracy of 2.8m under different scenarios with a low beacon density of one
beacon every 44m2. Compared to fingerprinting techniques, whose accuracy
degrades by at least 156%, this accuracy comes with no training overhead and is
robust to the different user devices, different transmit powers, and over
temporal changes in the environment. This highlights the promise of IncVoronoi
as a next generation indoor localization system.Comment: 9 pages, 13 figures, published in SECON 201
Mobile, collaborative augmented reality using cloudlets
The evolution in mobile applications to support advanced interactivity and demanding multimedia features is still ongoing. Novel application concepts (e.g. mobile Augmented Reality (AR)) are however hindered by the inherently limited resources available on mobile platforms (not withstanding the dramatic performance increases of mobile hardware). Offloading resource intensive application components to the cloud, also known as "cyber foraging", has proven to be a valuable solution in a variety of scenarios. However, also for collaborative scenarios, in which data together with its processing are shared between multiple users, this offloading concept is highly promising. In this paper, we investigate the challenges posed by offloading collaborative mobile applications. We present a middleware platform capable of autonomously deploying software components to minimize average CPU load, while guaranteeing smooth collaboration. As a use case, we present and evaluate a collaborative AR application, offering interaction between users, the physical environment as well as with the virtual objects superimposed on this physical environment
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