51 research outputs found

    On the Limit of Fountain MDC Codes for Video Peer-To-Peer Networks

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    Video streaming for heterogeneous types of devices, where nodes have different devices characteristics in terms of computational capacity and display, is usually handled by encoding the video with different qualities. This is not well suited for Peer-To-Peer (P2P) systems, as a single peer group can only share content of the same quality, thus limiting the peer group size and efficiency. To address this problem, several existing works propose the use of Multiple Descriptions Coding (MDC). The concept of this type of video codec is to split a video in a number of descriptions which can be used on their own, or aggregated to improve the global quality of the video. Unfortunately existing MDC codes are not flexible, as the video is split in a defined number of descriptions. In this paper, we focus on the practical feasibility of using a Fountain MDC code with properties similar to existing Fountain erasure codes, including the ability to create any number of descriptions when needed (on the fly). We perform simulations using selected pictures to assess the feasibility of using these codes, knowing that they should improve the availability of the video pieces in a P2P system and hence the video streaming quality. We observe that, although this idea seems promising, the evaluated benefits, demonstrated by the PSNR values, are limited when used in a real P2P video streaming system

    Network coding meets multimedia: a review

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    While every network node only relays messages in a traditional communication system, the recent network coding (NC) paradigm proposes to implement simple in-network processing with packet combinations in the nodes. NC extends the concept of "encoding" a message beyond source coding (for compression) and channel coding (for protection against errors and losses). It has been shown to increase network throughput compared to traditional networks implementation, to reduce delay and to provide robustness to transmission errors and network dynamics. These features are so appealing for multimedia applications that they have spurred a large research effort towards the development of multimedia-specific NC techniques. This paper reviews the recent work in NC for multimedia applications and focuses on the techniques that fill the gap between NC theory and practical applications. It outlines the benefits of NC and presents the open challenges in this area. The paper initially focuses on multimedia-specific aspects of network coding, in particular delay, in-network error control, and mediaspecific error control. These aspects permit to handle varying network conditions as well as client heterogeneity, which are critical to the design and deployment of multimedia systems. After introducing these general concepts, the paper reviews in detail two applications that lend themselves naturally to NC via the cooperation and broadcast models, namely peer-to-peer multimedia streaming and wireless networkin

    Exploring a QoS Driven Scheduling Approach for Peer-to-Peer Live Streaming Systems with Network Coding

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    Most large-scale peer-to-peer (P2P) live streaming systems use mesh to organize peers and leverage pull scheduling to transmit packets for providing robustness in dynamic environment. The pull scheduling brings large packet delay. Network coding makes the push scheduling feasible in mesh P2P live streaming and improves the efficiency. However, it may also introduce some extra delays and coding computational overhead. To improve the packet delay, streaming quality, and coding overhead, in this paper are as follows. we propose a QoS driven push scheduling approach. The main contributions of this paper are: (i) We introduce a new network coding method to increase the content diversity and reduce the complexity of scheduling; (ii) we formulate the push scheduling as an optimization problem and transform it to a min-cost flow problem for solving it in polynomial time; (iii) we propose a push scheduling algorithm to reduce the coding overhead and do extensive experiments to validate the effectiveness of our approach. Compared with previous approaches, the simulation results demonstrate that packet delay, continuity index, and coding ratio of our system can be significantly improved, especially in dynamic environments

    Scalable Video Streaming with Prioritised Network Coding on End-System Overlays

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    PhDDistribution over the internet is destined to become a standard approach for live broadcasting of TV or events of nation-wide interest. The demand for high-quality live video with personal requirements is destined to grow exponentially over the next few years. Endsystem multicast is a desirable option for relieving the content server from bandwidth bottlenecks and computational load by allowing decentralised allocation of resources to the users and distributed service management. Network coding provides innovative solutions for a multitude of issues related to multi-user content distribution, such as the coupon-collection problem, allocation and scheduling procedure. This thesis tackles the problem of streaming scalable video on end-system multicast overlays with prioritised push-based streaming. We analyse the characteristic arising from a random coding process as a linear channel operator, and present a novel error detection and correction system for error-resilient decoding, providing one of the first practical frameworks for Joint Source-Channel-Network coding. Our system outperforms both network error correction and traditional FEC coding when performed separately. We then present a content distribution system based on endsystem multicast. Our data exchange protocol makes use of network coding as a way to collaboratively deliver data to several peers. Prioritised streaming is performed by means of hierarchical network coding and a dynamic chunk selection for optimised rate allocation based on goodput statistics at application layer. We prove, by simulated experiments, the efficient allocation of resources for adaptive video delivery. Finally we describe the implementation of our coding system. We highlighting the use rateless coding properties, discuss the application in collaborative and distributed coding systems, and provide an optimised implementation of the decoding algorithm with advanced CPU instructions. We analyse computational load and packet loss protection via lab tests and simulations, complementing the overall analysis of the video streaming system in all its components

