10,942 research outputs found
Approximating Source Location and Star Survivable Network Problems
In Source Location (SL) problems the goal is to select a mini-mum cost source
set such that the connectivity (or flow) from
to any node is at least the demand of . In many SL problems
if , namely, the demand of nodes selected to is
completely satisfied. In a node-connectivity variant suggested recently by
Fukunaga, every node gets a "bonus" if it is selected to
. Fukunaga showed that for undirected graphs one can achieve ratio for his variant, where is the maximum demand. We
improve this by achieving ratio \min\{p^*\lnk,k\}\cdot O(\ln (k/q^*)) for a
more general version with node capacities, where is
the maximum bonus and is the minimum capacity. In
particular, for the most natural case considered by Fukunaga, we
improve the ratio from to . We also get ratio
for the edge-connectivity version, for which no ratio that depends on only
was known before. To derive these results, we consider a particular case of the
Survivable Network (SN) problem when all edges of positive cost form a star. We
give ratio for this variant, improving over the best
ratio known for the general case of Chuzhoy and Khanna
Cellular Automata Applications in Shortest Path Problem
Cellular Automata (CAs) are computational models that can capture the
essential features of systems in which global behavior emerges from the
collective effect of simple components, which interact locally. During the last
decades, CAs have been extensively used for mimicking several natural processes
and systems to find fine solutions in many complex hard to solve computer
science and engineering problems. Among them, the shortest path problem is one
of the most pronounced and highly studied problems that scientists have been
trying to tackle by using a plethora of methodologies and even unconventional
approaches. The proposed solutions are mainly justified by their ability to
provide a correct solution in a better time complexity than the renowned
Dijkstra's algorithm. Although there is a wide variety regarding the
algorithmic complexity of the algorithms suggested, spanning from simplistic
graph traversal algorithms to complex nature inspired and bio-mimicking
algorithms, in this chapter we focus on the successful application of CAs to
shortest path problem as found in various diverse disciplines like computer
science, swarm robotics, computer networks, decision science and biomimicking
of biological organisms' behaviour. In particular, an introduction on the first
CA-based algorithm tackling the shortest path problem is provided in detail.
After the short presentation of shortest path algorithms arriving from the
relaxization of the CAs principles, the application of the CA-based shortest
path definition on the coordinated motion of swarm robotics is also introduced.
Moreover, the CA based application of shortest path finding in computer
networks is presented in brief. Finally, a CA that models exactly the behavior
of a biological organism, namely the Physarum's behavior, finding the
minimum-length path between two points in a labyrinth is given.Comment: To appear in the book: Adamatzky, A (Ed.) Shortest path solvers. From
software to wetware. Springer, 201
Topology design and performance analysis of an integrated communication network
A research study on the topology design and performance analysis for the Space Station Information System (SSIS) network is conducted. It is begun with a survey of existing research efforts in network topology design. Then a new approach for topology design is presented. It uses an efficient algorithm to generate candidate network designs (consisting of subsets of the set of all network components) in increasing order of their total costs, and checks each design to see if it forms an acceptable network. This technique gives the true cost-optimal network, and is particularly useful when the network has many constraints and not too many components. The algorithm for generating subsets is described in detail, and various aspects of the overall design procedure are discussed. Two more efficient versions of this algorithm (applicable in specific situations) are also given. Next, two important aspects of network performance analysis: network reliability and message delays are discussed. A new model is introduced to study the reliability of a network with dependent failures. For message delays, a collection of formulas from existing research results is given to compute or estimate the delays of messages in a communication network without making the independence assumption. The design algorithm coded in PASCAL is included as an appendix
Well-Centered Triangulation
Meshes composed of well-centered simplices have nice orthogonal dual meshes
(the dual Voronoi diagram). This is useful for certain numerical algorithms
that prefer such primal-dual mesh pairs. We prove that well-centered meshes
also have optimality properties and relationships to Delaunay and minmax angle
triangulations. We present an iterative algorithm that seeks to transform a
given triangulation in two or three dimensions into a well-centered one by
minimizing a cost function and moving the interior vertices while keeping the
mesh connectivity and boundary vertices fixed. The cost function is a direct
result of a new characterization of well-centeredness in arbitrary dimensions
that we present. Ours is the first optimization-based heuristic for
well-centeredness, and the first one that applies in both two and three
dimensions. We show the results of applying our algorithm to small and large
two-dimensional meshes, some with a complex boundary, and obtain a
well-centered tetrahedralization of the cube. We also show numerical evidence
that our algorithm preserves gradation and that it improves the maximum and
minimum angles of acute triangulations created by the best known previous
method.Comment: Content has been added to experimental results section. Significant
edits in introduction and in summary of current and previous results. Minor
edits elsewher
Random Neural Networks and Optimisation
In this thesis we introduce new models and learning algorithms for the Random
Neural Network (RNN), and we develop RNN-based and other approaches for the
solution of emergency management optimisation problems.
With respect to RNN developments, two novel supervised learning algorithms are
proposed. The first, is a gradient descent algorithm for an RNN extension model
that we have introduced, the RNN with synchronised interactions (RNNSI), which
was inspired from the synchronised firing activity observed in brain neural circuits.
The second algorithm is based on modelling the signal-flow equations in RNN as a
nonnegative least squares (NNLS) problem. NNLS is solved using a limited-memory
quasi-Newton algorithm specifically designed for the RNN case.
Regarding the investigation of emergency management optimisation problems,
we examine combinatorial assignment problems that require fast, distributed and
close to optimal solution, under information uncertainty. We consider three different
problems with the above characteristics associated with the assignment of
emergency units to incidents with injured civilians (AEUI), the assignment of assets
to tasks under execution uncertainty (ATAU), and the deployment of a robotic
network to establish communication with trapped civilians (DRNCTC).
AEUI is solved by training an RNN tool with instances of the optimisation problem
and then using the trained RNN for decision making; training is achieved using
the developed learning algorithms. For the solution of ATAU problem, we introduce
two different approaches. The first is based on mapping parameters of the
optimisation problem to RNN parameters, and the second on solving a sequence of
minimum cost flow problems on appropriately constructed networks with estimated
arc costs. For the exact solution of DRNCTC problem, we develop a mixed-integer
linear programming formulation, which is based on network flows. Finally, we design
and implement distributed heuristic algorithms for the deployment of robots
when the civilian locations are known or uncertain
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