896 research outputs found

    Online Feature Selection for Visual Tracking

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    Object tracking is one of the most important tasks in many applications of computer vision. Many tracking methods use a fixed set of features ignoring that appearance of a target object may change drastically due to intrinsic and extrinsic factors. The ability to dynamically identify discriminative features would help in handling the appearance variability by improving tracking performance. The contribution of this work is threefold. Firstly, this paper presents a collection of several modern feature selection approaches selected among filter, embedded, and wrapper methods. Secondly, we provide extensive tests regarding the classification task intended to explore the strengths and weaknesses of the proposed methods with the goal to identify the right candidates for online tracking. Finally, we show how feature selection mechanisms can be successfully employed for ranking the features used by a tracking system, maintaining high frame rates. In particular, feature selection mounted on the Adaptive Color Tracking (ACT) system operates at over 110 FPS. This work demonstrates the importance of feature selection in online and realtime applications, resulted in what is clearly a very impressive performance, our solutions improve by 3% up to 7% the baseline ACT while providing superior results compared to 29 state-of-the-art tracking methods

    Generalized Kernel-based Visual Tracking

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    In this work we generalize the plain MS trackers and attempt to overcome standard mean shift trackers' two limitations. It is well known that modeling and maintaining a representation of a target object is an important component of a successful visual tracker. However, little work has been done on building a robust template model for kernel-based MS tracking. In contrast to building a template from a single frame, we train a robust object representation model from a large amount of data. Tracking is viewed as a binary classification problem, and a discriminative classification rule is learned to distinguish between the object and background. We adopt a support vector machine (SVM) for training. The tracker is then implemented by maximizing the classification score. An iterative optimization scheme very similar to MS is derived for this purpose.Comment: 12 page

    Recent Developments in Video Surveillance

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    With surveillance cameras installed everywhere and continuously streaming thousands of hours of video, how can that huge amount of data be analyzed or even be useful? Is it possible to search those countless hours of videos for subjects or events of interest? Shouldn’t the presence of a car stopped at a railroad crossing trigger an alarm system to prevent a potential accident? In the chapters selected for this book, experts in video surveillance provide answers to these questions and other interesting problems, skillfully blending research experience with practical real life applications. Academic researchers will find a reliable compilation of relevant literature in addition to pointers to current advances in the field. Industry practitioners will find useful hints about state-of-the-art applications. The book also provides directions for open problems where further advances can be pursued

    Object Tracking

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    Object tracking consists in estimation of trajectory of moving objects in the sequence of images. Automation of the computer object tracking is a difficult task. Dynamics of multiple parameters changes representing features and motion of the objects, and temporary partial or full occlusion of the tracked objects have to be considered. This monograph presents the development of object tracking algorithms, methods and systems. Both, state of the art of object tracking methods and also the new trends in research are described in this book. Fourteen chapters are split into two sections. Section 1 presents new theoretical ideas whereas Section 2 presents real-life applications. Despite the variety of topics contained in this monograph it constitutes a consisted knowledge in the field of computer object tracking. The intention of editor was to follow up the very quick progress in the developing of methods as well as extension of the application

    An integrated background model for video surveillance based on primal sketch and 3D scene geometry

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    This paper presents a novel integrated background model for video surveillance. Our model uses a primal sketch representation for image appearance and 3D scene geometry to capture the ground plane and major surfaces in the scene. The primal sketch model divides the background image into three types of regions — flat, sketchable and textured. The three types of regions are modeled respectively by mixture of Gaussians, image primitives and LBP histograms. We calibrate the camera and recover important planes such as ground, horizontal surfaces, walls, stairs in the 3D scene, and use geometric information to predict the sizes and locations of foreground blobs to further reduce false alarms. Compared with the state-of-theart background modeling methods, our approach is more effective, especially for indoor scenes where shadows, highlights and reflections of moving objects and camera exposure adjusting usually cause problems. Experiment results demonstrate that our approach improves the performance of background/foreground separation at pixel level, and the integrated video surveillance system at the object and trajectory level. 1

