45,385 research outputs found

    Hannes Zebedin: Living in Glass Houses

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    Catalogue essay for Hannes Zebedin exhibition at Secession, Vienna. The essay explores Zebedin's work in relationship to civic life and third sector economies

    Can Computers Create Art?

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    This essay discusses whether computers, using Artificial Intelligence (AI), could create art. First, the history of technologies that automated aspects of art is surveyed, including photography and animation. In each case, there were initial fears and denial of the technology, followed by a blossoming of new creative and professional opportunities for artists. The current hype and reality of Artificial Intelligence (AI) tools for art making is then discussed, together with predictions about how AI tools will be used. It is then speculated about whether it could ever happen that AI systems could be credited with authorship of artwork. It is theorized that art is something created by social agents, and so computers cannot be credited with authorship of art in our current understanding. A few ways that this could change are also hypothesized.Comment: to appear in Arts, special issue on Machine as Artist (21st Century

    Shifting perspectives: holography and the emergence of technical communities

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    Holography, the technology of three-dimensional imaging, has repeatedly been reconceptualised by new communities. Conceived in 1947 as a means of improving electron microscopy, holography was revitalized in the early 1960s by engineer-scientists at classified laboratories. The invention promoted the transformation of a would-be discipline (optical engineering) and spawned limited artist-scientist collaborations. However, a separate artisanal community promoted a distinct countercultural form of holography via a revolutionary technology: the sandbox optical table. Their tools, sponsorship, products, literature and engagement with wider culture differentiated the communities, which instituted a limited ‘technological trade’. The subject strikingly illustrates the co-evolution of new technology along with highly dissimilar user groups, neither of which fostered the secure establishment of a profession or discipline. The case generalises the concept of 'research-technologists' and 'peripheral science', and extends the ideas of Langdon Winner by demonstrating how the political dimensions of a technology can be important but evanescent in the growth of technical communities

    Conflicts, integration, hybridization of subcultures: An ecological approach to the case of queercore

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    This paper investigates the case study of queercore, providing a socio-historical analysis of its subcultural production, in the terms of what Michel Foucault has called archaeology of knowledge (1969). In particular, we will focus on: the self-definition of the movement; the conflicts between the two merged worlds of punk and queer culture; the \u201cinternal-subcultural\u201d conflicts between both queercore and punk, and between queercore and gay\lesbian music culture; the political aspects of differentiation. In the conclusion, we will offer an innovative theoretical proposal about the interpretation of subcultures in ecological and semiotic terms, combining the contribution of the American sociologist Andrew Abbot and of the Russian semiologist Jurij Michajlovi\u10d Lotma

    Kresge Foundation 2010-2011 Annual Report

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    Contains an introduction to Kresge's strategy; board chair's letter; president's letter; foundation timeline; program information; grant summary, including geographic distribution; grants lists; financial summary; and lists of board members and staff

    Oorwonde, at the junction of sound art and performance

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    ARTiVIS Arts, real-time video and interactivity for sustainability

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    Dissertação para obtenção do Grau de Doutor em Media DigitaisPortuguese Foundation for Science and Technology (SFRH/BD/42555/2007
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