1,682 research outputs found

    Practical use of Approximate Hash Based Matching in digital investigations

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    AbstractApproximate Hash Based Matching (AHBM), also known as Fuzzy Hashing, is used to identify complex and unstructured data that has a certain amount of byte-level similarity. Common use cases include the identification of updated versions of documents and fragments recovered from memory or deleted files. Though several algorithms exist, there has not yet been an extensive focus on its practical use in digital investigations. The paper addresses the research question: How can AHBM be applied in digital investigations? It focuses on common scenarios in which AHBM can be applied, as well as the potential significance of its results. First, an assessment of AHBM for digital investigations with respect to existing algorithms and requirements for efficiency and precision is given. Then follows a description of scenarios in which it can be applied. The paper presents three modes of operation for Approximate Matching, namely searching, streaming and clustering. Each of the modes are tested in practical experiments. The results show that AHBM has great potential for helping investigators discover information based on data similarity. Three open source tools were implemented during the research leading up to this paper: Autopsy AHBM enables AHBM in an existing digital investigation framework, sddiff helps understanding AHBM results through visualization, and makecluster improves analysis of graphs generated from large datasets by storing each disjunct cluster separately

    Directional adposition use in English, Swedish and Finnish

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    Directional adpositions such as to the left of describe where a Figure is in relation to a Ground. English and Swedish directional adpositions refer to the location of a Figure in relation to a Ground, whether both are static or in motion. In contrast, the Finnish directional adpositions edellä (in front of) and jäljessä (behind) solely describe the location of a moving Figure in relation to a moving Ground (Nikanne, 2003). When using directional adpositions, a frame of reference must be assumed for interpreting the meaning of directional adpositions. For example, the meaning of to the left of in English can be based on a relative (speaker or listener based) reference frame or an intrinsic (object based) reference frame (Levinson, 1996). When a Figure and a Ground are both in motion, it is possible for a Figure to be described as being behind or in front of the Ground, even if neither have intrinsic features. As shown by Walker (in preparation), there are good reasons to assume that in the latter case a motion based reference frame is involved. This means that if Finnish speakers would use edellä (in front of) and jäljessä (behind) more frequently in situations where both the Figure and Ground are in motion, a difference in reference frame use between Finnish on one hand and English and Swedish on the other could be expected. We asked native English, Swedish and Finnish speakers’ to select adpositions from a language specific list to describe the location of a Figure relative to a Ground when both were shown to be moving on a computer screen. We were interested in any differences between Finnish, English and Swedish speakers. All languages showed a predominant use of directional spatial adpositions referring to the lexical concepts TO THE LEFT OF, TO THE RIGHT OF, ABOVE and BELOW. There were no differences between the languages in directional adpositions use or reference frame use, including reference frame use based on motion. We conclude that despite differences in the grammars of the languages involved, and potential differences in reference frame system use, the three languages investigated encode Figure location in relation to Ground location in a similar way when both are in motion. Levinson, S. C. (1996). Frames of reference and Molyneux’s question: Crosslingiuistic evidence. In P. Bloom, M.A. Peterson, L. Nadel & M.F. Garrett (Eds.) Language and Space (pp.109-170). Massachusetts: MIT Press. Nikanne, U. (2003). How Finnish postpositions see the axis system. In E. van der Zee & J. Slack (Eds.), Representing direction in language and space. Oxford, UK: Oxford University Press. Walker, C. (in preparation). Motion encoding in language, the use of spatial locatives in a motion context. Unpublished doctoral dissertation, University of Lincoln, Lincoln. United Kingdo

    Fodor on imagistic mental representations

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    Abstract: Fodor’s view of the mind is thoroughly computational. This means that the basic kind of mental entity is a “discursive” mental representation and operations over this kind of mental representation have broad architectural scope, extending out to the edges of perception and the motor system. However, in multiple epochs of his work, Fodor attempted to define a functional role for non-discursive, imagistic representation. I describe and critique his two considered proposals. The first view says that images play a particular kind of functional role in certain types of deliberative tasks. The second says that images are solely restricted to the borders of perception, and act as a sort of medium for the fixing of conceptual reference. I argue, against the first proposal, that a broad-scope computationalism such as Fodor’s renders images in principle functionally redundant. I argue, against the second proposal, that empirical evidence suggests that non-discursive representations are learned through perceptual learning, and directly inform category judgments. In each case, I point out extant debates for which the arguments are relevant. The upshot is that there is motivation for limited scope computationalism, in which some, but not all, mental processes operate on discursive mental representations.Keywords: Computational Theory of Mind; Mental Representation; Perception; Mental Image; Jerry Fodor  Fodor e le rappresentazioni mentali come immaginiRiassunto: La concezione della mente di Fodor è rigorosamente computazionale, ossia le entità mentali di base sono rappresentazioni mentali “discorsive”. Le operazioni su queste rappresentazioni hanno un fine architettonico ampio, che va fino ai confini della percezione e del sistema motorio. In periodi diversi del suo lavoro, Fodor ha proposto due modi per definire un ruolo funzionale per la rappresentazione non-discorsiva come immagine. Tratterò criticamente entrambi. Per il primo, le immagini giocano un particolare tipo di ruolo funzionale in certi tipi di compiti deliberativi, mentre, per il secondo, sono relegate unicamente ai confini della percezione, agendo come medium per fissare il riferimento concettuale. Contro il primo sosterrò che un computazionalismo così ampio come quello di Fodor rende le immagini in principio funzionalmente ridondanti. Contro il secondo sosterrò che l’evidenza empirica suggerisce che le rappresentazioni non-discorsive vengono apprese percettivamente, agendo direttamente sui giudizi di categorizzazione. In entrambi i casi considererò gli argomenti più rilevanti nel dibattito corrente. Si vedrà che ci sono buone ragioni in favore di un computazionalismo più limitato, in cui alcuni processi mentali (ma non tutti) operano su rappresentazioni mentali discorsive.Parole chiave: Teoria computazionale della mente; Rappresentazione mentale; Percezione; Immagine mentale; Jerry Fodo

