21 research outputs found

    Live Demonstration: neuromorphic robotics, from audio to locomotion through spiking CPG on SpiNNaker.

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    This live demonstration presents an audio-guided neuromorphic robot: from a Neuromorphic Auditory Sensor (NAS) to locomotion using Spiking Central Pattern Generators (sCPGs). Several gaits are generated by sCPGs implemented on a SpiNNaker board. The output of these sCPGs is sent in a real-time manner to an Field Programmable Gate Array (FPGA) board using an AER-to-SpiNN interface. The control of the hexapod robot joints is performed by the FPGA board. The robot behavior can be changed in real-time by means of the NAS. The audio information is sent to the SpiNNaker board which classifies it using a Spiking Neural Network (SNN). Thus, the input sound will activate a specific gait pattern which will eventually modify the behavior of the robot.Ministerio de Economía y Competitividad TEC2016-77785-

    Neuromorphic audio processing through real-time embedded spiking neural networks.

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    In this work novel speech recognition and audio processing systems based on a spiking artificial cochlea and neural networks are proposed and implemented. First, the biological behavior of the animal’s auditory system is analyzed and studied, along with the classical mechanisms of audio signal processing for sound classification, including Deep Learning techniques. Based on these studies, novel audio processing and automatic audio signal recognition systems are proposed, using a bio-inspired auditory sensor as input. A desktop software tool called NAVIS (Neuromorphic Auditory VIsualizer) for post-processing the information obtained from spiking cochleae was implemented, allowing to analyze these data for further research. Next, using a 4-chip SpiNNaker hardware platform and Spiking Neural Networks, a system is proposed for classifying different time-independent audio signals, making use of a Neuromorphic Auditory Sensor and frequency studies obtained with NAVIS. To prove the robustness and analyze the limitations of the system, the input audios were disturbed, simulating extreme noisy environments. Deep Learning mechanisms, particularly Convolutional Neural Networks, are trained and used to differentiate between healthy persons and pathological patients by detecting murmurs from heart recordings after integrating the spike information from the signals using a neuromorphic auditory sensor. Finally, a similar approach is used to train Spiking Convolutional Neural Networks for speech recognition tasks. A novel SCNN architecture for timedependent signals classification is proposed, using a buffered layer that adapts the information from a real-time input domain to a static domain. The system was deployed on a 48-chip SpiNNaker platform. Finally, the performance and efficiency of these systems were evaluated, obtaining conclusions and proposing improvements for future works.Premio Extraordinario de Doctorado U

    ED-Scorbot: A Robotic test-bed Framework for FPGA-based Neuromorphic systems

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    Neuromorphic engineering is a growing and promising discipline nowadays. Neuro-inspiration and brain understanding applied to solve engineering problems is boosting new architectures, solutions and products today. The biological brain and neural systems process information at relatively low speeds through small components, called neurons, and it is impressive how they connect each other to construct complex architectures to solve in a quasi-instantaneous way visual and audio processing tasks, object detection and tracking, target approximation, grasping…, etc., with very low power. Neuromorphs are beginning to be very promising for a new era in the development of new sensors, processors, robots and software systems that mimic these biological systems. The event-driven Scorbot (EDScorbot) is a robotic arm plus a set of FPGA / microcontroller’s boards and a library of FPGA logic joined in a completely event-based framework (spike-based) from the sensors to the actuators. It is located in Seville (University of Seville) and can be used remotely. Spike-based commands, through neuro-inspired motor controllers, can be sent to the robot after visual processing object detection and tracking for grasping or manipulation, after complex visual and audio-visual sensory fusion, or after performing a learning task. Thanks to the cascade FPGA architecture through the Address-Event-Representation (AER) bus, supported by specialized boards, resources for algorithms implementation are not limited.Ministerio de Economía y Competitividad TEC2012-37868-C04-02Junta de Andalucía P12-TIC-130

    Neuromorphic auditory computing: towards a digital, event-based implementation of the hearing sense for robotics