    Robust and real-time hand detection and tracking in monocular video

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    In recent years, personal computing devices such as laptops, tablets and smartphones have become ubiquitous. Moreover, intelligent sensors are being integrated into many consumer devices such as eyeglasses, wristwatches and smart televisions. With the advent of touchscreen technology, a new human-computer interaction (HCI) paradigm arose that allows users to interface with their device in an intuitive manner. Using simple gestures, such as swipe or pinch movements, a touchscreen can be used to directly interact with a virtual environment. Nevertheless, touchscreens still form a physical barrier between the virtual interface and the real world. An increasingly popular field of research that tries to overcome this limitation, is video based gesture recognition, hand detection and hand tracking. Gesture based interaction allows the user to directly interact with the computer in a natural manner by exploring a virtual reality using nothing but his own body language. In this dissertation, we investigate how robust hand detection and tracking can be accomplished under real-time constraints. In the context of human-computer interaction, real-time is defined as both low latency and low complexity, such that a complete video frame can be processed before the next one becomes available. Furthermore, for practical applications, the algorithms should be robust to illumination changes, camera motion, and cluttered backgrounds in the scene. Finally, the system should be able to initialize automatically, and to detect and recover from tracking failure. We study a wide variety of existing algorithms, and propose significant improvements and novel methods to build a complete detection and tracking system that meets these requirements. Hand detection, hand tracking and hand segmentation are related yet technically different challenges. Whereas detection deals with finding an object in a static image, tracking considers temporal information and is used to track the position of an object over time, throughout a video sequence. Hand segmentation is the task of estimating the hand contour, thereby separating the object from its background. Detection of hands in individual video frames allows us to automatically initialize our tracking algorithm, and to detect and recover from tracking failure. Human hands are highly articulated objects, consisting of finger parts that are connected with joints. As a result, the appearance of a hand can vary greatly, depending on the assumed hand pose. Traditional detection algorithms often assume that the appearance of the object of interest can be described using a rigid model and therefore can not be used to robustly detect human hands. Therefore, we developed an algorithm that detects hands by exploiting their articulated nature. Instead of resorting to a template based approach, we probabilistically model the spatial relations between different hand parts, and the centroid of the hand. Detecting hand parts, such as fingertips, is much easier than detecting a complete hand. Based on our model of the spatial configuration of hand parts, the detected parts can be used to obtain an estimate of the complete hand's position. To comply with the real-time constraints, we developed techniques to speed-up the process by efficiently discarding unimportant information in the image. Experimental results show that our method is competitive with the state-of-the-art in object detection while providing a reduction in computational complexity with a factor 1 000. Furthermore, we showed that our algorithm can also be used to detect other articulated objects such as persons or animals and is therefore not restricted to the task of hand detection. Once a hand has been detected, a tracking algorithm can be used to continuously track its position in time. We developed a probabilistic tracking method that can cope with uncertainty caused by image noise, incorrect detections, changing illumination, and camera motion. Furthermore, our tracking system automatically determines the number of hands in the scene, and can cope with hands entering or leaving the video canvas. We introduced several novel techniques that greatly increase tracking robustness, and that can also be applied in other domains than hand tracking. To achieve real-time processing, we investigated several techniques to reduce the search space of the problem, and deliberately employ methods that are easily parallelized on modern hardware. Experimental results indicate that our methods outperform the state-of-the-art in hand tracking, while providing a much lower computational complexity. One of the methods used by our probabilistic tracking algorithm, is optical flow estimation. Optical flow is defined as a 2D vector field describing the apparent velocities of objects in a 3D scene, projected onto the image plane. Optical flow is known to be used by many insects and birds to visually track objects and to estimate their ego-motion. However, most optical flow estimation methods described in literature are either too slow to be used in real-time applications, or are not robust to illumination changes and fast motion. We therefore developed an optical flow algorithm that can cope with large displacements, and that is illumination independent. Furthermore, we introduce a regularization technique that ensures a smooth flow-field. This regularization scheme effectively reduces the number of noisy and incorrect flow-vector estimates, while maintaining the ability to handle motion discontinuities caused by object boundaries in the scene. The above methods are combined into a hand tracking framework which can be used for interactive applications in unconstrained environments. To demonstrate the possibilities of gesture based human-computer interaction, we developed a new type of computer display. This display is completely transparent, allowing multiple users to perform collaborative tasks while maintaining eye contact. Furthermore, our display produces an image that seems to float in thin air, such that users can touch the virtual image with their hands. This floating imaging display has been showcased on several national and international events and tradeshows. The research that is described in this dissertation has been evaluated thoroughly by comparing detection and tracking results with those obtained by state-of-the-art algorithms. These comparisons show that the proposed methods outperform most algorithms in terms of accuracy, while achieving a much lower computational complexity, resulting in a real-time implementation. Results are discussed in depth at the end of each chapter. This research further resulted in an international journal publication; a second journal paper that has been submitted and is under review at the time of writing this dissertation; nine international conference publications; a national conference publication; a commercial license agreement concerning the research results; two hardware prototypes of a new type of computer display; and a software demonstrator

