219 research outputs found

    Combining local regularity estimation and total variation optimization for scale-free texture segmentation

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    Texture segmentation constitutes a standard image processing task, crucial to many applications. The present contribution focuses on the particular subset of scale-free textures and its originality resides in the combination of three key ingredients: First, texture characterization relies on the concept of local regularity ; Second, estimation of local regularity is based on new multiscale quantities referred to as wavelet leaders ; Third, segmentation from local regularity faces a fundamental bias variance trade-off: In nature, local regularity estimation shows high variability that impairs the detection of changes, while a posteriori smoothing of regularity estimates precludes from locating correctly changes. Instead, the present contribution proposes several variational problem formulations based on total variation and proximal resolutions that effectively circumvent this trade-off. Estimation and segmentation performance for the proposed procedures are quantified and compared on synthetic as well as on real-world textures

    Modeling spatial and temporal textures

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    Thesis (Ph. D.)--Massachusetts Institute of Technology, Program in Media Arts & Sciences, 1997.Includes bibliographical references (leaves 155-161).by Fang Liu.Ph.D

    The Rank of the Covariance Matrix of an Evanescent Field

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    Evanescent random fields arise as a component of the 2-D Wold decomposition of homogenous random fields. Besides their theoretical importance, evanescent random fields have a number of practical applications, such as in modeling the observed signal in the space time adaptive processing (STAP) of airborne radar data. In this paper we derive an expression for the rank of the low-rank covariance matrix of a finite dimension sample from an evanescent random field. It is shown that the rank of this covariance matrix is completely determined by the evanescent field spectral support parameters, alone. Thus, the problem of estimating the rank lends itself to a solution that avoids the need to estimate the rank from the sample covariance matrix. We show that this result can be immediately applied to considerably simplify the estimation of the rank of the interference covariance matrix in the STAP problem

    Texture Analysis Using Probabilistic Models of the Unimodal and Multimodal Statistics of Adaptive Wavelet Packet Coefficients

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    Although subband histograms of the wavelet coefficients of natural images possess a characteristic leptokurtotic form, this is no longer true for wavelet packet bases adapted to a given texture. Instead, three types of subband statistics are observed: Gaussian, leptokurtotic, and interestingly, in some subbands, multimodal histograms. These subbands are closely linked to the structure of the texture, and guarantee that the most probable image is not flat. Motivated by these observations, we propose a probabilistic model that takes them into account. Adaptive wavelet packet subbands are modelled as Gaussian, generalized Gaussian, or a constrained Gaussian mixture. We use a Bayesian methodology, finding MAP estimates for the adaptive basis, for subband model selection, and for subband model parameters. Results confirm the effectiveness of the proposed approach, and highlight the importance of multimodal subbands for texture discrimination and modelling

    Wavelet-based texture retrieval using generalized Gaussian density and Kullback-Leibler distance

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    We present a statistical view of the texture retrieval problem by combining the two related tasks, namely feature extraction (FE) and similarity measurement (SM), into a joint modeling and classification scheme. We show that using a con- sistent estimator of texture model parameters for the FE step followed by computing the Kullback–Leibler distance (KLD) between estimated models for the SM step is asymptotically optimal in term of retrieval error probability. The statistical scheme leads to a new wavelet-based texture retrieval method that is based on the accurate modeling of the marginal distribution of wavelet coefficients using generalized Gaussian density (GGD) and on the existence a closed form for the KLD between GGDs. The proposed method provides greater accuracy and flexibility in capturing texture information, while its simplified form has a close resemblance with the existing methods which uses energy distribution in the frequency domain to identify textures. Ex- perimental results on a database of 640 texture images indicate that the new method significantly improves retrieval rates, e.g., from 65% to 77%, compared with traditional approaches, while it retains comparable levels of computational complexity

    Cramer-Rao bound on the estimation accuracy of complex-valued homogeneous Gaussian random fields

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    Estimating the orientation of planar surfaces: algorithms and bounds

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    Texture representation using wavelet filterbanks

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    Texture analysis is a fundamental issue in image analysis and computer vision. While considerable research has been carried out in the texture analysis domain, problems relating to texture representation have been addressed only partially and active research is continuing. The vast majority of algorithms for texture analysis make either an explicit or implicit assumption that all images are captured under the same measurement conditions, such as orientation and illumination. These assumptions are often unrealistic in many practical applications;This dissertation addresses the viewpoint-invariance problem in texture classification by introducing a rotated wavelet filterbank. The proposed filterbank, in conjunction with a standard wavelet filterbank, provides better freedom of orientation tuning for texture analysis. This allows one to obtain texture features that are invariant with respect to texture rotation and linear grayscale transformation. In this study, energy estimates of channel outputs that are commonly used as texture features in texture classification are transformed into a set of viewpoint-invariant features. Texture properties that have a physical connection with human perception are taken into account in the transformation of the energy estimates;Experiments using natural texture image sets that have been used for evaluating other successful approaches were conducted in order to facilitate comparison. We observe that the proposed feature set outperformed methods proposed by others in the past. A channel selection method is also proposed to minimize the computational complexity and improve performance in a texture segmentation algorithm. Results demonstrating the validity of the approach are presented using experimental ultrasound tendon images
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