8,072 research outputs found

    Combining Target-independent Analysis with Dynamic Profiling to Build the Performance Model of a DSP

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    Fast and accurate performance estimation is a key aspect of heterogeneous embedded systems design flow, since cycle-accurate simulators, when exist, are usually too slow to be used during design space exploration. Performance estimation techniques are usually based on combination of estimation of the single processing elements which compose the system. Architectural characteristics of Digital Signal Processors (DSP), such as the presence of Single Instruction Multiple Data operations or of special hardware units to control loop executions, introduce peculiar aspects in the performance estimation problem. In this paper we present a methodology to estimate the performance of a function on a given dataset on a DSP. Estimation is performed combining the host profiling data with the function GNU GCC GIMPLE representation. Starting from the results of this analysis, we build a performance model of a DSP by exploiting the Linear Regression Technique. Use of GIMPLE representation allows to take directly into account the target-independent optimizations performed by the DSP compiler. We validate our approach by building a performance model of the MagicV DSP and by testing the model on a set of significative benchmarks

    A Survey on Compiler Autotuning using Machine Learning

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    Since the mid-1990s, researchers have been trying to use machine-learning based approaches to solve a number of different compiler optimization problems. These techniques primarily enhance the quality of the obtained results and, more importantly, make it feasible to tackle two main compiler optimization problems: optimization selection (choosing which optimizations to apply) and phase-ordering (choosing the order of applying optimizations). The compiler optimization space continues to grow due to the advancement of applications, increasing number of compiler optimizations, and new target architectures. Generic optimization passes in compilers cannot fully leverage newly introduced optimizations and, therefore, cannot keep up with the pace of increasing options. This survey summarizes and classifies the recent advances in using machine learning for the compiler optimization field, particularly on the two major problems of (1) selecting the best optimizations and (2) the phase-ordering of optimizations. The survey highlights the approaches taken so far, the obtained results, the fine-grain classification among different approaches and finally, the influential papers of the field.Comment: version 5.0 (updated on September 2018)- Preprint Version For our Accepted Journal @ ACM CSUR 2018 (42 pages) - This survey will be updated quarterly here (Send me your new published papers to be added in the subsequent version) History: Received November 2016; Revised August 2017; Revised February 2018; Accepted March 2018

    Techniques to Improve Energy Efficiency on Heterogeneous Multiprocessors under Timing and Quality Constraints

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    Traditionally, applications are executed without the notion of a computational deadline and often use all available system resources, which leads to higher\ua0energy consumption. User specification of Quality of Service (QoS) constraints,\ua0in terms of completion time and solution quality, opens up for allocation of\ua0just enough resources to an application to finish just in time and thereby save\ua0energy. Modern heterogeneous multiprocessor (HMP) platforms provide a\ua0set of configurable resources, including a frequency range of dynamic voltage\ua0frequency scaling (DVFS), one among a set processor types, and one or a\ua0plurality of processors of each type. They can be configured at run-time to\ua0open up new opportunities for resource management.This thesis presents techniques to reduce energy consumption under QoS\ua0constraints by allocating resources at run-time on heterogeneous multiprocessor platforms targeting sequential and parallel iterative and task-parallel\ua0applications. The proposed techniques rely on a progress-tracking framework\ua0that monitors and predicts how much time is left until the application finishes.\ua0Furthermore, the proposed framework enables the prediction of computation\ua0demand and performance requirements for future iterations or tasks.\ua0The first contribution of this thesis is a resource management technique,\ua0called SLOOP, targeting single-threaded applications. SLOOP allocates resources, i.e., processor type and DVFS, for each iteration to meet deadlines\ua0while using the prediction of computational demand and execution time.The second contribution of this thesis is a resource-management scheme, called SaC, for multi-threaded applications executing on HMPs, where resources\ua0also include the number of processors besides DVFS and processor type. SaC\ua0first chooses the most energy-efficient configuration that meets the deadline.\ua0The proposed technique collects execution-time slack over subsequent iterations\ua0to select a configuration that can save energy.The third contribution of this thesis is a resource manager, called Task-RM, for task-parallel applications executing on HMPs under QoS constraints. Task-RM exploits the variance in task execution times and imbalance between\ua0sibling tasks to allocate just enough resources in terms of DVFS and processor type. It uses an innovative off-line analysis to avoid redoing scheduling analysis\ua0at run-time.Finally, the fourth contribution is a scheme, called Approx-RM, that can exploit accuracy-energy trade-offs in approximate iterative applications. Approx-RM allocates an appropriate amount of resources while guaranteeing timing\ua0and solution quality specifications. Approx-RM first predicts the iteration count required to meet the quality target and then allocates enough resources\ua0on an HMP in terms of DVFS, processor type, and processor count to save\ua0energy while meeting a performance target

