33,916 research outputs found

    Low delay complexity constrained encoding

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    Real-time complexity constrained encoding

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    Complex software appliances can be deployed on hardware with limited available computational resources. This computational boundary puts an additional constraint on software applications. This can be an issue for real-time applications with a fixed time constraint such as low delay video encoding. In the context of High Efficiency Video Coding (HEVC), a limited number of publications have focused on controlling the complexity of an HEVC video encoder. In this paper, a technique is proposed to control complexity by deciding between 2Nx2N merge mode and full encoding, at different Coding Unit (CU) depths. The technique is demonstrated in two encoders. The results demonstrate fast convergence to a given complexity threshold, and a limited loss in rate-distortion performance (on average 2.84% Bjontegaard delta rate for 40% complexity reduction)

    Random Linear Fountain Code with Improved Decoding Success Probability

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    In this paper we study the problem of increasing the decoding success probability of random linear fountain code over GF(2) for small packet lengths used in delay-intolerant applications such as multimedia streaming. Such code over GF(2) are attractive as they have lower decoding complexity than codes over larger field size, but suffer from high transmission redundancy. In our proposed coding scheme we construct a codeword which is not a linear combination of any codewords previously transmitted to mitigate such transmission redundancy. We then note the observation that the probability of receiving a linearly dependent codeword is highest when the receiver has received k-1 linearly independent codewords. We propose using the BlockACK frame so that the codeword received after k-1 linearly independent codeword is always linearly independent, this reduces the expected redundancy by a factor of three.Comment: This paper appears in: Communications (APCC), 2016 22nd Asia-Pacific Conference o

    Control of Multiple Remote Servers for Quality-Fair Delivery of Multimedia Contents

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    This paper proposes a control scheme for the quality-fair delivery of several encoded video streams to mobile users sharing a common wireless resource. Video quality fairness, as well as similar delivery delays are targeted among streams. The proposed controller is implemented within some aggregator located near the bottleneck of the network. The transmission rate among streams is adapted based on the quality of the already encoded and buffered packets in the aggregator. Encoding rate targets are evaluated by the aggregator and fed back to each remote video server (fully centralized solution), or directly evaluated by each server in a distributed way (partially distributed solution). Each encoding rate target is adjusted for each stream independently based on the corresponding buffer level or buffering delay in the aggregator. Communication delays between the servers and the aggregator are taken into account. The transmission and encoding rate control problems are studied with a control-theoretic perspective. The system is described with a multi-input multi-output model. Proportional Integral (PI) controllers are used to adjust the video quality and control the aggregator buffer levels. The system equilibrium and stability properties are studied. This provides guidelines for choosing the parameters of the PI controllers. Experimental results show the convergence of the proposed control system and demonstrate the improvement in video quality fairness compared to a classical transmission rate fair streaming solution and to a utility max-min fair approach

    Reduced-Dimension Linear Transform Coding of Correlated Signals in Networks

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    A model, called the linear transform network (LTN), is proposed to analyze the compression and estimation of correlated signals transmitted over directed acyclic graphs (DAGs). An LTN is a DAG network with multiple source and receiver nodes. Source nodes transmit subspace projections of random correlated signals by applying reduced-dimension linear transforms. The subspace projections are linearly processed by multiple relays and routed to intended receivers. Each receiver applies a linear estimator to approximate a subset of the sources with minimum mean squared error (MSE) distortion. The model is extended to include noisy networks with power constraints on transmitters. A key task is to compute all local compression matrices and linear estimators in the network to minimize end-to-end distortion. The non-convex problem is solved iteratively within an optimization framework using constrained quadratic programs (QPs). The proposed algorithm recovers as special cases the regular and distributed Karhunen-Loeve transforms (KLTs). Cut-set lower bounds on the distortion region of multi-source, multi-receiver networks are given for linear coding based on convex relaxations. Cut-set lower bounds are also given for any coding strategy based on information theory. The distortion region and compression-estimation tradeoffs are illustrated for different communication demands (e.g. multiple unicast), and graph structures.Comment: 33 pages, 7 figures, To appear in IEEE Transactions on Signal Processin

    Robust streaming in delay tolerant networks

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    Delay Tolerant Networks (DTN) do not provide any end to end connectivity guarantee. Thus, transporting data over such networks is a tough challenge as most of Internet applications assume a form of persistent end to end connection. While research in DTN has mainly addressed the problem of routing in various mobility contexts with the aim to improve bundle delay delivery and data delivery ratio, little attention has been paid to applications. This paper investigates the support of streaming-like applications over DTN. We identify how DTN characteristics impact on the overall performances of these applications and present Tetrys, a transport layer mechanism, which enables robust streaming over DTN. Tetrys is based on an on the fly coding mechanism able to ensure full reliability without retransmission and fast in-order bundle delivery in comparison to classical erasure coding schemes. We evaluate our Tetrys prototype on real DTN connectivity traces captured from the Rollerblading tour in Paris. Simulations show that on average, Tetrys clearly outperforms all other reliability schemes in terms of bundles delivery service
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