208,684 research outputs found

    Reversible GANs for Memory-efficient Image-to-Image Translation

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    The Pix2pix and CycleGAN losses have vastly improved the qualitative and quantitative visual quality of results in image-to-image translation tasks. We extend this framework by exploring approximately invertible architectures which are well suited to these losses. These architectures are approximately invertible by design and thus partially satisfy cycle-consistency before training even begins. Furthermore, since invertible architectures have constant memory complexity in depth, these models can be built arbitrarily deep. We are able to demonstrate superior quantitative output on the Cityscapes and Maps datasets at near constant memory budget

    Moving the shared memory closer to the processors: DDM

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    Multiprocessors with shared memory are considered more general and easier to program than message-passing machines. The scalability is, however, in favor of the latter. There are a number of proposals showing how the poor scalability of shared memory multiprocessors can be improved by the introduction of private caches attached to the processors. These caches are kept consistent with each other by cache-coherence protocols. In this paper we introduce a new class of architectures called Cache Only Memory Architectures (COMA). These architectures provide the programming paradigm of the shared-memory architectures, but are believed to be more scal- able. COMAs have no physically shared memory; instead, the caches attached to the processors contain all the memory in the system, and their size is therefore large. A datum is allowed to be in any or many of the caches, and will automatically be moved to where it is needed by a cache-coherence protocol, which also ensures that the last copy of a datum is never lost. The location of a datum in the machine is completely decoupled from its address. We also introduce one example of COMA: the Data Diffusion Machine (DDM). The DDM is based on a hierarchical network structure, with processor/memory pairs at its tips. Remote accesses generally cause only a limited amount of traffic over a limited part of the machine. The architecture is scalable in that there can be any number of levels in the hierarchy, and that the root bus of the hierarchy can be implemented by several buses, increasing the bandwidth

    Parallelizing RRT on distributed-memory architectures

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    This paper addresses the problem of improving the performance of the Rapidly-exploring Random Tree (RRT) algorithm by parallelizing it. For scalability reasons we do so on a distributed-memory architecture, using the message-passing paradigm. We present three parallel versions of RRT along with the technicalities involved in their implementation. We also evaluate the algorithms and study how they behave on different motion planning problems

    Memory performance of and-parallel prolog on shared-memory architectures

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    The goal of the RAP-WAM AND-parallel Prolog abstract architecture is to provide inference speeds significantly beyond those of sequential systems, while supporting Prolog semantics and preserving sequential performance and storage efficiency. This paper presents simulation results supporting these claims with special emphasis on memory performance on a two-level sharedmemory multiprocessor organization. Several solutions to the cache coherency problem are analyzed. It is shown that RAP-WAM offers good locality and storage efficiency and that it can effectively take advantage of broadcast caches. It is argued that speeds in excess of 2 ML IPS on real applications exhibiting medium parallelism can be attained with current technology

    An Efficient Multiway Mergesort for GPU Architectures

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    Sorting is a primitive operation that is a building block for countless algorithms. As such, it is important to design sorting algorithms that approach peak performance on a range of hardware architectures. Graphics Processing Units (GPUs) are particularly attractive architectures as they provides massive parallelism and computing power. However, the intricacies of their compute and memory hierarchies make designing GPU-efficient algorithms challenging. In this work we present GPU Multiway Mergesort (MMS), a new GPU-efficient multiway mergesort algorithm. MMS employs a new partitioning technique that exposes the parallelism needed by modern GPU architectures. To the best of our knowledge, MMS is the first sorting algorithm for the GPU that is asymptotically optimal in terms of global memory accesses and that is completely free of shared memory bank conflicts. We realize an initial implementation of MMS, evaluate its performance on three modern GPU architectures, and compare it to competitive implementations available in state-of-the-art GPU libraries. Despite these implementations being highly optimized, MMS compares favorably, achieving performance improvements for most random inputs. Furthermore, unlike MMS, state-of-the-art algorithms are susceptible to bank conflicts. We find that for certain inputs that cause these algorithms to incur large numbers of bank conflicts, MMS can achieve up to a 37.6% speedup over its fastest competitor. Overall, even though its current implementation is not fully optimized, due to its efficient use of the memory hierarchy, MMS outperforms the fastest comparison-based sorting implementations available to date

    BriskStream: Scaling Data Stream Processing on Shared-Memory Multicore Architectures

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    We introduce BriskStream, an in-memory data stream processing system (DSPSs) specifically designed for modern shared-memory multicore architectures. BriskStream's key contribution is an execution plan optimization paradigm, namely RLAS, which takes relative-location (i.e., NUMA distance) of each pair of producer-consumer operators into consideration. We propose a branch and bound based approach with three heuristics to resolve the resulting nontrivial optimization problem. The experimental evaluations demonstrate that BriskStream yields much higher throughput and better scalability than existing DSPSs on multi-core architectures when processing different types of workloads.Comment: To appear in SIGMOD'1
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