15 research outputs found

    Calculating Sparse and Dense Correspondences for Near-Isometric Shapes

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    Comparing and analysing digital models are basic techniques of geometric shape processing. These techniques have a variety of applications, such as extracting the domain knowledge contained in the growing number of digital models to simplify shape modelling. Another example application is the analysis of real-world objects, which itself has a variety of applications, such as medical examinations, medical and agricultural research, and infrastructure maintenance. As methods to digitalize physical objects mature, any advances in the analysis of digital shapes lead to progress in the analysis of real-world objects. Global shape properties, like volume and surface area, are simple to compare but contain only very limited information. Much more information is contained in local shape differences, such as where and how a plant grew. Sadly the computation of local shape differences is hard as it requires knowledge of corresponding point pairs, i.e. points on both shapes that correspond to each other. The following article thesis (cumulative dissertation) discusses several recent publications for the computation of corresponding points: - Geodesic distances between points, i.e. distances along the surface, are fundamental for several shape processing tasks as well as several shape matching techniques. Chapter 3 introduces and analyses fast and accurate bounds on geodesic distances. - When building a shape space on a set of shapes, misaligned correspondences lead to points moving along the surfaces and finally to a larger shape space. Chapter 4 shows that this also works the other way around, that is good correspondences are obtain by optimizing them to generate a compact shape space. - Representing correspondences with a “functional map” has a variety of advantages. Chapter 5 shows that representing the correspondence map as an alignment of Green’s functions of the Laplace operator has similar advantages, but is much less dependent on the number of eigenvectors used for the computations. - Quadratic assignment problems were recently shown to reliably yield sparse correspondences. Chapter 6 compares state-of-the-art convex relaxations of graphics and vision with methods from discrete optimization on typical quadratic assignment problems emerging in shape matching

    Advanced Discrete-Time Control Methods for Industrial Applications

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    This thesis focuses on developing advanced control methods for two industrial systems in discrete-time aiming to enhance their performance in delivering the control objectives as well as considering the practical aspects. The first part addresses wind power dispatch into the electricity network using a battery energy storage system (BESS). To manage the amount of energy sold to the electricity market, a novel control scheme is developed based on discrete-time model predictive control (MPC) to ensure the optimal operation of the BESS in the presence of practical constraints. The control scheme follows a decision policy to sell more energy at peak demand times and store it at off-peaks in compliance with the Australian National Electricity Market rules. The performance of the control system is assessed under different scenarios using actual wind farm and electricity price data in simulation environment. The second part considers the control of overhead crane systems for automatic operation. To achieve high-speed load transportation with high-precision and minimum load swings, a new modeling approach is developed based on independent joint control strategy which considers actuators as the main plant. The nonlinearities of overhead crane dynamics are treated as disturbances acting on each actuator. The resulting model enables us to estimate the unknown parameters of the system including coulomb friction constants. A novel load swing control is also designed based on passivity-based control to suppress load swings. Two discrete-time controllers are then developed based on MPC and state feedback control to track reference trajectories along with a feedforward control to compensate for disturbances using computed torque control and a novel disturbance observer. The practical results on an experimental overhead crane setup demonstrate the high performance of the designed control systems.Comment: PhD Thesis, 230 page

    Applications

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    Model Order Reduction

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    An increasing complexity of models used to predict real-world systems leads to the need for algorithms to replace complex models with far simpler ones, while preserving the accuracy of the predictions. This three-volume handbook covers methods as well as applications. This third volume focuses on applications in engineering, biomedical engineering, computational physics and computer science

    Algorithmes quantiques pour la cryptanalyse et cryptographie symétrique post-quantique

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    Modern cryptography relies on the notion of computational security. The level of security given by a cryptosystem is expressed as an amount of computational resources required to break it. The goal of cryptanalysis is to find attacks, that is, algorithms with lower complexities than the conjectural bounds.With the advent of quantum computing devices, these levels of security have to be updated to take a whole new notion of algorithms into account. At the same time, cryptography is becoming widely used in small devices (smart cards, sensors), with new cost constraints.In this thesis, we study the security of secret-key cryptosystems against quantum adversaries.We first build new quantum algorithms for k-list (k-XOR or k-SUM) problems, by composing exhaustive search procedures. Next, we present dedicated cryptanalysis results, starting with a new quantum cryptanalysis tool, the offline Simon's algorithm. We describe new attacks against the lightweight algorithms Spook and Gimli and we perform the first quantum security analysis of the standard cipher AES.Finally, we specify Saturnin, a family of lightweight cryptosystems oriented towards post-quantum security. Thanks to a very similar structure, its security relies largely on the analysis of AES.La cryptographie moderne est fondée sur la notion de sécurité computationnelle. Les niveaux de sécurité attendus des cryptosystèmes sont exprimés en nombre d'opérations ; une attaque est un algorithme d'une complexité inférieure à la borne attendue. Mais ces niveaux de sécurité doivent aujourd'hui prendre en compte une nouvelle notion d'algorithme : le paradigme du calcul quantique. Dans le même temps,la délégation grandissante du chiffrement à des puces RFID, objets connectés ou matériels embarqués pose de nouvelles contraintes de coût.Dans cette thèse, nous étudions la sécurité des cryptosystèmes à clé secrète face à un adversaire quantique.Nous introduisons tout d'abord de nouveaux algorithmes quantiques pour les problèmes génériques de k-listes (k-XOR ou k-SUM), construits en composant des procédures de recherche exhaustive.Nous présentons ensuite des résultats de cryptanalyse dédiée, en commençant par un nouvel outil de cryptanalyse quantique, l'algorithme de Simon hors-ligne. Nous décrivons de nouvelles attaques contre les algorithmes Spook et Gimli et nous effectuons la première étude de sécurité quantique du chiffrement AES. Dans un troisième temps, nous spécifions Saturnin, une famille de cryptosystèmes à bas coût orientés vers la sécurité post-quantique. La structure de Saturnin est proche de celle de l'AES et sa sécurité en tire largement parti

