2,851 research outputs found

    Interactive semantic mapping: Experimental evaluation

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    Robots that are launched in the consumer market need to provide more effective human robot interaction, and, in particular, spoken language interfaces. However, in order to support the execution of high level commands as they are specified in natural language, a semantic map is required. Such a map is a representation that enables the robot to ground the commands into the actual places and objects located in the environment. In this paper, we present the experimental evaluation of a system specifically designed to build semantically rich maps, through the interaction with the user. The results of the experiments not only provide the basis for a discussion of the features of the proposed approach, but also highlight the manifold issues that arise in the evaluation of semantic mapping

    A Survey on Human-aware Robot Navigation

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    Intelligent systems are increasingly part of our everyday lives and have been integrated seamlessly to the point where it is difficult to imagine a world without them. Physical manifestations of those systems on the other hand, in the form of embodied agents or robots, have so far been used only for specific applications and are often limited to functional roles (e.g. in the industry, entertainment and military fields). Given the current growth and innovation in the research communities concerned with the topics of robot navigation, human-robot-interaction and human activity recognition, it seems like this might soon change. Robots are increasingly easy to obtain and use and the acceptance of them in general is growing. However, the design of a socially compliant robot that can function as a companion needs to take various areas of research into account. This paper is concerned with the navigation aspect of a socially-compliant robot and provides a survey of existing solutions for the relevant areas of research as well as an outlook on possible future directions.Comment: Robotics and Autonomous Systems, 202

    A Multiagent Approach to Qualitative Navigation in Robotics

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    Navigation in unknown unstructured environments is still a difficult open problem in the field of robotics. In this PhD thesis we present a novel approach for robot navigation based on the combination of landmark-based navigation, fuzzy distances and angles representation and multiagent coordination based on a bidding mechanism. The objective has been to have a robust navigation system with orientation sense for unstructured environments using visual information. To achieve such objective we have focused our efforts on two main threads: navigation and mapping methods, and control architectures for autonomous robots. Regarding the navigation and mapping task, we have extended the work presented by Prescott, so that it can be used with fuzzy information about the locations of landmarks in the environment. Together with this extension, we have also developed methods to compute diverting targets, needed by the robot when it gets blocked. Regarding the control architecture, we have proposed a general architecture that uses a bidding mechanism to coordinate a group of systems that control the robot. This mechanism can be used at different levels of the control architecture. In our case, we have used it to coordinate the three systems of the robot (Navigation, Pilot and Vision systems) and also to coordinate the agents that compose the Navigation system itself. Using this bidding mechanism the action actually being executed by the robot is the most valued one at each point in time, so, given that the agents bid rationally, the dynamics of the biddings would lead the robot to execute the necessary actions in order to reach a given target. The advantage of using such mechanism is that there is no need to create a hierarchy, such in the subsumption architecture, but it is dynamically changing depending on the specific situation of the robot and the characteristics of the environment. We have obtained successful results, both on simulation and on real experimentation, showing that the mapping system is capable of building a map of an unknown environment and use this information to move the robot from a starting point to a given target. The experimentation also showed that the bidding mechanism we designed for controlling the robot produces the overall behavior of executing the proper action at each moment in order to reach the target

    Computational intelligence approaches to robotics, automation, and control [Volume guest editors]

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    A Systematic Literature Review of Path-Planning Strategies for Robot Navigation in Unknown Environment

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    The Many industries, including ports, space, surveillance, military, medicine and agriculture have benefited greatly from mobile robot technology.  An autonomous mobile robot navigates in situations that are both static and dynamic. As a result, robotics experts have proposed a range of strategies. Perception, localization, path planning, and motion control are all required for mobile robot navigation. However, Path planning is a critical component of a quick and secure navigation. Over the previous few decades, many path-planning algorithms have been developed. Despite the fact that the majority of mobile robot applications take place in static environments, there is a scarcity of algorithms capable of guiding robots in dynamic contexts. This review compares qualitatively mobile robot path-planning systems capable of navigating robots in static and dynamic situations. Artificial potential fields, fuzzy logic, genetic algorithms, neural networks, particle swarm optimization, artificial bee colonies, bacterial foraging optimization, and ant-colony are all discussed in the paper. Each method's application domain, navigation technique and validation context are discussed and commonly utilized cutting-edge methods are analyzed. This research will help researchers choose appropriate path-planning approaches for various applications including robotic cranes at the sea ports as well as discover gaps for optimization

    Cooperative Avoidance Control-based Interval Fuzzy Kohonen Networks Algorithm in Simple Swarm Robots

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    A novel technique to control swarm robot’s movement is presented and analyzed in this paper. It allows a group of robots to move as a unique entity performing the following function such as obstacle avoidance at group level. The control strategy enhances the mobile robot’s performance whereby their forthcoming decisions are impacted by its previous experiences during the navigation apart from the current range inputs. Interval Fuzzy-Kohonen Network (IFKN) algorithm is utilized in this strategy. By employing a small number of rules, the IFKN algorithms can be adapted to swarms reactive control. The control strategy provides much faster response compare to Fuzzy Kohonen Network (FKN) algorithm to expected events. The effectiveness of the proposed technique is also demonstrated in a series of practical test on our experimental by using five low cost robots with limited sensor abilities and low computational effort on each single robot in the swarm. The results show that swarm robots based on proposed technique have the ability to perform cooperative behavior, produces minimum collision and capable to navigate around square shapes obstacles
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