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    In this work, it is intended to advance on the development of the neuromorphic audio processing systems in robots through the implementation of an open-source neuromorphic cochlea, event-based models of primary auditory nuclei, and their potential use for real-time robotics applications. First, the main gaps when working with neuromorphic cochleae were identified. Among them, the accessibility and usability of such sensors can be considered as a critical aspect. Silicon cochleae could not be as flexible as desired for some applications. However, FPGA-based sensors can be considered as an alternative for fast prototyping and proof-of-concept applications. Therefore, a software tool was implemented for generating open-source, user-configurable Neuromorphic Auditory Sensor models that can be deployed in any FPGA, removing the aforementioned barriers for the neuromorphic research community. Next, the biological principles of the animals' auditory system were studied with the aim of continuing the development of the Neuromorphic Auditory Sensor. More specifically, the principles of binaural hearing were deeply studied for implementing event-based models to perform real-time sound source localization tasks. Two different approaches were followed to extract inter-aural time differences from event-based auditory signals. On the one hand, a digital, event-based design of the Jeffress model was implemented. On the other hand, a novel digital implementation of the Time Difference Encoder model was designed and implemented on FPGA. Finally, three different robotic platforms were used for evaluating the performance of the proposed real-time neuromorphic audio processing architectures. An audio-guided central pattern generator was used to control a hexapod robot in real-time using spiking neural networks on SpiNNaker. Then, a sensory integration application was implemented combining sound source localization and obstacle avoidance for autonomous robots navigation. Lastly, the Neuromorphic Auditory Sensor was integrated within the iCub robotic platform, being the first time that an event-based cochlea is used in a humanoid robot. Then, the conclusions obtained are presented and new features and improvements are proposed for future works.En este trabajo se pretende avanzar en el desarrollo de los sistemas de procesamiento de audio neuromórficos en robots a través de la implementación de una cóclea neuromórfica de código abierto, modelos basados en eventos de los núcleos auditivos primarios, y su potencial uso para aplicaciones de robótica en tiempo real. En primer lugar, se identificaron los principales problemas a la hora de trabajar con cócleas neuromórficas. Entre ellos, la accesibilidad y usabilidad de dichos sensores puede considerarse un aspecto crítico. Los circuitos integrados analógicos que implementan modelos cocleares pueden no pueden ser tan flexibles como se desea para algunas aplicaciones específicas. Sin embargo, los sensores basados en FPGA pueden considerarse una alternativa para el desarrollo rápido y flexible de prototipos y aplicaciones de prueba de concepto. Por lo tanto, en este trabajo se implementó una herramienta de software para generar modelos de sensores auditivos neuromórficos de código abierto y configurables por el usuario, que pueden desplegarse en cualquier FPGA, eliminando las barreras mencionadas para la comunidad de investigación neuromórfica. A continuación, se estudiaron los principios biológicos del sistema auditivo de los animales con el objetivo de continuar con el desarrollo del Sensor Auditivo Neuromórfico (NAS). Más concretamente, se estudiaron en profundidad los principios de la audición binaural con el fin de implementar modelos basados en eventos para realizar tareas de localización de fuentes sonoras en tiempo real. Se siguieron dos enfoques diferentes para extraer las diferencias temporales interaurales de las señales auditivas basadas en eventos. Por un lado, se implementó un diseño digital basado en eventos del modelo Jeffress. Por otro lado, se diseñó una novedosa implementación digital del modelo de codificador de diferencias temporales y se implementó en FPGA. Por último, se utilizaron tres plataformas robóticas diferentes para evaluar el rendimiento de las arquitecturas de procesamiento de audio neuromórfico en tiempo real propuestas. Se utilizó un generador central de patrones guiado por audio para controlar un robot hexápodo en tiempo real utilizando redes neuronales pulsantes en SpiNNaker. A continuación, se implementó una aplicación de integración sensorial que combina la localización de fuentes de sonido y la evitación de obstáculos para la navegación de robots autónomos. Por último, se integró el Sensor Auditivo Neuromórfico dentro de la plataforma robótica iCub, siendo la primera vez que se utiliza una cóclea basada en eventos en un robot humanoide. Por último, en este trabajo se presentan las conclusiones obtenidas y se proponen nuevas funcionalidades y mejoras para futuros trabajos

