7 research outputs found

    Low Randomness Rumor Spreading via Hashing

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    International audienceWe consider the classical rumor spreading problem, where a piece of information must be disseminated from a single node to all n nodes of a given network. We devise two simple push-based protocols, in which nodes choose the neighbor they send the information to in each round using pairwise independent hash functions, or a pseudo-random generator, respectively. For several well-studied topologies our algorithms use exponentially fewer random bits than previous protocols. For example, in complete graphs, expanders, and random graphs only a polylogarithmic number of random bits are needed in total to spread the rumor in O(log n) rounds with high probability. Previous explicit algorithms require Omega(n) random bits to achieve the same round complexity. For complete graphs, the amount of randomness used by our hashing-based algorithm is within an O(log n)-factor of the theoretical minimum determined by [Giakkoupis and Woelfel, 2011]

    Rumor Spreading with No Dependence on Conductance

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    National Science Foundation (U.S.) (CCF-0843915

    Gossip vs. Markov Chains, and Randomness-Efficient Rumor Spreading

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    We study gossip algorithms for the rumor spreading problem which asks one node to deliver a rumor to all nodes in an unknown network. We present the first protocol for any expander graph GG with nn nodes such that, the protocol informs every node in O(logn)O(\log n) rounds with high probability, and uses O~(logn)\tilde{O}(\log n) random bits in total. The runtime of our protocol is tight, and the randomness requirement of O~(logn)\tilde{O}(\log n) random bits almost matches the lower bound of Ω(logn)\Omega(\log n) random bits for dense graphs. We further show that, for many graph families, polylogarithmic number of random bits in total suffice to spread the rumor in O(polylogn)O(\mathrm{poly}\log n) rounds. These results together give us an almost complete understanding of the randomness requirement of this fundamental gossip process. Our analysis relies on unexpectedly tight connections among gossip processes, Markov chains, and branching programs. First, we establish a connection between rumor spreading processes and Markov chains, which is used to approximate the rumor spreading time by the mixing time of Markov chains. Second, we show a reduction from rumor spreading processes to branching programs, and this reduction provides a general framework to derandomize gossip processes. In addition to designing rumor spreading protocols, these novel techniques may have applications in studying parallel and multiple random walks, and randomness complexity of distributed algorithms.Comment: 41 pages, 1 figure. arXiv admin note: substantial text overlap with arXiv:1304.135

    Gossip vs. Markov Chains, and Randomness-Efficient Rumor Spreading

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    We study gossip algorithms for the rumor spreading problem which asks one node to deliver a rumor to all nodes in an unknown network, and every node is only allowed to call one neighbor in each round. In this work we introduce two fundamentally new techniques in studying the rumor spreading problem: First, we establish a new connection between the rumor spreading process in an arbitrary graph and certain Markov chains. While most previous work analyzed the rumor spreading time in general graphs by studying the rate of the number of (un-)informed nodes after every round, we show that the mixing time of a certain Markov chain suffices to bound the rumor spreading time in an arbitrary graph. Second, we construct a reduction from rumor spreading processes to branching programs. This reduction gives us a general framework to derandomize the rumor spreading and other gossip processes. In particular, we show that, for any n-vertex expander graph, there is a protocol which informs every node in O(log n) rounds with high probability, and uses O (log n · log log n) random bits in total. The runtime of our protocol is tight, and the randomness requirement of O (log n· log log n) random bits almost matches the lower bound of Ω(log n) random bits. We further show that, for many graph families (defined with respect to the expansion and the degree), O (poly log n) random bits in total suffice for fast rumor spreading. These results give us an almost complete understanding of the role of randomness in the rumor spreading process, which was extensively studied over the past years

    Probabilistic methods for distributed information dissemination

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    Thesis (Ph. D.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2013.Cataloged from PDF version of thesis.Includes bibliographical references (p. 457-484).The ever-increasing growth of modern networks comes with a paradigm shift in network operation. Networks can no longer be abstracted as deterministic, centrally controlled systems with static topologies but need to be understood as highly distributed, dynamic systems with inherent unreliabilities. This makes many communication, coordination and computation tasks challenging and in many scenarios communication becomes a crucial bottleneck. In this thesis, we develop new algorithms and techniques to address these challenges. In particular we concentrate on broadcast and information dissemination tasks and introduce novel ideas on how randomization can lead to powerful, simple and practical communication primitives suitable for these modern networks. In this endeavor we combine and further develop tools from different disciplines trying to simultaneously addresses the distributed, information theoretic and algorithmic aspects of network communication. The two main probabilistic techniques developed to disseminate information in a network are gossip and random linear network coding. Gossip is an alternative to classical flooding approaches: Instead of nodes repeatedly forwarding information to all their neighbors, gossiping nodes forward information only to a small number of (random) neighbors. We show that, when done right, gossip disperses information almost as quickly as flooding, albeit with a drastically reduced communication overhead. Random linear network coding (RLNC) applies when a large amount of information or many messages are to be disseminated. Instead of routing messages through intermediate nodes, that is, following a classical store-and-forward approach, RLNC mixes messages together by forwarding random linear combinations of messages. The simplicity and topology-obliviousness of this approach makes RLNC particularly interesting for the distributed settings considered in this thesis. Unfortunately the performance of RLNC was not well understood even for the simplest such settings. We introduce a simple yet powerful analysis technique that allows us to prove optimal performance guarantees for all settings considered in the literature and many more that were not analyzable so far. Specifically, we give many new results for RLNC gossip algorithms, RLNC algorithms for dynamic networks, and RLNC with correlated data. We also provide a novel highly efficient distributed implementation of RLNC that achieves these performance guarantees while buffering only a minimal amount of information at intermediate nodes. We then apply our techniques to improve communication primitives in multi-hop radio networks. While radio networks inherently support broadcast communications, e.g., from one node to all surrounding nodes, interference of simultaneous transmissions makes multihop broadcast communication an interesting challenge. We show that, again, randomization holds the key for obtaining simple, efficient and distributed information dissemination protocols. In particular, using random back-off strategies to coordinate access to the shared medium leads to optimal gossip-like communications and applying RLNC achieves the first throughput-optimal multi-message communication primitives. Lastly we apply our probabilistic approach for analyzing simple, distributed propagation protocols in a broader context by studying algorithms for the Lovász Local Lemma. These algorithms find solutions to certain local constraint satisfaction problems by randomly fixing and propagating violations locally. Our two main results show that, firstly, there are also efficient deterministic propagation strategies achieving the same and, secondly, using the random fixing strategy has the advantage of producing not just an arbitrary solution but an approximately uniformly random one. Both results lead to simple, constructions for a many locally consistent structures of interest that were not known to be efficiently constructable before.by Bernhard Haeupler.Ph.D
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