8,966 research outputs found

    SOTXTSTREAM: Density-based self-organizing clustering of text streams

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    A streaming data clustering algorithm is presented building upon the density-based selforganizing stream clustering algorithm SOSTREAM. Many density-based clustering algorithms are limited by their inability to identify clusters with heterogeneous density. SOSTREAM addresses this limitation through the use of local (nearest neighbor-based) density determinations. Additionally, many stream clustering algorithms use a two-phase clustering approach. In the first phase, a micro-clustering solution is maintained online, while in the second phase, the micro-clustering solution is clustered offline to produce a macro solution. By performing self-organization techniques on micro-clusters in the online phase, SOSTREAM is able to maintain a macro clustering solution in a single phase. Leveraging concepts from SOSTREAM, a new density-based self-organizing text stream clustering algorithm, SOTXTSTREAM, is presented that addresses several shortcomings of SOSTREAM. Gains in clustering performance of this new algorithm are demonstrated on several real-world text stream datasets

    Finding Temporal Patterns in Noisy Longitudinal Data: A Study in Diabetic Retinopathy

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    This paper describes an approach to temporal pattern mining using the concept of user defined temporal prototypes to define the nature of the trends of interests. The temporal patterns are defined in terms of sequences of support values associated with identified frequent patterns. The prototypes are defined mathematically so that they can be mapped onto the temporal patterns. The focus for the advocated temporal pattern mining process is a large longitudinal patient database collected as part of a diabetic retinopathy screening programme, The data set is, in itself, also of interest as it is very noisy (in common with other similar medical datasets) and does not feature a clear association between specific time stamps and subsets of the data. The diabetic retinopathy application, the data warehousing and cleaning process, and the frequent pattern mining procedure (together with the application of the prototype concept) are all described in the paper. An evaluation of the frequent pattern mining process is also presented

    Parallel mining of time-faded heavy hitters

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    In this paper we present PFDCMSS (Parallel Forward Decay Count-Min Space Saving) which, to the best of our knowledge, is the world first message-passing parallel algorithm for mining time-faded heavy hitters. The algorithm is a parallel version of the recently published FDCMSS (Forward Decay Count-Min Space Saving) sequential algorithm. We formally prove its correctness by showing that the underlying data structure, a sketch augmented with a Space Saving stream summary holding exactly two counters, is mergeable. Whilst mergeability of traditional sketches derives immediately from theory, we show that, instead, merging our augmented sketch is non trivial. Nonetheless, the resulting parallel algorithm is fast and simple to implement. The very large volumes of modern datasets in the context of Big Data present new challenges that current sequential algorithms can not cope with; on the contrary, parallel computing enables near real time processing of very large datasets, which are growing at an unprecedented scale. Our algorithm's implementation, taking advantage of the MPI (Message Passing Interface) library, is portable, reliable and provides cutting-edge performance. Extensive experimental results confirm that PFDCMSS retains the extreme accuracy and error bound provided by FDCMSS whilst providing excellent parallel scalability. Our contributions are three-fold: (i) we prove the non trivial mergeability of the augmented sketch used in the FDCMSS algorithm; (ii) we derive PFDCMSS, a novel message-passing parallel algorithm; (iii) we experimentally prove that PFDCMSS is extremely accurate and scalable, allowing near real time processing of large datasets. The result supports both casual users and seasoned, professional scientists working on expert and intelligent systems

    Distributed mining of time--faded heavy hitters

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    We present \textsc{P2PTFHH} (Peer--to--Peer Time--Faded Heavy Hitters) which, to the best of our knowledge, is the first distributed algorithm for mining time--faded heavy hitters on unstructured P2P networks. \textsc{P2PTFHH} is based on the \textsc{FDCMSS} (Forward Decay Count--Min Space-Saving) sequential algorithm, and efficiently exploits an averaging gossip protocol, by merging in each interaction the involved peers' underlying data structures. We formally prove the convergence and correctness properties of our distributed algorithm and show that it is fast and simple to implement. Extensive experimental results confirm that \textsc{P2PTFHH} retains the extreme accuracy and error bound provided by \textsc{FDCMSS} whilst showing excellent scalability. Our contributions are three-fold: (i) we prove that the averaging gossip protocol can be used jointly with our augmented sketch data structure for mining time--faded heavy hitters; (ii) we prove the error bounds on frequency estimation; (iii) we experimentally prove that \textsc{P2PTFHH} is extremely accurate and fast, allowing near real time processing of large datasets.Comment: arXiv admin note: text overlap with arXiv:1806.0658

    on frequency estimation and detection of frequent items in time faded streams

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    We deal with the problem of detecting frequent items in a stream under the constraint that items are weighted, and recent items must be weighted more than older ones. This kind of problem naturally arises in a wide class of applications in which recent data is considered more useful and valuable with regard to older, stale data. The weight assigned to an item is, therefore, a function of its arrival timestamp. As a consequence, whilst in traditional frequent item mining applications we need to estimate frequency counts, we are instead required to estimate decayed counts . These applications are said to work in the time fading model. Two sketch-based algorithms for processing time-decayed streams have been recently published independently near the end of 2016. The Filtered Space Saving with Quasi-Heap (FSSQ) algorithm, besides a sketch, also uses an additional data structure called quasi-heap to maintain frequent items. Forward Decay Count-Min Space Saving (FDCMSS), our algorithm, cleverly combines key ideas borrowed from forward decay, the Count-Min sketch and the Space Saving algorithm. Therefore, it makes sense to compare and contrast the two algorithms in order to fully understand their strengths and weaknesses. We show, through extensive experimental results, that FSSQ is better for detecting frequent items than for frequency estimation. The use of the quasi-heap data structure slows down the algorithm owing to the huge number of maintenance operations. Therefore, FSSQ may not be able to cope with high-speed data streams. FDCMSS is better suitable for frequency estimation; moreover, it is extremely fast and can be used in the context of high-speed data streams and for the detection of frequent items as well, since its recall is always greater than 99%, even when using an extremely tiny amount of space. Therefore, FDCMSS proves to be an overall good choice when considering jointly the recall, precision, average relative error and the speed

    On Frequency Estimation and Detection of Heavy Hitters in Data Streams

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    A stream can be thought of as a very large set of data, sometimes even infinite, which arrives sequentially and must be processed without the possibility of being stored. In fact, the memory available to the algorithm is limited and it is not possible to store the whole stream of data which is instead scanned upon arrival and summarized through a succinct data structure in order to maintain only the information of interest. Two of the main tasks related to data stream processing are frequency estimation and heavy hitter detection. The frequency estimation problem requires estimating the frequency of each item, that is the number of times or the weight with which each appears in the stream, while heavy hitter detection means the detection of all those items with a frequency higher than a fixed threshold. In this work we design and analyze ACMSS, an algorithm for frequency estimation and heavy hitter detection, and compare it against the state of the art ASKETCH algorithm. We show that, given the same budgeted amount of memory, for the task of frequency estimation our algorithm outperforms ASKETCH with regard to accuracy. Furthermore, we show that, under the assumptions stated by its authors, ASKETCH may not be able to report all of the heavy hitters whilst ACMSS will provide with high probability the full list of heavy hitters
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