    Soft computing and non-parametric techniques for effective video surveillance systems

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    Esta tesis propone varios objetivos interconectados para el diseño de un sistema de vídeovigilancia cuyo funcionamiento es pensado para un amplio rango de condiciones. Primeramente se propone una métrica de evaluación del detector y sistema de seguimiento basada en una mínima referencia. Dicha técnica es una respuesta a la demanda de ajuste de forma rápida y fácil del sistema adecuándose a distintos entornos. También se propone una técnica de optimización basada en Estrategias Evolutivas y la combinación de funciones de idoneidad en varios pasos. El objetivo es obtener los parámetros de ajuste del detector y el sistema de seguimiento adecuados para el mejor funcionamiento en una amplia gama de situaciones posibles Finalmente, se propone la construcción de un clasificador basado en técnicas no paramétricas que pudieran modelar la distribución de datos de entrada independientemente de la fuente de generación de dichos datos. Se escogen actividades detectables a corto plazo que siguen un patrón de tiempo que puede ser fácilmente modelado mediante HMMs. La propuesta consiste en una modificación del algoritmo de Baum-Welch con el fin de modelar las probabilidades de emisión del HMM mediante una técnica no paramétrica basada en estimación de densidad con kernels (KDE). _____________________________________This thesis proposes several interconnected objectives for the design of a video-monitoring system whose operation is thought for a wide rank of conditions. Firstly an evaluation technique of the detector and tracking system is proposed and it is based on a minimum reference or ground-truth. This technique is an answer to the demand of fast and easy adjustment of the system adapting itself to different contexts. Also, this thesis proposes a technique of optimization based on Evolutionary Strategies and the combination of fitness functions. The objective is to obtain the parameters of adjustment of the detector and tracking system for the best operation in an ample range of possible situations. Finally, it is proposed the generation of a classifier in which a non-parametric statistic technique models the distribution of data regardless the source generation of such data. Short term detectable activities are chosen that follow a time pattern that can easily be modeled by Hidden Markov Models (HMMs). The proposal consists in a modification of the Baum-Welch algorithm with the purpose of modeling the emission probabilities of the HMM by means of a nonparametric technique based on the density estimation with kernels (KDE)

    An attention model and its application in man-made scene interpretation

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    The ultimate aim of research into computer vision is designing a system which interprets its surrounding environment in a similar way the human can do effortlessly. However, the state of technology is far from achieving such a goal. In this thesis different components of a computer vision system that are designed for the task of interpreting man-made scenes, in particular images of buildings, are described. The flow of information in the proposed system is bottom-up i.e., the image is first segmented into its meaningful components and subsequently the regions are labelled using a contextual classifier. Starting from simple observations concerning the human vision system and the gestalt laws of human perception, like the law of “good (simple) shape” and “perceptual grouping”, a blob detector is developed, that identifies components in a 2D image. These components are convex regions of interest, with interest being defined as significant gradient magnitude content. An eye tracking experiment is conducted, which shows that the regions identified by the blob detector, correlate significantly with the regions which drive the attention of viewers. Having identified these blobs, it is postulated that a blob represents an object, linguistically identified with its own semantic name. In other words, a blob may contain a window a door or a chimney in a building. These regions are used to identify and segment higher order structures in a building, like facade, window array and also environmental regions like sky and ground. Because of inconsistency in the unary features of buildings, a contextual learning algorithm is used to classify the segmented regions. A model which learns spatial and topological relationships between different objects from a set of hand-labelled data, is used. This model utilises this information in a MRF to achieve consistent labellings of new scenes
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