    An Energy and Performance Exploration of Network-on-Chip Architectures

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    In this paper, we explore the designs of a circuit-switched router, a wormhole router, a quality-of-service (QoS) supporting virtual channel router and a speculative virtual channel router and accurately evaluate the energy-performance tradeoffs they offer. Power results from the designs placed and routed in a 90-nm CMOS process show that all the architectures dissipate significant idle state power. The additional energy required to route a packet through the router is then shown to be dominated by the data path. This leads to the key result that, if this trend continues, the use of more elaborate control can be justified and will not be immediately limited by the energy budget. A performance analysis also shows that dynamic resource allocation leads to the lowest network latencies, while static allocation may be used to meet QoS goals. Combining the power and performance figures then allows an energy-latency product to be calculated to judge the efficiency of each of the networks. The speculative virtual channel router was shown to have a very similar efficiency to the wormhole router, while providing a better performance, supporting its use for general purpose designs. Finally, area metrics are also presented to allow a comparison of implementation costs

    Exploiting memory allocations in clusterized many-core architectures

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    Power-efficient architectures have become the most important feature required for future embedded systems. Modern designs, like those released on mobile devices, reveal that clusterization is the way to improve energy efficiency. However, such architectures are still limited by the memory subsystem (i.e., memory latency problems). This work investigates an alternative approach that exploits on-chip data locality to a large extent, through distributed shared memory systems that permit efficient reuse of on-chip mapped data in clusterized many-core architectures. First, this work reviews the current literature on memory allocations and explore the limitations of cluster-based many-core architectures. Then, several memory allocations are introduced and benchmarked scalability, performance and energy-wise, compared to the conventional centralized shared memory solution to reveal which memory allocation is the most appropriate for future mobile architectures. Our results show that distributed shared memory allocations bring performance gains and opportunities to reduce energy consumption

    An accurate analysis for guaranteed performance of multiprocessor streaming applications