    2022 roadmap on neuromorphic computing and engineering

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    Modern computation based on von Neumann architecture is now a mature cutting-edge science. In the von Neumann architecture, processing and memory units are implemented as separate blocks interchanging data intensively and continuously. This data transfer is responsible for a large part of the power consumption. The next generation computer technology is expected to solve problems at the exascale with 1018^{18} calculations each second. Even though these future computers will be incredibly powerful, if they are based on von Neumann type architectures, they will consume between 20 and 30 megawatts of power and will not have intrinsic physically built-in capabilities to learn or deal with complex data as our brain does. These needs can be addressed by neuromorphic computing systems which are inspired by the biological concepts of the human brain. This new generation of computers has the potential to be used for the storage and processing of large amounts of digital information with much lower power consumption than conventional processors. Among their potential future applications, an important niche is moving the control from data centers to edge devices. The aim of this roadmap is to present a snapshot of the present state of neuromorphic technology and provide an opinion on the challenges and opportunities that the future holds in the major areas of neuromorphic technology, namely materials, devices, neuromorphic circuits, neuromorphic algorithms, applications, and ethics. The roadmap is a collection of perspectives where leading researchers in the neuromorphic community provide their own view about the current state and the future challenges for each research area. We hope that this roadmap will be a useful resource by providing a concise yet comprehensive introduction to readers outside this field, for those who are just entering the field, as well as providing future perspectives for those who are well established in the neuromorphic computing community

    Semiconductor Memory Devices for Hardware-Driven Neuromorphic Systems

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    This book aims to convey the most recent progress in hardware-driven neuromorphic systems based on semiconductor memory technologies. Machine learning systems and various types of artificial neural networks to realize the learning process have mainly focused on software technologies. Tremendous advances have been made, particularly in the area of data inference and recognition, in which humans have great superiority compared to conventional computers. In order to more effectively mimic our way of thinking in a further hardware sense, more synapse-like components in terms of integration density, completeness in realizing biological synaptic behaviors, and most importantly, energy-efficient operation capability, should be prepared. For higher resemblance with the biological nervous system, future developments ought to take power consumption into account and foster revolutions at the device level, which can be realized by memory technologies. This book consists of seven articles in which most recent research findings on neuromorphic systems are reported in the highlights of various memory devices and architectures. Synaptic devices and their behaviors, many-core neuromorphic platforms in close relation with memory, novel materials enabling the low-power synaptic operations based on memory devices are studied, along with evaluations and applications. Some of them can be practically realized due to high Si processing and structure compatibility with contemporary semiconductor memory technologies in production, which provides perspectives of neuromorphic chips for mass production

    SpiNNaker - A Spiking Neural Network Architecture

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    20 years in conception and 15 in construction, the SpiNNaker project has delivered the world’s largest neuromorphic computing platform incorporating over a million ARM mobile phone processors and capable of modelling spiking neural networks of the scale of a mouse brain in biological real time. This machine, hosted at the University of Manchester in the UK, is freely available under the auspices of the EU Flagship Human Brain Project. This book tells the story of the origins of the machine, its development and its deployment, and the immense software development effort that has gone into making it openly available and accessible to researchers and students the world over. It also presents exemplar applications from ‘Talk’, a SpiNNaker-controlled robotic exhibit at the Manchester Art Gallery as part of ‘The Imitation Game’, a set of works commissioned in 2016 in honour of Alan Turing, through to a way to solve hard computing problems using stochastic neural networks. The book concludes with a look to the future, and the SpiNNaker-2 machine which is yet to come
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