1,175 research outputs found
Weighted Logics for Nested Words and Algebraic Formal Power Series
Nested words, a model for recursive programs proposed by Alur and Madhusudan,
have recently gained much interest. In this paper we introduce quantitative
extensions and study nested word series which assign to nested words elements
of a semiring. We show that regular nested word series coincide with series
definable in weighted logics as introduced by Droste and Gastin. For this we
establish a connection between nested words and the free bisemigroup. Applying
our result, we obtain characterizations of algebraic formal power series in
terms of weighted logics. This generalizes results of Lautemann, Schwentick and
Therien on context-free languages
Near-Optimal Scheduling for LTL with Future Discounting
We study the search problem for optimal schedulers for the linear temporal
logic (LTL) with future discounting. The logic, introduced by Almagor, Boker
and Kupferman, is a quantitative variant of LTL in which an event in the far
future has only discounted contribution to a truth value (that is a real number
in the unit interval [0, 1]). The precise problem we study---it naturally
arises e.g. in search for a scheduler that recovers from an internal error
state as soon as possible---is the following: given a Kripke frame, a formula
and a number in [0, 1] called a margin, find a path of the Kripke frame that is
optimal with respect to the formula up to the prescribed margin (a truly
optimal path may not exist). We present an algorithm for the problem; it works
even in the extended setting with propositional quality operators, a setting
where (threshold) model-checking is known to be undecidable
Model Checking One-clock Priced Timed Automata
We consider the model of priced (a.k.a. weighted) timed automata, an
extension of timed automata with cost information on both locations and
transitions, and we study various model-checking problems for that model based
on extensions of classical temporal logics with cost constraints on modalities.
We prove that, under the assumption that the model has only one clock,
model-checking this class of models against the logic WCTL, CTL with
cost-constrained modalities, is PSPACE-complete (while it has been shown
undecidable as soon as the model has three clocks). We also prove that
model-checking WMTL, LTL with cost-constrained modalities, is decidable only if
there is a single clock in the model and a single stopwatch cost variable
(i.e., whose slopes lie in {0,1}).Comment: 28 page
Discounting in LTL
In recent years, there is growing need and interest in formalizing and
reasoning about the quality of software and hardware systems. As opposed to
traditional verification, where one handles the question of whether a system
satisfies, or not, a given specification, reasoning about quality addresses the
question of \emph{how well} the system satisfies the specification. One
direction in this effort is to refine the "eventually" operators of temporal
logic to {\em discounting operators}: the satisfaction value of a specification
is a value in , where the longer it takes to fulfill eventuality
requirements, the smaller the satisfaction value is.
In this paper we introduce an augmentation by discounting of Linear Temporal
Logic (LTL), and study it, as well as its combination with propositional
quality operators. We show that one can augment LTL with an arbitrary set of
discounting functions, while preserving the decidability of the model-checking
problem. Further augmenting the logic with unary propositional quality
operators preserves decidability, whereas adding an average-operator makes some
problems undecidable. We also discuss the complexity of the problem, as well as
various extensions
Quantitative Automata under Probabilistic Semantics
Automata with monitor counters, where the transitions do not depend on
counter values, and nested weighted automata are two expressive
automata-theoretic frameworks for quantitative properties. For a well-studied
and wide class of quantitative functions, we establish that automata with
monitor counters and nested weighted automata are equivalent. We study for the
first time such quantitative automata under probabilistic semantics. We show
that several problems that are undecidable for the classical questions of
emptiness and universality become decidable under the probabilistic semantics.
We present a complete picture of decidability for such automata, and even an
almost-complete picture of computational complexity, for the probabilistic
questions we consider
Optimal Reachability in Divergent Weighted Timed Games
Weighted timed games are played by two players on a timed automaton equipped
with weights: one player wants to minimise the accumulated weight while
reaching a target, while the other has an opposite objective. Used in a
reactive synthesis perspective, this quantitative extension of timed games
allows one to measure the quality of controllers. Weighted timed games are
notoriously difficult and quickly undecidable, even when restricted to
non-negative weights. Decidability results exist for subclasses of one-clock
games, and for a subclass with non-negative weights defined by a semantical
restriction on the weights of cycles. In this work, we introduce the class of
divergent weighted timed games as a generalisation of this semantical
restriction to arbitrary weights. We show how to compute their optimal value,
yielding the first decidable class of weighted timed games with negative
weights and an arbitrary number of clocks. In addition, we prove that
divergence can be decided in polynomial space. Last, we prove that for untimed
games, this restriction yields a class of games for which the value can be
computed in polynomial time
Quantitative Methods for Similarity in Description Logics
Description Logics (DLs) are a family of logic-based knowledge representation languages used to describe the knowledge of an application domain and reason about it in formally well-defined way. They allow users to describe the important notions and classes of the knowledge domain as concepts, which formalize the necessary and sufficient conditions for individual objects to belong to that concept. A variety of different DLs exist, differing in the set of properties one can use to express concepts, the so-called concept constructors, as well as the set of axioms available to describe the relations between concepts or individuals. However, all classical DLs have in common that they can only express exact knowledge, and correspondingly only allow exact inferences. Either we can infer that some individual belongs to a concept, or we can't, there is no in-between. In practice though, knowledge is rarely exact. Many definitions have their exceptions or are vaguely formulated in the first place, and people might not only be interested in exact answers, but also in alternatives that are "close enough".
This thesis is aimed at tackling how to express that something "close enough", and how to integrate this notion into the formalism of Description Logics. To this end, we will use the notion of similarity and dissimilarity measures as a way to quantify how close exactly two concepts are. We will look at how useful measures can be defined in the context of DLs, and how they can be incorporated into the formal framework in order to generalize it. In particular, we will look closer at two applications of thus measures to DLs: Relaxed instance queries will incorporate a similarity measure in order to not just give the exact answer to some query, but all answers that are reasonably similar. Prototypical definitions on the other hand use a measure of dissimilarity or distance between concepts in order to allow the definitions of and reasoning with concepts that capture not just those individuals that satisfy exactly the stated properties, but also those that are "close enough"
Optimal infinite scheduling for multi-priced timed automata
This paper is concerned with the derivation of infinite schedules for timed automata that are in some sense optimal. To cover a wide class of optimality criteria we start out by introducing an extension of the (priced) timed automata model that includes both costs and rewards as separate modelling features. A precise definition is then given of what constitutes optimal infinite behaviours for this class of models. We subsequently show that the derivation of optimal non-terminating schedules for such double-priced timed automata is computable. This is done by a reduction of the problem to the determination of optimal mean-cycles in finite graphs with weighted edges. This reduction is obtained by introducing the so-called corner-point abstraction, a powerful abstraction technique of which we show that it preserves optimal schedules
Quantitative Games under Failures
We study a generalisation of sabotage games, a model of dynamic network games
introduced by van Benthem. The original definition of the game is inherently
finite and therefore does not allow one to model infinite processes. We propose
an extension of the sabotage games in which the first player (Runner) traverses
an arena with dynamic weights determined by the second player (Saboteur). In
our model of quantitative sabotage games, Saboteur is now given a budget that
he can distribute amongst the edges of the graph, whilst Runner attempts to
minimise the quantity of budget witnessed while completing his task. We show
that, on the one hand, for most of the classical cost functions considered in
the literature, the problem of determining if Runner has a strategy to ensure a
cost below some threshold is EXPTIME-complete. On the other hand, if the budget
of Saboteur is fixed a priori, then the problem is in PTIME for most cost
functions. Finally, we show that restricting the dynamics of the game also
leads to better complexity
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