    Phonological influences on lexical (mis)selection

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    Abstract—Speakers produce words to convey meaning, but does meaning alone determine which words they say? We report three experiments that show independent semantic and phonological influences converging to determine word selection. Speakers named pictures (e.g., of a priest) following visually presented cloze sentences that primed either semantic competitors of the target object name (“The woman went to the convent to become a...”), homophones of the competitors (“I thought that there would still be some cookies left, but there were...”), or matched unrelated control object names. Primed semantic competitors (nun) were produced instead of picture names more often than primed unrelated control object names, showing the well-documented influence of semantic similarity on lexical selection. Surprisingly, primed homophone competitors (none) also substituted for picture names more often than control object names even though they only sounded like competitors. Thus, independent semantic and phonological influences can converge to affect word selection. People are remarkably successful at selecting words that express what they intend to say. Yet much evidence about how this process of lexical selection works comes from errors in which speakers produce unintended words instead of intended ones. At least two kinds of such word substitutions 1 have been observed. In semantic substitutions, the intended and intruding words are similar in meaning (e.g., “he got hot under the belt”; Fromkin, 1973); in phonological substitutions or malapropisms, the words are similar in sound (e.g., “White Anglo-Saxon prostitute”; Fromkin, 1973). These two kinds of word substitutions have been taken to reflect two distinct lexical processes (e.g., Dell, 1986; Levelt, Roelofs, &amp

    Smell's puzzling discrepancy: Gifted discrimination, yet pitiful identification

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    Mind &Language, Volume 35, Issue 1, Page 90-114, February 2020

    A tree grammar-based visual password scheme

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    A thesis submitted to the Faculty of Science, University of the Witwatersrand, Johannesburg, in fulfilment of the requirements for the degree of Doctor of Philosophy. Johannesburg, August 31, 2015.Visual password schemes can be considered as an alternative to alphanumeric passwords. Studies have shown that alphanumeric passwords can, amongst others, be eavesdropped, shoulder surfed, or guessed, and are susceptible to brute force automated attacks. Visual password schemes use images, in place of alphanumeric characters, for authentication. For example, users of visual password schemes either select images (Cognometric) or points on an image (Locimetric) or attempt to redraw their password image (Drawmetric), in order to gain authentication. Visual passwords are limited by the so-called password space, i.e., by the size of the alphabet from which users can draw to create a password and by susceptibility to stealing of passimages by someone looking over your shoulders, referred to as shoulder surfing in the literature. The use of automatically generated highly similar abstract images defeats shoulder surfing and means that an almost unlimited pool of images is available for use in a visual password scheme, thus also overcoming the issue of limited potential password space. This research investigated visual password schemes. In particular, this study looked at the possibility of using tree picture grammars to generate abstract graphics for use in a visual password scheme. In this work, we also took a look at how humans determine similarity of abstract computer generated images, referred to as perceptual similarity in the literature. We drew on the psychological idea of similarity and matched that as closely as possible with a mathematical measure of image similarity, using Content Based Image Retrieval (CBIR) and tree edit distance measures. To this end, an online similarity survey was conducted with respondents ordering answer images in order of similarity to question images, involving 661 respondents and 50 images. The survey images were also compared with eight, state of the art, computer based similarity measures to determine how closely they model perceptual similarity. Since all the images were generated with tree grammars, the most popular measure of tree similarity, the tree edit distance, was also used to compare the images. Eight different types of tree edit distance measures were used in order to cover the broad range of tree edit distance and tree edit distance approximation methods. All the computer based similarity methods were then correlated with the online similarity survey results, to determine which ones more closely model perceptual similarity. The results were then analysed in the light of some modern psychological theories of perceptual similarity. This work represents a novel approach to the Passfaces type of visual password schemes using dynamically generated pass-images and their highly similar distractors, instead of static pictures stored in an online database. The results of the online survey were then accurately modelled using the most suitable tree edit distance measure, in order to automate the determination of similarity of our generated distractor images. The information gathered from our various experiments was then used in the design of a prototype visual password scheme. The generated images were similar, but not identical, in order to defeat shoulder surfing. This approach overcomes the following problems with this category of visual password schemes: shoulder surfing, bias in image selection, selection of easy to guess pictures and infrastructural limitations like large picture databases, network speed and database security issues. The resulting prototype developed is highly secure, resilient to shoulder surfing and easy for humans to use, and overcomes the aforementioned limitations in this category of visual password schemes

    Incrementality and flexibility in sentence production

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    Assessing creativity independently of language: A language-independent remote associate task (LI-RAT)

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    Most creativity measures are either complex or language-dependent, hindering cross-cultural creativity assessment. We have therefore developed and tested a simple, language-independent insight task based on pictures in the style of the widely used verbal remote associate task (RAT). We demonstrate that the language-independent RAT (LI-RAT) allows assessment of different aspects of insight across large samples with different languages. It also correlates with other creativity and general problem-solving tasks. The entire stimulus set, including its preliminary normative data, is made freely available. This information can be used to select items based on accuracy, mean solution time, likelihood to produce an insight, or conceptual and perceptual similarity between the pictures per item.Peer Reviewe
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