1,058 research outputs found
Universal Resource Lifecycle Management
This paper presents a model and a tool that allows Web users to define, execute, and manage lifecycles for any artifact available on the Web. In the paper we show the need for lifecycle management of Web artifacts, and we show in particular why it is important that non-programmers are also able to do this. We then discuss why current models do not allow this, and we present a model and a system implementation that achieves lifecycle management for any URI-identifiable and accessible object. The most challenging parts of the work lie in the definition of a simple but universal model and system (and in particular in allowing universality and simplicity to coexist) and in the ability to hide from the lifecycle modeler the complexity intrinsic in having to access and manage a variety of resources, which differ in nature, in the operations that are allowed on them, and in the protocols and data formats required to access them
ImageJ2: ImageJ for the next generation of scientific image data
ImageJ is an image analysis program extensively used in the biological
sciences and beyond. Due to its ease of use, recordable macro language, and
extensible plug-in architecture, ImageJ enjoys contributions from
non-programmers, amateur programmers, and professional developers alike.
Enabling such a diversity of contributors has resulted in a large community
that spans the biological and physical sciences. However, a rapidly growing
user base, diverging plugin suites, and technical limitations have revealed a
clear need for a concerted software engineering effort to support emerging
imaging paradigms, to ensure the software's ability to handle the requirements
of modern science. Due to these new and emerging challenges in scientific
imaging, ImageJ is at a critical development crossroads.
We present ImageJ2, a total redesign of ImageJ offering a host of new
functionality. It separates concerns, fully decoupling the data model from the
user interface. It emphasizes integration with external applications to
maximize interoperability. Its robust new plugin framework allows everything
from image formats, to scripting languages, to visualization to be extended by
the community. The redesigned data model supports arbitrarily large,
N-dimensional datasets, which are increasingly common in modern image
acquisition. Despite the scope of these changes, backwards compatibility is
maintained such that this new functionality can be seamlessly integrated with
the classic ImageJ interface, allowing users and developers to migrate to these
new methods at their own pace. ImageJ2 provides a framework engineered for
flexibility, intended to support these requirements as well as accommodate
future needs
Using a Dynamic Domain-Specific Modeling Language for the Model-Driven Development of Cross-Platform Mobile Applications
There has been a gradual but steady convergence of dynamic programming languages with modeling languages. One area that can benefit from this convergence is modeldriven development (MDD) especially in the domain of mobile application development. By using a dynamic language to construct a domain-specific modeling language (DSML), it is possible to create models that are executable, exhibit flexible type checking, and provide a smaller cognitive gap between business users, modelers and developers than more traditional model-driven approaches.
Dynamic languages have found strong adoption by practitioners of Agile development processes. These processes often rely on developers to rapidly produce working code that meets business needs and to do so in an iterative and incremental way. Such methodologies tend to eschew “throwaway” artifacts and models as being wasteful except as a communication vehicle to produce executable code. These approaches are not readily supported with traditional heavyweight approaches to model-driven development such as the Object Management Group’s Model-Driven Architecture approach.
This research asks whether it is possible for a domain-specific modeling language written in a dynamic programming language to define a cross-platform model that can produce native code and do so in a way that developer productivity and code quality are at least as effective as hand-written code produced using native tools.
Using a prototype modeling tool, AXIOM (Agile eXecutable and Incremental Objectoriented Modeling), we examine this question through small- and mid-scale experiments and find that the AXIOM approach improved developer productivity by almost 400%, albeit only after some up-front investment. We also find that the generated code can be of equal if not better quality than the equivalent hand-written code. Finally, we find that there are significant challenges in the synthesis of a DSML that can be used to model applications across platforms as diverse as today’s mobile operating systems, which point to intriguing avenues of subsequent research
A mobile tour guide app for sustainable tourism
Portugal has had a flourishing tourism sector for the past few years. In fact, Portugal’s tourism
boom has made the industry one of the biggest contributors to the national economy and the
largest employer. In the year 2019, Portugal had a total of 27 million tourists, surpassing once
again the record established in the previous year. However, tourism also brings a series of
unintended negative side effects, such as overcrowding. The Santa Maria Maior historic district
in Lisbon is being particularly affected by this problem.
The work undertaken in this dissertation is part of the Sustainable Tourism Crowding project,
that aims to mitigate the overcrowding phenomenon in this district, by fostering a balanced
distribution of visitors while promoting the visitation of sustainable points of interest. This
dissertation focuses on developing a mobile app prototype targeted at tourists, through which
these sustainable walking tour recommendations can be delivered.