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    Already for more than a decade, consumer electronic devices have been available for entertainment, educational, or telecommunication tasks based on multimedia streaming applications, i.e., applications that process streams of audio and video samples in digital form. Multimedia capabilities are expected to become more and more commonplace in portable devices. This leads to challenges with respect to cost efficiency and quality. This thesis contributes models and analysis techniques for improving the cost efficiency, and therefore also the quality, of multimedia devices. Portable consumer electronic devices should feature flexible functionality on the one hand and low power consumption on the other hand. Those two requirements are conflicting. Therefore, we focus on a class of hardware that represents a good trade-off between those two requirements, namely on domain-specific multiprocessor systems-on-chip (MP-SoC). Our research work contributes to dynamic (i.e., run-time) optimization of MP-SoC system metrics. The central question in this area is how to ensure that real-time constraints are satisfied and the metric of interest such as perceived multimedia quality or power consumption is optimized. In these cases, we speak of quality-of-service (QoS) and power management, respectively. In this thesis, we pursue real-time constraint satisfaction that is guaranteed by the system by construction and proven mainly based on analytical reasoning. That approach is often taken in real-time systems to ensure reliable performance. Therefore the performance analysis has to be conservative, i.e. it has to use pessimistic assumptions on the unknown conditions that can negatively influence the system performance. We adopt this hypothesis as the foundation of this work. Therefore, the subject of this thesis is the analysis of guaranteed performance for multimedia applications running on multiprocessors. It is very important to note that our conservative approach is essentially different from considering only the worst-case state of the system. Unlike the worst-case approach, our approach is dynamic, i.e. it makes use of run-time characteristics of the input data and the environment of the application. The main purpose of our performance analysis method is to guide the run-time optimization. Typically, a resource or quality manager predicts the execution time, i.e., the time it takes the system to process a certain number of input data samples. When the execution times get smaller, due to dependency of the execution time on the input data, the manager can switch the control parameter for the metric of interest such that the metric improves but the system gets slower. For power optimization, that means switching to a low-power mode. If execution times grow, the manager can set parameters so that the system gets faster. For QoS management, for example, the application can be switched to a different quality mode with some degradation in perceived quality. The real-time constraints are then never violated and the metrics of interest are kept as good as possible. Unfortunately, maintaining system metrics such as power and quality at the optimal level contradicts with our main requirement, i.e., providing performance guarantees, because for this one has to give up some quality or power consumption. Therefore, the performance analysis approach developed in this thesis is not only conservative, but also accurate, so that the optimization of the metric of interest does not suffer too much from conservativity. This is not trivial to realize when two factors are combined: parallel execution on multiple processors and dynamic variation of the data-dependent execution delays. We achieve the goal of conservative and accurate performance estimation for an important class of multiprocessor platforms and multimedia applications. Our performance analysis technique is realizable in practice in QoS or power management setups. We consider a generic MP-SoC platform that runs a dynamic set of applications, each application possibly using multiple processors. We assume that the applications are independent, although it is possible to relax this requirement in the future. To support real-time constraints, we require that the platform can provide guaranteed computation, communication and memory budgets for applications. Following important trends in system-on-chip communication, we support both global buses and networks-on-chip. We represent every application as a homogeneous synchronous dataflow (HSDF) graph, where the application tasks are modeled as graph nodes, called actors. We allow dynamic datadependent actor execution delays, which makes HSDF graphs very useful to express modern streaming applications. Our reason to consider HSDF graphs is that they provide a good basic foundation for analytical performance estimation. In this setup, this thesis provides three major contributions: 1. Given an application mapped to an MP-SoC platform, given the performance guarantees for the individual computation units (the processors) and the communication unit (the network-on-chip), and given constant actor execution delays, we derive the throughput and the execution time of the system as a whole. 2. Given a mapped application and platform performance guarantees as in the previous item, we extend our approach for constant actor execution delays to dynamic datadependent actor delays. 3. We propose a global implementation trajectory that starts from the application specification and goes through design-time and run-time phases. It uses an extension of the HSDF model of computation to reflect the design decisions made along the trajectory. We present our model and trajectory not only to put the first two contributions into the right context, but also to present our vision on different parts of the trajectory, to make a complete and consistent story. Our first contribution uses the idea of so-called IPC (inter-processor communication) graphs known from the literature, whereby a single model of computation (i.e., HSDF graphs) are used to model not only the computation units, but also the communication unit (the global bus or the network-on-chip) and the FIFO (first-in-first-out) buffers that form a ‘glue’ between the computation and communication units. We were the first to propose HSDF graph structures for modeling bounded FIFO buffers and guaranteed throughput network connections for the network-on-chip communication in MP-SoCs. As a result, our HSDF models enable the formalization of the on-chip FIFO buffer capacity minimization problem under a throughput constraint as a graph-theoretic problem. Using HSDF graphs to formalize that problem helps to find the performance bottlenecks in a given solution to this problem and to improve this solution. To demonstrate this, we use the JPEG decoder application case study. Also, we show that, assuming constant – worst-case for the given JPEG image – actor delays, we can predict execution times of JPEG decoding on two processors with an accuracy of 21%. Our second contribution is based on an extension of the scenario approach. This approach is based on the observation that the dynamic behavior of an application is typically composed of a limited number of sub-behaviors, i.e., scenarios, that have similar resource requirements, i.e., similar actor execution delays in the context of this thesis. The previous work on scenarios treats only single-processor applications or multiprocessor applications that do not exploit all the flexibility of the HSDF model of computation. We develop new scenario-based techniques in the context of HSDF graphs, to derive the timing overlap between different scenarios, which is very important to achieve good accuracy for general HSDF graphs executing on multiprocessors. We exploit this idea in an application case study – the MPEG-4 arbitrarily-shaped video decoder, and demonstrate execution time prediction with an average accuracy of 11%. To the best of our knowledge, for the given setup, no other existing performance technique can provide a comparable accuracy and at the same time performance guarantees

