27 research outputs found

    Mobile price comparison application using localisation techniques

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    In this paper we are proposing an Android mobile application. The main idea behind this system is to make use of localisation techniques together with information extraction techniques in order to develop a localised mobile price comparison application. This system extracts information from the web given a particular location and a source and provides price-comparison information to the end user on the mobile device. This paper briefly shows the background, methodology and evaluation of this decision support system for shoppers.peer-reviewe

    Developing Mobile Application for the E-commerce for the UUM Students Community

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    Additionally, internet commerce continues to grow rapidly, with growing customers. The new integrations nowadays, obtained for customer to browse their certain information via Web and WAP services. This study has been suggest the using of WAP technology to help UUM students for browsing their enquire about the different items, otherwise, the reason of this services can simply presents the easily way and flexibility to access the information at any time in any location. This research introduces a WAP application that provides the UUM students with the service of the other information that most of the students need it in order to reduce the time and the effort for them. By using this technology, students can easily get necessary information about the item information, name, description, and prices. Moreover, the system supports students to add new item to the system. Mobile E-commerce guide system for UUM students has been tested to and evaluated to identify the system usability

    Optimization of LRT Route for Mobile Web Application Engine

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    Integrated Light Rail Transit (LRT) System in the capital of Malaysia connects some key districts to historical places, interesting places, business areas and shopping malls are concentrated. The train services are running independently but have interchanges to integrate from one different LRT lines. This may leads the traveler facing difficulty when they are choosing incorrect destination station especially on different LRT lines which contribute to time consuming and high costing. In previous research we already implement the mobile web application architecture where the destination-oriented routes need to be dynamically generated by determining the nearest station according to the specific places. In this paper, we proposed the used of Dijkstra’s Algorithms to provide more effective and intelligent shortest path system to provide the solution for traveler to reach the desired destination

    Architecture of Mobile Web Application for Generating Dynamic Route Map

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    Integrated Light Rail Transit (LRT) System in the capital of Malaysia connects some key districts where historical places, interesting places, business areas and shopping malls are concentrated. The train services are running independently but have points where they have interchanges. This may leads the traveler facing difficulty when they are choosing incorrect destination station especially on different LRT lines which contribute to time consuming and high costing. Thus, we present an architecture in developing mobile application that runs on a Personal Digital Assistant (PDA) to provide the solution for traveler to reach the desired destination. It is use to dynamically generate dynamic route map by determining the nearest station according to the specific places. The architecture, web components and its implementation are proposed and discussed in this paper

    Algorithm for selection of contents in a location-based system

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    This article presents a geo-referenced and personalized radio system for mobile terminals that works over wireless broadband networks. The architecture of the system allows the combination of thematic contents that are chosen by the user and contents with local information that depends in the first instance on GPS coordinates, velocity and direction of travel of the user and in the second instance on the preferences of the user, who can configure its terminal according to its interests. The requesting, downloading and playing of local information is managed by a predictive algorithm that takes into account not only the position of the terminal or the preferences of the user but also other features as the area where the information must be played and the loading time.Ministerio de EducaciĂłn y Ciencia TIN 2004-07246-C03-0

    Mobile edutainment in the city

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    Touring around a City can sometimes be frustrating rather than an enjoyable experience. The scope of the Virtual Mobile City Guide (VMCG) is to create a mobile application which aims to provide the user with tools normally used by tourists while travelling and provides them with factual information about the city. The VMCG is a mash up of different APIs implemented in the Android platform which together with an information infrastructure provides the user with information about different attractions and guidance around the city in question. While providing the user with the traditional map view by making use of the Google maps API, the VMCG also employs the Wikitude® API to provide the user with an innovative approach to navigating through cities. This view uses augmented reality to indicate the location of attractions and displays information in the same augmented reality. The VMCG also has a built in recommendation engine which suggests attractions to the user depending on the attractions which the user is visiting during the tour and tailor information in order to cater for a learning experience while the users travel around the city in question.peer-reviewe

    A framework to support the tourist’s information-needs based on a ubiquitous approach

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    Nowadays, tourists are increasingly thirsty for information on anything that surrounds him. With the Information Communication Technologies (ICT) evolution that supports the ubiquity, it is necessary to rethink the available models of information and services to tourists. With the evolution of mobile devices, with wireless access, together with the decreasing of the network traffic costs and with the increasing number of access points of wireless access, becomes more common and attractive. Therefore, in this paper we present an analysis of the state of the art of the support applications for tourists for mobile environments, setting them according to the development technologies. In addition, it is also presented a suitable framework to support the tourist’s needs based on a ubiquitous approach

    Sensing Landscape History with an Interactive Location Based Service

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    This paper introduces the STEAD approach for interpreting data acquired by a “human sensor”, who uses an informal interactive location-based service (iLBS) to sense cultural-historic facts and anecdotes of, and in the landscape. This user-generated data is collected outdoors and in situ. The approach consists of four related facets (who, what, where, when). Three of the four facets are discussed and illustrated by user generated data collected during a Dutch survey in 2008. These data represent the personal cultural-historic knowledge and anecdotes of 150 people using a customized iLBS for experiencing the cultural history of a landscape. The “who” facet shows three dominant mentality groups (cosmopolitans, modern materialists and post modern hedonists) that generated user content. The “what” facet focuses on three subject types of pictures and four picture framing classes. Pictures of the place type showed to be dominant and foreground framing class was slightly favourite. The “where” facet is explored via density, distribution, and distance of the pictures made. The illustrations of the facets indirectly show the role of the “human sensor” with respect to the domain of interest. The STEAD approach needs further development of the when-facet and of the relations between the four facets. Finally the results of the approach may support data archives of iLBS applications
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