To validate the functional requirements of the prototype, more specifically the trip creation
process, a series of unit tests, integration tests, and manual tests were developed. To evaluate
the usability of the prototype, a user-centered approach was adopted during the design stage,
in which two usability techniques were conducted with members of ISCTE’s research center
ISTAR and partners from the Junta de Freguesia de Santa Maria Maior, that guided and validated
the decisions made.
The achieved prototype contains mechanisms for measuring tourists’ adherence to the
recommended tours using the Dynamic Time Warping algorithm, which raises new research
opportunities on tourists’ behaviour.O desenvolvimento próspero do setor turístico em Portugal nos últimos anos fez da indústria
um dos maiores contribuintes para a economia nacional e o maior empregador do país. No ano
de 2019, Portugal recebeu um total de 27 milhões de turistas, ultrapassando uma vez mais uma
vez o recorde estabelecido no ano anterior. No entanto, o turismo traz também uma série de
efeitos secundários negativos não intencionais, tais como overcrowding. A freguesia histórica de
Santa Maria Maior em Lisboa está a ser particularmente afetada por este problema.
O trabalho desenvolvido nesta dissertação faz parte do projeto de pesquisa Sustainable
Tourism Crowding, que visa mitigar o fenómeno de overcrowding nesta freguesia, promovendo
uma distribuição equilibrada dos visitantes e incentivando a visita de pontos de interesse
sustentáveis. Esta dissertação foca-se no desenvolvimento de uma aplicação móvel protótipo
destinada a turistas, através do qual recebem recomendações de visitas sustentáveis.
Para validar os requisitos funcionais do protótipo, mais especificamente o processo de
criação de visitas, foram desenvolvidos testes unitários, testes de integração, e testes manuais.
Para avaliar a usabilidade do protótipo, foi adotada uma abordagem centrada no utilizador
durante a fase de conceção, em que foram utilizadas duas técnicas de usabilidade em parceria
com o ISTAR (centro de investigação do ISCTE) e com a Junta de Freguesia de Santa Maria
Maior, cujos resultados guiaram e validaram as decisões tomadas.
O protótipo desenvolvido contém mecanismos para medir a aderência dos turistas às recomendações
sugeridas através do algoritmo Dynamic Time Warping, proporcionando novas
oportunidades de pesquisa nesta área
A Model-Driven Approach for Mobile Business Intelligence
The concept of Mobile Business Intelligence is nowadays gaining prominence in business markets. With the emergence and evolution of mobile technologies such as smartphones and tablets, the users gain the opportunity to analyze the corporate information, anywhere and anytime, based on charts, tables and dashboards. However, there is also the question of how to provide the freedom to the user to build its own analytical components.
This work will address the problem of developing a hybrid mobile solution towards
the Business Intelligence domain, offering monitoring services and simultaneously addressing the problem of user empowerment, with easy configuration and semi-automatic generation of analytical widgets. To provide such capacity to the user, the proposed solution is based on the design of a Domain Specific Modeling Language, aligned with the Model-Driven Development approach and inspired by the Product Lines principles.
The last part of this work is dedicated to evaluate the language usability based on
an empirical test, executed by a set of subjects with different backgrounds of specialization.
In this sense, we define two groups: end users and domain experts. The goal is
to determine the extent to which the prototype can be used to empower the end users.
As support for the analysis we have extracted a set of measures, alongside with the final appreciation from the domain experts group, composed by people currently working on Business Intelligence
From mockups to user interface models: An extensible model driven approach
Sketching web applications with mockup tools is a common practice that improves the process of elicitation and validation of requirements in web applications. However, mockups are used as a "quick and dirty" way of gathering requirements, thus discarded before development. As a consequence, concepts captured in them are usually lost in the manual transformation between mockups and the final user interface. In this paper we present a model-driven approach that overcomes this problem by importing mockups and then transforming them into a technology-dependent model. Development then begins from the imported version of the mockups.Publicado en Lecture Notes in Computer Science book series (LNCS, vol. 6385).Facultad de Informátic
From mockups to user interface models: An extensible model driven approach
Sketching web applications with mockup tools is a common practice that improves the process of elicitation and validation of requirements in web applications. However, mockups are used as a "quick and dirty" way of gathering requirements, thus discarded before development. As a consequence, concepts captured in them are usually lost in the manual transformation between mockups and the final user interface. In this paper we present a model-driven approach that overcomes this problem by importing mockups and then transforming them into a technology-dependent model. Development then begins from the imported version of the mockups.Publicado en Lecture Notes in Computer Science book series (LNCS, vol. 6385).Facultad de Informátic
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