    Adaptable register file organization for vector processors

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    Today there are two main vector processors design trends. On the one hand, we have vector processors designed for long vectors lengths such as the SX-Aurora TSUBASA which implements vector lengths of 256 elements (16384-bits). On the other hand, we have vector processors designed for short vectors such as the Fujitsu A64FX that implements vector lengths of 8 elements (512-bit) ARM SVE. However, short vector designs are the most widely adopted in modern chips. This is because, to achieve high-performance with a very high-efficiency, applications executed on long vector designs must feature abundant DLP, then limiting the range of applications. On the contrary, short vector designs are compatible with a larger range of applications. In fact, in the beginnings, long vector length implementations were focused on the HPC market, while short vector length implementations were conceived to improve performance in multimedia tasks. However, those short vector length extensions have evolved to better fit the needs of modern applications. In that sense, we believe that this compatibility with a large range of applications featuring high, medium and low DLP is one of the main reasons behind the trend of building parallel machines with short vectors. Short vector designs are area efficient and are "compatible" with applications having long vectors; however, these short vector architectures are not as efficient as longer vector designs when executing high DLP code. In this thesis, we propose a novel vector architecture that combines the area and resource efficiency characterizing short vector processors with the ability to handle large DLP applications, as allowed in long vector architectures. In this context, we present AVA, an Adaptable Vector Architecture designed for short vectors (MVL = 16 elements), capable of reconfiguring the MVL when executing applications with abundant DLP, achieving performance comparable to designs for long vectors. The design is based on three complementary concepts. First, a two-stage renaming unit based on a new type of registers termed as Virtual Vector Registers (VVRs), which are an intermediate mapping between the conventional logical and the physical and memory registers. In the first stage, logical registers are renamed to VVRs, while in the second stage, VVRs are renamed to physical registers. Second, a two-level VRF, that supports 64 VVRs whose MVL can be configured from 16 to 128 elements. The first level corresponds to the VVRs mapped in the physical registers held in the 8KB Physical Vector Register File (P-VRF), while the second level represents the VVRs mapped in memory registers held in the Memory Vector Register File (M-VRF). While the baseline configuration (MVL=16 elements) holds all the VVRs in the P-VRF, larger MVL configurations hold a subset of the total VVRs in the P-VRF, and map the remaining part in the M-VRF. Third, we propose a novel two-stage vector issue unit. In the first stage, the second level of mapping between the VVRs and physical registers is performed, while issuing to execute is managed in the second stage. This thesis also presents a set of tools for designing and evaluating vector architectures. First, a parameterizable vector architecture model implemented on the gem5 simulator to evaluate novel ideas on vector architectures. Second, a Vector Architecture model implemented on the McPAT framework to evaluate power and area metrics. Finally, the RiVEC benchmark suite, a collection of ten vectorized applications from different domains focusing on benchmarking vector microarchitectures.Hoy en día existen dos tendencias principales en el diseño de procesadores vectoriales. Por un lado, tenemos procesadores vectoriales basados en vectores largos como el