    Network coding: from theory to media streaming

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    Network coding has recently emerged as an alternative to traditional routing algorithms in communication systems. In network coding, the network nodes can combine the packets they receive before forwarding them to the neighbouring nodes. Intensive research efforts have demonstrated that such a processing in the network nodes can provide advantages in terms of throughput or robustness. These potentials, combined with the advent of ad hoc and wireless delivery architectures have triggered the interest of research community about the application of the network coding principles to streaming applications. This paper describes the potentials of network coding in emerging delivery architectures such as overlay or peer-to-peer networks. It overviews the principles of practical network coding algorithms and outlines the challenges posed by multimedia streaming applications. Finally, it provides a survey of the recent work on the application of network coding to media streaming applications, both in wireless or wired communication scenarios. Promising results have been demonstrated where network coding is able to bring benefits in media streaming applications. However, delay and complexity constraints are often posed as the main challenging issues that still prevent the wide-scale deployment of network coding algorithms in multimedia communication

    A scheme for efficient peer-to-peer live video streaming over wireless mesh networks

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    Peers in a Peer-to-Peer (P2P) live video streaming system over hybrid wireless mesh networks (WMNs) enjoy high video quality when both random network coding (RNC) and an efficient hybrid routing protocol are employed. Although RNC is the most recently used method of efficient video streaming, it imposes high transmission overhead and decoding computational complexity on the network which reduces the perceived video quality. Besides that, RNC cannot guaranty a non-existence of linear dependency in the generated coefficients matrix. In WMNs, node mobility has not been efficiently addressed by current hybrid routing protocols that increase video distortion which would lead to low video quality. In addition, these protocols cannot efficiently support nodes which operate in infrastructure mode. Therefore, the purpose of this research is to propose a P2P live video streaming scheme which consists of two phases followed by the integration of these two phases known as the third phase to provide high video quality in hybrid WMNs. In the first phase, a novel coefficients matrix generation and inversion method has been proposed to address the mentioned limitations of RNC. In the second phase, the proposed enhanced hybrid routing protocol was used to efficiently route video streams among nodes using the most stable path with low routing overhead. Moreover, this protocol effectively supports mobility and nodes which operate in infrastructure mode by exploiting the advantages of the designed locator service. Results of simulations from the first phase showed that video distortion as the most important performance metric in live video streaming, had improved by 36 percent in comparison with current RNC method which employs the Gauss-Jordan Elimination (RNC-GJE) method in decoding. Other metrics including frame dependency distortion, initial start-up delay and end-to-end delay have also improved using the proposed method. Based on previous studies, although Reactive (DYMO) routing protocol provides better performance than other existing routing protocols in a hybrid WMN, the proposed protocol in the second phase had average improvements in video distortion of l86% for hybrid wireless mesh protocol (HWMP), 49% for Reactive (Dynamic MANET On-Demand-DYMO), 75% for Proactive (Optimized Link State Routing-OLSR), and 60% for Ad-hoc on-demand Distance Vector Spanning-Tree (AODV-ST). Other metrics including end-to-end delay, packet delay variation, routing overhead and number of delivered video frames have also improved using the proposed protocol. Finally, the third phase, an integration of the first two phases has proven to be an efficient scheme for high quality P2P live video streaming over hybrid WMNs. This video streaming scheme had averagely improved video distortion by 41%, frame dependency distortion by 50%, initial start-up delay by 15% and end-to-end delay by 33% in comparison with the average introduced values by three other considered integration cases which are Reactive and RNC-GJE, Reactive and the first phase, the second phase and RNC-GJE

