9,850 research outputs found
On the design of fast and efficient wavelet image coders with reduced memory usage
Image compression is of great importance in multimedia systems and
applications because it drastically reduces bandwidth requirements for
transmission and memory requirements for storage. Although earlier
standards for image compression were based on the Discrete Cosine
Transform (DCT), a recently developed mathematical technique, called
Discrete Wavelet Transform (DWT), has been found to be more efficient
for image coding.
Despite improvements in compression efficiency, wavelet image coders
significantly increase memory usage and complexity when compared with
DCT-based coders. A major reason for the high memory requirements is
that the usual algorithm to compute the wavelet transform requires the
entire image to be in memory. Although some proposals reduce the memory
usage, they present problems that hinder their implementation. In
addition, some wavelet image coders, like SPIHT (which has become a
benchmark for wavelet coding), always need to hold the entire image in
memory.
Regarding the complexity of the coders, SPIHT can be considered quite
complex because it performs bit-plane coding with multiple image scans.
The wavelet-based JPEG 2000 standard is still more complex because it
improves coding efficiency through time-consuming methods, such as an
iterative optimization algorithm based on the Lagrange multiplier
method, and high-order context modeling.
In this thesis, we aim to reduce memory usage and complexity in
wavelet-based image coding, while preserving compression efficiency. To
this end, a run-length encoder and a tree-based wavelet encoder are
proposed. In addition, a new algorithm to efficiently compute the
wavelet transform is presented. This algorithm achieves low memory
consumption using line-by-line processing, and it employs recursion to
automatically place the order in which the wavelet transform is
computed, solving some synchronization problems that have not been
tackled by previous proposals. The proposed encodeOliver Gil, JS. (2006). On the design of fast and efficient wavelet image coders with reduced memory usage [Tesis doctoral no publicada]. Universitat Politècnica de València. https://doi.org/10.4995/Thesis/10251/1826Palanci
Application of Bandelet Transform in Image and Video Compression
The need for large-scale storage and transmission of data is growing exponentially With the widespread use of computers so that efficient ways of storing data have become important. With the advancement of technology, the world has found itself amid a vast amount of information. An efficient method has to be generated to deal with such amount of information. Data compression is a technique which minimizes the size of a file keeping the quality same as previous. So more amount of data can be stored in memory space with the help of data compression. There are various image compression standards such as JPEG, which uses discrete cosine transform technique and JPEG 2000 which uses discrete wavelet transform technique. The discrete cosine transform gives excellent compaction for highly correlated information. The computational complexity is very less as it has better information packing ability. However, it produces blocking artifacts, graininess, and blurring in the output which is overcome by the discrete wavelet transform. The image size is reduced by discarding values less than a prespecified quantity without losing much information. But it also has some limitations when the complexity of the image increases. Wavelets are optimal for point singularity however for line singularities and curve singularities these are not optimal. They do not consider the image geometry which is a vital source of redundancy. Here we analyze a new type of bases known as bandelets which can be constructed from the wavelet basis which takes an important source of regularity that is the geometrical redundancy.The image is decomposed along the direction of geometry. It is better as compared to other methods because the geometry is described by a flow vector rather than edges. it indicates the direction in which the intensity of image shows a smooth variation. It gives better compression measure compared to wavelet bases. A fast subband coding is used for the image decomposition in a bandelet basis. It has been extended for video compression. The bandelet transform based image and video compression method compared with the corresponding wavelet scheme. Different performance measure parameters such as peak signal to noise ratio, compression ratio (PSNR), bits per pixel (bpp) and entropy are evaluated for both Image and video compression
A VLSI architecture of JPEG2000 encoder
Copyright @ 2004 IEEEThis paper proposes a VLSI architecture of JPEG2000 encoder, which functionally consists of two parts: discrete wavelet transform (DWT) and embedded block coding with optimized truncation (EBCOT). For DWT, a spatial combinative lifting algorithm (SCLA)-based scheme with both 5/3 reversible and 9/7 irreversible filters is adopted to reduce 50% and 42% multiplication computations, respectively, compared with the conventional lifting-based implementation (LBI). For EBCOT, a dynamic memory control (DMC) strategy of Tier-1 encoding is adopted to reduce 60% scale of the on-chip wavelet coefficient storage and a subband parallel-processing method is employed to speed up the EBCOT context formation (CF) process; an architecture of Tier-2 encoding is presented to reduce the scale of on-chip bitstream buffering from full-tile size down to three-code-block size and considerably eliminate the iterations of the rate-distortion (RD) truncation.This work was supported in part by the China National High Technologies Research Program (863) under Grant 2002AA1Z142
Map online system using internet-based image catalogue
Digital maps carry along its geodata information such as coordinate that is important in one particular topographic and thematic map. These geodatas are meaningful especially in military field. Since the maps carry along this information, its makes the size of the images is too big. The bigger size, the bigger storage is required to allocate the image file. It also can cause longer loading time. These conditions make it did not suitable to be applied in image catalogue approach via internet environment. With compression techniques, the image size can be reduced and the quality of the image is still guaranteed without much changes. This report is paying attention to one of the image compression technique using wavelet technology. Wavelet technology is much batter than any other image compression technique nowadays. As a result, the compressed images applied to a system called Map Online that used Internet-based Image Catalogue approach. This system allowed user to buy map online. User also can download the maps that had been bought besides using the searching the map. Map searching is based on several meaningful keywords. As a result, this system is expected to be used by Jabatan Ukur dan Pemetaan Malaysia (JUPEM) in order to make the organization vision is implemented
Scalable wavelet-based coding of irregular meshes with interactive region-of-interest support
This paper proposes a novel functionality in wavelet-based irregular mesh coding, which is interactive region-of-interest (ROI) support. The proposed approach enables the user to define the arbitrary ROIs at the decoder side and to prioritize and decode these regions at arbitrarily high-granularity levels. In this context, a novel adaptive wavelet transform for irregular meshes is proposed, which enables: 1) varying the resolution across the surface at arbitrarily fine-granularity levels and 2) dynamic tiling, which adapts the tile sizes to the local sampling densities at each resolution level. The proposed tiling approach enables a rate-distortion-optimal distribution of rate across spatial regions. When limiting the highest resolution ROI to the visible regions, the fine granularity of the proposed adaptive wavelet transform reduces the required amount of graphics memory by up to 50%. Furthermore, the required graphics memory for an arbitrary small ROI becomes negligible compared to rendering without ROI support, independent of any tiling decisions. Random access is provided by a novel dynamic tiling approach, which proves to be particularly beneficial for large models of over 10(6) similar to 10(7) vertices. The experiments show that the dynamic tiling introduces a limited lossless rate penalty compared to an equivalent codec without ROI support. Additionally, rate savings up to 85% are observed while decoding ROIs of tens of thousands of vertices
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Design of wireless swallowable capsule with minimum power consumption and high resolution images
Medical technology has undergone major breakthroughs in recent years, especially in the area of the examination tools for diagnostic purposes. The traditional examination method for the diagnosis of gastrointestinal diseases is gastroscopy with the use of an endoscope. Wireless camera pill has created a new perspective for engineers and physicians. After years of great innovation, commercial swallowable pills have been produced and applied in clinical practice. These pills can cover the examination of the gastrointestinal system and provide to the physicians not only a lot more useful data that is not available from the traditional methods, but also elimination of the use of the painful endoscopy procedure. In this paper, a new design of the wireless swallowable pills has been proposed. It takes advantage of the benefits of every sub-system, like camera lenses, image compressor and RF sub-system. In this way our system can provide enough and accurate data to the physicians
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