750 research outputs found

    Non-additive Security Games

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    We have investigated the security game under non-additive utility functions

    Public projects, Boolean functions and the borders of Border's theorem

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    Border's theorem gives an intuitive linear characterization of the feasible interim allocation rules of a Bayesian single-item environment, and it has several applications in economic and algorithmic mechanism design. All known generalizations of Border's theorem either restrict attention to relatively simple settings, or resort to approximation. This paper identifies a complexity-theoretic barrier that indicates, assuming standard complexity class separations, that Border's theorem cannot be extended significantly beyond the state-of-the-art. We also identify a surprisingly tight connection between Myerson's optimal auction theory, when applied to public project settings, and some fundamental results in the analysis of Boolean functions.Comment: Accepted to ACM EC 201

    2-Player Nash and Nonsymmetric Bargaining Games: Algorithms and Structural Properties

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    The solution to a Nash or a nonsymmetric bargaining game is obtained by maximizing a concave function over a convex set, i.e., it is the solution to a convex program. We show that each 2-player game whose convex program has linear constraints, admits a rational solution and such a solution can be found in polynomial time using only an LP solver. If in addition, the game is succinct, i.e., the coefficients in its convex program are ``small'', then its solution can be found in strongly polynomial time. We also give a non-succinct linear game whose solution can be found in strongly polynomial time

    Optimality of Treating Interference as Noise: A Combinatorial Perspective

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    For single-antenna Gaussian interference channels, we re-formulate the problem of determining the Generalized Degrees of Freedom (GDoF) region achievable by treating interference as Gaussian noise (TIN) derived in [3] from a combinatorial perspective. We show that the TIN power control problem can be cast into an assignment problem, such that the globally optimal power allocation variables can be obtained by well-known polynomial time algorithms. Furthermore, the expression of the TIN-Achievable GDoF region (TINA region) can be substantially simplified with the aid of maximum weighted matchings. We also provide conditions under which the TINA region is a convex polytope that relax those in [3]. For these new conditions, together with a channel connectivity (i.e., interference topology) condition, we show TIN optimality for a new class of interference networks that is not included, nor includes, the class found in [3]. Building on the above insights, we consider the problem of joint link scheduling and power control in wireless networks, which has been widely studied as a basic physical layer mechanism for device-to-device (D2D) communications. Inspired by the relaxed TIN channel strength condition as well as the assignment-based power allocation, we propose a low-complexity GDoF-based distributed link scheduling and power control mechanism (ITLinQ+) that improves upon the ITLinQ scheme proposed in [4] and further improves over the heuristic approach known as FlashLinQ. It is demonstrated by simulation that ITLinQ+ provides significant average network throughput gains over both ITLinQ and FlashLinQ, and yet still maintains the same level of implementation complexity. More notably, the energy efficiency of the newly proposed ITLinQ+ is substantially larger than that of ITLinQ and FlashLinQ, which is desirable for D2D networks formed by battery-powered devices.Comment: A short version has been presented at IEEE International Symposium on Information Theory (ISIT 2015), Hong Kon
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