SX-Aurora TSUBASA que implementa vectores con 256 elementos (16384-bits) de longitud. Por otro lado, tenemos procesadores vectoriales basados en vectores cortos como el Fujitsu A64FX que implementa vectores de 8 elementos (512-bits) de longitud ARM SVE. Sin embargo, los diseños de vectores cortos son los más adoptados en los chips modernos. Esto es porque, para lograr alto rendimiento con muy alta eficiencia, las aplicaciones ejecutadas en diseños de vectores largos deben presentar abundante paralelismo a nivel de datos (DLP), lo que limita el rango de aplicaciones. Por el contrario, los diseños de vectores cortos son compatibles con un rango más amplio de aplicaciones. En sus orígenes, implementaciones basadas en vectores largos estaban enfocadas al HPC, mientras que las implementaciones basadas en vectores cortos estaban enfocadas en tareas de multimedia. Sin embargo, esas extensiones basadas en vectores cortos han evolucionado para adaptarse mejor a las necesidades de las aplicaciones modernas. Creemos que esta compatibilidad con un mayor rango de aplicaciones es una de las principales razones de construir máquinas paralelas basadas en vectores cortos. Los diseños de vectores cortos son eficientes en área y son compatibles con aplicaciones que soportan vectores largos; sin embargo, estos diseños de vectores cortos no son tan eficientes como los diseños de vectores largos cuando se ejecuta un código con alto DLP. En esta tesis, proponemos una novedosa arquitectura vectorial que combina la eficiencia de área y recursos que caracteriza a los procesadores vectoriales basados en vectores cortos, con la capacidad de mejorar en rendimiento cuando se presentan aplicaciones con alto DLP, como lo permiten las arquitecturas vectoriales basadas en vectores largos. En este contexto, presentamos AVA, una Arquitectura Vectorial Adaptable basada en vectores cortos (MVL = 16 elementos), capaz de reconfigurar el MVL al ejecutar aplicaciones con abundante DLP, logrando un rendimiento comparable a diseños basados en vectores largos. El diseño se basa en tres conceptos. Primero, una unidad de renombrado de dos etapas basada en un nuevo tipo de registros denominados registros vectoriales virtuales (VVR), que son un mapeo intermedio entre los registros lógicos y físicos y de memoria. En la primera etapa, los registros lógicos se renombran a VVR, mientras que, en la segunda etapa, los VVR se renombran a registros físicos. En segundo lugar, un VRF de dos niveles, que admite 64 VVR cuyo MVL se puede configurar de 16 a 128 elementos. El primer nivel corresponde a los VVR mapeados en los registros físicos contenidos en el banco de registros vectoriales físico (P-VRF) de 8 KB, mientras que el segundo nivel representa los VVR mapeados en los registros de memoria contenidos en el banco de registros vectoriales de memoria (M-VRF). Mientras que la configuración de referencia (MVL=16 elementos) contiene todos los VVR en el P-VRF, las configuraciones de MVL más largos contienen un subconjunto del total de VVR en el P-VRF y mapean la parte restante en el M-VRF. En tercer lugar, proponemos una novedosa unidad de colas de emisión de dos etapas. En la primera etapa se realiza el segundo nivel de mapeo entre los VVR y los registros físicos, mientras que en la segunda etapa se gestiona la emisión de instrucciones a ejecutar. Esta tesis también presenta un conjunto de herramientas para diseñar y evaluar arquitecturas vectoriales. Primero, un modelo de arquitectura vectorial parametrizable implementado en el simulador gem5 para evaluar novedosas ideas. Segundo, un modelo de arquitectura vectorial implementado en McPAT para evaluar las métricas de potencia y área. Finalmente, presentamos RiVEC, una colección de diez aplicaciones vectorizadas enfocadas en evaluar arquitecturas vectorialesPostprint (published version
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