9,722 research outputs found

    Scheduling independent tasks on multi-cores with GPU accelerators

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    International audienceMore and more computers use hybrid architectures combining multi-core processors and hardware accelerators like GPUs (Graphics Process-ing Units). We present in this paper a new method for scheduling efficiently parallel applications with m CPUs and k GPUs, where each task of the appli-cation can be processed either on a core (CPU) or on a GPU. The objective is to minimize the maximum completion time (makespan). The corresponding scheduling problem is NP-hard, we propose an efficient approximation algo-rithm which achieves an approximation ratio of 4 3 + 1 3k . We first detail and analyze the method, based on a dual approximation scheme, that uses dynamic programming to balance evenly the load between the heterogeneous resources. Then, we present a faster approximation algorithm for a special case of the previous problem, where all the tasks are accelerated when affected to GPU, with a performance guarantee of 3 2 for any number of GPUs. We run some simulations based on realistic benchmarks and compare the solutions obtained by a relaxed version of the generic method to the one provided by a classical scheduling algorithm (HEFT). Finally, we present an implementation of the 4/3-approximation and its relaxed version on a classical linear algebra kernel into the scheduler of the xKaapi runtime system

    On Designing Multicore-aware Simulators for Biological Systems

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    The stochastic simulation of biological systems is an increasingly popular technique in bioinformatics. It often is an enlightening technique, which may however result in being computational expensive. We discuss the main opportunities to speed it up on multi-core platforms, which pose new challenges for parallelisation techniques. These opportunities are developed in two general families of solutions involving both the single simulation and a bulk of independent simulations (either replicas of derived from parameter sweep). Proposed solutions are tested on the parallelisation of the CWC simulator (Calculus of Wrapped Compartments) that is carried out according to proposed solutions by way of the FastFlow programming framework making possible fast development and efficient execution on multi-cores.Comment: 19 pages + cover pag

    A Framework for Approximate Optimization of BoT Application Deployment in Hybrid Cloud Environment

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    We adopt a systematic approach to investigate the efficiency of near-optimal deployment of large-scale CPU-intensive Bag-of-Task applications running on cloud resources with the non-proportional cost to performance ratios. Our analytical solutions perform in both known and unknown running time of the given application. It tries to optimize users' utility by choosing the most desirable tradeoff between the make-span and the total incurred expense. We propose a schema to provide a near-optimal deployment of BoT application regarding users' preferences. Our approach is to provide user with a set of Pareto-optimal solutions, and then she may select one of the possible scheduling points based on her internal utility function. Our framework can cope with uncertainty in the tasks' execution time using two methods, too. First, an estimation method based on a Monte Carlo sampling called AA algorithm is presented. It uses the minimum possible number of sampling to predict the average task running time. Second, assuming that we have access to some code analyzer, code profiling or estimation tools, a hybrid method to evaluate the accuracy of each estimation tool in certain interval times for improving resource allocation decision has been presented. We propose approximate deployment strategies that run on hybrid cloud. In essence, proposed strategies first determine either an estimated or an exact optimal schema based on the information provided from users' side and environmental parameters. Then, we exploit dynamic methods to assign tasks to resources to reach an optimal schema as close as possible by using two methods. A fast yet simple method based on First Fit Decreasing algorithm, and a more complex approach based on the approximation solution of the transformed problem into a subset sum problem. Extensive experiment results conducted on a hybrid cloud platform confirm that our framework can deliver a near optimal solution respecting user's utility function

    Pipelining the Fast Multipole Method over a Runtime System

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    Fast Multipole Methods (FMM) are a fundamental operation for the simulation of many physical problems. The high performance design of such methods usually requires to carefully tune the algorithm for both the targeted physics and the hardware. In this paper, we propose a new approach that achieves high performance across architectures. Our method consists of expressing the FMM algorithm as a task flow and employing a state-of-the-art runtime system, StarPU, in order to process the tasks on the different processing units. We carefully design the task flow, the mathematical operators, their Central Processing Unit (CPU) and Graphics Processing Unit (GPU) implementations, as well as scheduling schemes. We compute potentials and forces of 200 million particles in 48.7 seconds on a homogeneous 160 cores SGI Altix UV 100 and of 38 million particles in 13.34 seconds on a heterogeneous 12 cores Intel Nehalem processor enhanced with 3 Nvidia M2090 Fermi GPUs.Comment: No. RR-7981 (2012

    Scheduling Independent Moldable Tasks on Multi-Cores with GPUs

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    The number of parallel systems using accelerators is growing up.The technology is now mature enough to allow sustainedpetaflop/s. However, reaching this performance scale requiresefficient scheduling algorithms to manage the heterogeneouscomputing resources.We present a new approach for scheduling independent tasks onmultiple CPUs and multiple GPUs. The tasks are assumed to beparallelizable on CPUs using the moldable model: the final numberof cores allotted to a task can be decided and set by thescheduler. More precisely, we design an algorithm aiming atminimizing the makespan---the maximum completion time of alltasks---for this scheduling problem. The proposed algorithmcombines a dual approximation scheme with a fast integer linearprogram (ILP). It determines both the partitioning of the tasks,ie whether a task should be mapped to CPUs or a GPU, and thenumber of CPUs allotted to a moldable task if mapped to the CPUs.A worst case analysis shows that the algorithm has anapproximation ratio of 32+ϵ\frac{3}{2} + \epsilon. However, sincethe complexity of the ILP-based algorithm could benon-polynomial, we also present a proved polynomial-timealgorithm with an approximation ratio of 2+ϵ2+\epsilon.We complement the theoretical analysis of our two novelalgorithms with an experimental study. In these experiments, wecompare our algorithms to a modified version of the classical\heft algorithm, adapted to handle moldable tasks. Theexperimental results show that our algorithm with the32+ϵ\frac{3}{2} + \epsilon approximation ratio producessignificantly shorter schedules than the modified \heft for mostof the instances. In addition, the experiments provide evidencethat this ILP-based algorithm is also practically able to solvelarger problem instances in a reasonable amount of time
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