155 research outputs found

    Decisiveness indices are semiindices

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    In this note we prove that any decisiveness index, defined for any voter as the probability of him/her being decisive, is a semiindex when the probability distribution over coalitions is anonymous, and it is a semiindex with binomial coefficients when the probability over coalitions is anonymous and independent.Peer ReviewedPostprint (author's final draft

    Approximations of Lovasz extensions and their induced interaction index

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    The Lovasz extension of a pseudo-Boolean function f:{0,1}nRf : \{0,1\}^n \to R is defined on each simplex of the standard triangulation of [0,1]n[0,1]^n as the unique affine function f^:[0,1]nR\hat f : [0,1]^n \to R that interpolates ff at the n+1n+1 vertices of the simplex. Its degree is that of the unique multilinear polynomial that expresses ff. In this paper we investigate the least squares approximation problem of an arbitrary Lovasz extension f^\hat f by Lovasz extensions of (at most) a specified degree. We derive explicit expressions of these approximations. The corresponding approximation problem for pseudo-Boolean functions was investigated by Hammer and Holzman (1992) and then solved explicitly by Grabisch, Marichal, and Roubens (2000), giving rise to an alternative definition of Banzhaf interaction index. Similarly we introduce a new interaction index from approximations of f^\hat f and we present some of its properties. It turns out that its corresponding power index identifies with the power index introduced by Grabisch and Labreuche (2001).Comment: 19 page

    False-Name Manipulation in Weighted Voting Games is Hard for Probabilistic Polynomial Time

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    False-name manipulation refers to the question of whether a player in a weighted voting game can increase her power by splitting into several players and distributing her weight among these false identities. Analogously to this splitting problem, the beneficial merging problem asks whether a coalition of players can increase their power in a weighted voting game by merging their weights. Aziz et al. [ABEP11] analyze the problem of whether merging or splitting players in weighted voting games is beneficial in terms of the Shapley-Shubik and the normalized Banzhaf index, and so do Rey and Rothe [RR10] for the probabilistic Banzhaf index. All these results provide merely NP-hardness lower bounds for these problems, leaving the question about their exact complexity open. For the Shapley--Shubik and the probabilistic Banzhaf index, we raise these lower bounds to hardness for PP, "probabilistic polynomial time", and provide matching upper bounds for beneficial merging and, whenever the number of false identities is fixed, also for beneficial splitting, thus resolving previous conjectures in the affirmative. It follows from our results that beneficial merging and splitting for these two power indices cannot be solved in NP, unless the polynomial hierarchy collapses, which is considered highly unlikely

    The Complexity of Power-Index Comparison

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    We study the complexity of the following problem: Given two weighted voting games G' and G'' that each contain a player p, in which of these games is p's power index value higher? We study this problem with respect to both the Shapley-Shubik power index [SS54] and the Banzhaf power index [Ban65,DS79]. Our main result is that for both of these power indices the problem is complete for probabilistic polynomial time (i.e., is PP-complete). We apply our results to partially resolve some recently proposed problems regarding the complexity of weighted voting games. We also study the complexity of the raw Shapley-Shubik power index. Deng and Papadimitriou [DP94] showed that the raw Shapley-Shubik power index is #P-metric-complete. We strengthen this by showing that the raw Shapley-Shubik power index is many-one complete for #P. And our strengthening cannot possibly be further improved to parsimonious completeness, since we observe that, in contrast with the raw Banzhaf power index, the raw Shapley-Shubik power index is not #P-parsimonious-complete.Comment: 12 page

    Weighted Banzhaf power and interaction indexes through weighted approximations of games

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    The Banzhaf power index was introduced in cooperative game theory to measure the real power of players in a game. The Banzhaf interaction index was then proposed to measure the interaction degree inside coalitions of players. It was shown that the power and interaction indexes can be obtained as solutions of a standard least squares approximation problem for pseudo-Boolean functions. Considering certain weighted versions of this approximation problem, we define a class of weighted interaction indexes that generalize the Banzhaf interaction index. We show that these indexes define a subclass of the family of probabilistic interaction indexes and study their most important properties. Finally, we give an interpretation of the Banzhaf and Shapley interaction indexes as centers of mass of this subclass of interaction indexes

    Measuring the interactions among variables of functions over the unit hypercube

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    By considering a least squares approximation of a given square integrable function f ⁣:[0,1]nRf\colon[0,1]^n\to\R by a multilinear polynomial of a specified degree, we define an index which measures the overall interaction among variables of ff. This definition extends the concept of Banzhaf interaction index introduced in cooperative game theory. Our approach is partly inspired from multilinear regression analysis, where interactions among the independent variables are taken into consideration. We show that this interaction index has appealing properties which naturally generalize the properties of the Banzhaf interaction index. In particular, we interpret this index as an expected value of the difference quotients of ff or, under certain natural conditions on ff, as an expected value of the derivatives of ff. These interpretations show a strong analogy between the introduced interaction index and the overall importance index defined by Grabisch and Labreuche [7]. Finally, we discuss a few applications of the interaction index

    Manipulating the Quota in Weighted Voting Games

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    Weighted voting games provide a popular model of decision making in multiagent systems. Such games are described by a set of players, a list of players' weights, and a quota; a coalition of the players is said to be winning if the total weight of its members meets or exceeds the quota. The power of a player in such games is traditionally identified with her Shapley--Shubik index or her Banzhaf index, two classical power measures that reflect the player's marginal contributions under different coalition formation scenarios. In this paper, we investigate by how much the central authority can change a player's power, as measured by these indices, by modifying the quota. We provide tight upper and lower bounds on the changes in the individual player's power that can result from a change in quota. We also study how the choice of quota can affect the relative power of the players. From the algorithmic perspective, we provide an efficient algorithm for determining whether there is a value of the quota that makes a given player a {\em dummy}, i.e., reduces his power (as measured by both indices) to 0. On the other hand, we show that checking which of the two values of the quota makes this player more powerful is computationally hard, namely, complete for the complexity class PP, which is believed to be significantly more powerful than NP

    Average Weights and Power in Weighted Voting Games

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    We investigate a class of weighted voting games for which weights are randomly distributed over the standard probability simplex. We provide close-formed formulae for the expectation and density of the distribution of weight of the kk-th largest player under the uniform distribution. We analyze the average voting power of the kk-th largest player and its dependence on the quota, obtaining analytical and numerical results for small values of nn and a general theorem about the functional form of the relation between the average Penrose--Banzhaf power index and the quota for the uniform measure on the simplex. We also analyze the power of a collectivity to act (Coleman efficiency index) of random weighted voting games, obtaining analytical upper bounds therefor.Comment: 12 pages, 7 figure
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