    Bandwidth-efficient Video Streaming with Network Coding on Peer-to-Peer Networks

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    PhDOver the last decade, live video streaming applications have gained great popularity among users but put great pressure on video servers and the Internet. In order to satisfy the growing demands for live video streaming, Peer-to-Peer(P2P) has been developed to relieve the video servers of bandwidth bottlenecks and computational load. Furthermore, Network Coding (NC) has been proposed and proved as a significant breakthrough in information theory and coding theory. According to previous research, NC not only brings substantial improvements regarding throughput and delay in data transmission, but also provides innovative solutions for multiple issues related to resource allocation, such as the coupon-collection problem, allocation and scheduling procedure. However, the complex NC-driven P2P streaming network poses substantial challenges to the packet scheduling algorithm. This thesis focuses on the packet scheduling algorithm for video multicast in NC-driven P2P streaming network. It determines how upload bandwidth resources of peer nodes are allocated in different transmission scenarios to achieve a better Quality of Service(QoS). First, an optimized rate allocation algorithm is proposed for scalable video transmission (SVT) in the NC-based lossy streaming network. This algorithm is developed to achieve the tradeoffs between average video distortion and average bandwidth redundancy in each generation. It determines how senders allocate their upload bandwidth to different classes in scalable data so that the sum of the distortion and the weighted redundancy ratio can be minimized. Second, in the NC-based non-scalable video transmission system, the bandwidth ineffi- ciency which is caused by the asynchronization communication among peers is reduced. First, a scalable compensation model and an adaptive push algorithm are proposed to reduce the unrecoverable transmission caused by network loss and insufficient bandwidth resources. Then a centralized packet scheduling algorithm is proposed to reduce the unin- formative transmission caused by the asynchronized communication among sender nodes. Subsequently, we further propose a distributed packet scheduling algorithm, which adds a critical scalability property to the packet scheduling model. Third, the bandwidth resource scheduling for SVT is further studied. A novel multiple- generation scheduling algorithm is proposed to determine the quality classes that the receiver node can subscribe to so that the overall perceived video quality can be maxi- mized. A single generation scheduling algorithm for SVT is also proposed to provide a faster and easier solution to the video quality maximization function. Thorough theoretical analysis is conducted in the development of all proposed algorithms, and their performance is evaluated via comprehensive simulations. We have demon- strated, by adjusting the conventional transmission model and involving new packet scheduling models, the overall QoS and bandwidth efficiency are dramatically improved. In non-scalable video streaming system, the maximum video quality gain can be around 5dB compared with the random push method, and the overall uninformative transmiss- sion ratio are reduced to 1% - 2%. In scalable video streaming system, the maximum video quality gain can be around 7dB, and the overall uninformative transmission ratio are reduced to 2% - 3%

    Community computation

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    Thesis (Ph. D.)--Massachusetts Institute of Technology, Dept. of Materials Science and Engineering, 2009.Cataloged from PDF version of thesis.Includes bibliographical references (p. 171-186).In this thesis we lay the foundations for a distributed, community-based computing environment to tap the resources of a community to better perform some tasks, either computationally hard or economically prohibitive, or physically inconvenient, that one individual is unable to accomplish efficiently. We introduce community coding, where information systems meet social networks, to tackle some of the challenges in this new paradigm of community computation. We design algorithms, protocols and build system prototypes to demonstrate the power of community computation to better deal with reliability, scalability and security issues, which are the main challenges in many emerging community-computing environments, in several application scenarios such as community storage, community sensing and community security. For example, we develop a community storage system that is based upon a distributed P2P (peer-to-peer) storage paradigm, where we take an array of small, periodically accessible, individual computers/peer nodes and create a secure, reliable and large distributed storage system. The goal is for each one of them to act as if they have immediate access to a pool of information that is larger than they could hold themselves, and into which they can contribute new stuff in a both open and secure manner. Such a contributory and self-scaling community storage system is particularly useful where reliable infrastructure is not readily available in that such a system facilitates easy ad-hoc construction and easy portability. In another application scenario, we develop a novel framework of community sensing with a group of image sensors. The goal is to present a set of novel tools in which software, rather than humans, examines the collection of images sensed by a group of image sensors to determine what is happening in the field of view. We also present several design principles in the aspects of community security. In one application example, we present community-based email spain detection approach to deal with email spams more efficiently.by Fulu Li.Ph.D
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