2,489 research outputs found

    Optimized mobile thin clients through a MPEG-4 BiFS semantic remote display framework

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    According to the thin client computing principle, the user interface is physically separated from the application logic. In practice only a viewer component is executed on the client device, rendering the display updates received from the distant application server and capturing the user interaction. Existing remote display frameworks are not optimized to encode the complex scenes of modern applications, which are composed of objects with very diverse graphical characteristics. In order to tackle this challenge, we propose to transfer to the client, in addition to the binary encoded objects, semantic information about the characteristics of each object. Through this semantic knowledge, the client is enabled to react autonomously on user input and does not have to wait for the display update from the server. Resulting in a reduction of the interaction latency and a mitigation of the bursty remote display traffic pattern, the presented framework is of particular interest in a wireless context, where the bandwidth is limited and expensive. In this paper, we describe a generic architecture of a semantic remote display framework. Furthermore, we have developed a prototype using the MPEG-4 Binary Format for Scenes to convey the semantic information to the client. We experimentally compare the bandwidth consumption of MPEG-4 BiFS with existing, non-semantic, remote display frameworks. In a text editing scenario, we realize an average reduction of 23% of the data peaks that are observed in remote display protocol traffic

    Semantic multimedia remote display for mobile thin clients

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    Current remote display technologies for mobile thin clients convert practically all types of graphical content into sequences of images rendered by the client. Consequently, important information concerning the content semantics is lost. The present paper goes beyond this bottleneck by developing a semantic multimedia remote display. The principle consists of representing the graphical content as a real-time interactive multimedia scene graph. The underlying architecture features novel components for scene-graph creation and management, as well as for user interactivity handling. The experimental setup considers the Linux X windows system and BiFS/LASeR multimedia scene technologies on the server and client sides, respectively. The implemented solution was benchmarked against currently deployed solutions (VNC and Microsoft-RDP), by considering text editing and WWW browsing applications. The quantitative assessments demonstrate: (1) visual quality expressed by seven objective metrics, e.g., PSNR values between 30 and 42 dB or SSIM values larger than 0.9999; (2) downlink bandwidth gain factors ranging from 2 to 60; (3) real-time user event management expressed by network round-trip time reduction by factors of 4-6 and by uplink bandwidth gain factors from 3 to 10; (4) feasible CPU activity, larger than in the RDP case but reduced by a factor of 1.5 with respect to the VNC-HEXTILE

    Customized television: Standards compliant advanced digital television

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    This correspondence describes a European Union supported collaborative project called CustomTV based on the premise that future TV sets will provide all sorts of multimedia information and interactivity, as well as manage all such services according to each user’s or group of user’s preferences/profiles. We have demonstrated the potential of recent standards (MPEG-4 and MPEG-7) to implement such a scenario by building the following services: an advanced EPG, Weather Forecasting, and Stock Exchange/Flight Information

    A morphological approach for segmentation and tracking of human faces

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    A new technique for segmenting and tracking human faces in video sequences is presented. The technique relies on morphological tools such as using connected operators to extract the connected component that more likely belongs to a face, and partition projection to track this component through the sequence. A binary partition tree (BPT) is used to implement the connected operator. The BPT is constructed based on the chrominance criteria and its nodes are analyzed so that the selected node maximizes an estimation of the likelihood of being part of a face. The tracking is performed using a partition projection approach. Images are divided into face and non-face parts, which are tracked through the sequence. The technique has been successfully assessed using several test sequences from the MPEG-4 (raw format) and the MPEG-7 databases (MPEG-1 format).Peer ReviewedPostprint (published version

    MPEG-4 tools and applications: an overview

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    In this paper we present an overview of the software tools currently available for the creation and display of MPEG-4 content. We first describe tools for encoding raw video into MPEG-4 compliant bitstreams. We then describe how this content may be used to create a complete MPEG-4 scene containing both graphical and interactive elements in addition to the more usual video and audio elements. Clearly, MPEG-4 content cannot be viewed without appropriate decoders and players and these are addressed in the third section of this paper. Finally, we demonstrate how these tools may be combined together to create MPEG-4 applications by presenting the details of two sample applications we have developed
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