    Process Simulation of Technical Precipitation Processes - The Influence of Mixing

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    This work develops and shows up methods to tackle multi-scale challenges in particle formation during precipitation crystallization. Firstly, molecular, micro- and meso-scale interactions in confined impinging jet mixers are investigated and simulatively predicted. Secondly, to build up on developed methods, macroscale as present for instance in stirred tank reactors is added to the considerations

    Implicit muscle models for interactive character skinning

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    En animation de personnages 3D, la déformation de surface, ou skinning, est une étape cruciale. Son rôle est de déformer la représentation surfacique d'un personnage pour permettre son rendu dans une succession de poses spécifiées par un animateur. La plausibilité et la qualité visuelle du résultat dépendent directement de la méthode de skinning choisie. Sa rapidité d'exécution et sa simplicité d'utilisation sont également à prendre en compte pour rendre possible son usage interactif lors des sessions de production des artistes 3D. Les différentes méthodes de skinning actuelles se divisent en trois catégories. Les méthodes géométriques sont rapides et simples d'utilisation, mais leur résultats manquent de plausibilité. Les approches s'appuyant sur des exemples produisent des résultats réalistes, elles nécessitent en revanche une base de données d'exemples volumineuse, et le contrôle de leur résultat est fastidieux. Enfin, les algorithmes de simulation physique sont capables de modéliser les phénomènes dynamiques les plus complexes au prix d'un temps de calcul souvent prohibitif pour une utilisation interactive. Les travaux décrits dans cette thèse s'appuient sur Implicit Skinning, une méthode géométrique corrective utilisant une représentation implicite des surfaces, qui permet de résoudre de nombreux problèmes rencontrés avec les méthodes géométriques classiques, tout en gardant des performances permettant son usage interactif. La contribution principale de ces travaux est un modèle d'animation qui prend en compte les effets des muscles des personnages et de leur interactions avec d'autres éléments anatomiques, tout en bénéficiant des avantages apportés par Implicit Skinning. Les muscles sont représentés par une surface d'extrusion le long d'axes centraux. Les axes des muscles sont contrôlés par une méthode de simulation physique simplifiée. Cette représentation permet de modéliser les collisions des muscles entre eux et avec les os, d'introduire des effets dynamiques tels que rebonds et secousses, tout en garantissant la conservation du volume, afin de représenter le comportement réel des muscles. Ce modèle produit des déformations plus plausibles et dynamiques que les méthodes géométriques de l'état de l'art, tout en conservant des performances suffisantes pour permettre son usage dans une session d'édition interactive. Elle offre de plus aux infographistes un contrôle intuitif sur la forme des muscles pour que les déformations obtenues se conforment à leur vision artistique.Surface deformation, or skinning is a crucial step in 3D character animation. Its role is to deform the surface representation of a character to be rendered in the succession of poses specified by an animator. The quality and plausiblity of the displayed results directly depends on the properties of the skinning method. However, speed and simplicity are also important criteria to enable their use in interactive editing sessions. Current skinning methods can be divided in three categories. Geometric methods are fast and simple to use, but their results lack plausibility. Example-based approaches produce realistic results, yet they require a large database of examples while remaining tedious to edit. Finally, physical simulations can model the most complex dynamical phenomena, but at a very high computational cost, making their interactive use impractical. The work presented in this thesis are based on, Implicit Skinning, is a corrective geometric approach using implicit surfaces to solve many issues of standard geometric skinning methods, while remaining fast enough for interactive use. The main contribution of this work is an animation model that adds anatomical plausibility to a character by representing muscle deformations and their interactions with other anatomical features, while benefiting from the advantages of Implicit Skinning. Muscles are represented by an extrusion surface along a central axis. These axes are driven by a simplified physics simulation method, introducing dynamic effects, such as jiggling. The muscle model guarantees volume conservation, a property of real-life muscles. This model adds plausibility and dynamics lacking in state-of-the-art geometric methods at a moderate computational cost, which enables its interactive use. In addition, it offers intuitive shape control to animators, enabling them to match the results with their artistic vision

    Optimal control and approximations

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