11,181 research outputs found
Smart matching
One of the most annoying aspects in the formalization of mathematics is the
need of transforming notions to match a given, existing result. This kind of
transformations, often based on a conspicuous background knowledge in the given
scientific domain (mostly expressed in the form of equalities or isomorphisms),
are usually implicit in the mathematical discourse, and it would be highly
desirable to obtain a similar behavior in interactive provers. The paper
describes the superposition-based implementation of this feature inside the
Matita interactive theorem prover, focusing in particular on the so called
smart application tactic, supporting smart matching between a goal and a given
result.Comment: To appear in The 9th International Conference on Mathematical
Knowledge Management: MKM 201
Superposition as a logical glue
The typical mathematical language systematically exploits notational and
logical abuses whose resolution requires not just the knowledge of domain
specific notation and conventions, but not trivial skills in the given
mathematical discipline. A large part of this background knowledge is expressed
in form of equalities and isomorphisms, allowing mathematicians to freely move
between different incarnations of the same entity without even mentioning the
transformation. Providing ITP-systems with similar capabilities seems to be a
major way to improve their intelligence, and to ease the communication between
the user and the machine. The present paper discusses our experience of
integration of a superposition calculus within the Matita interactive prover,
providing in particular a very flexible, "smart" application tactic, and a
simple, innovative approach to automation.Comment: In Proceedings TYPES 2009, arXiv:1103.311
Decision-making and problem-solving methods in automation technology
The state of the art in the automation of decision making and problem solving is reviewed. The information upon which the report is based was derived from literature searches, visits to university and government laboratories performing basic research in the area, and a 1980 Langley Research Center sponsored conferences on the subject. It is the contention of the authors that the technology in this area is being generated by research primarily in the three disciplines of Artificial Intelligence, Control Theory, and Operations Research. Under the assumption that the state of the art in decision making and problem solving is reflected in the problems being solved, specific problems and methods of their solution are often discussed to elucidate particular aspects of the subject. Synopses of the following major topic areas comprise most of the report: (1) detection and recognition; (2) planning; and scheduling; (3) learning; (4) theorem proving; (5) distributed systems; (6) knowledge bases; (7) search; (8) heuristics; and (9) evolutionary programming
Towards an Intelligent Tutor for Mathematical Proofs
Computer-supported learning is an increasingly important form of study since
it allows for independent learning and individualized instruction. In this
paper, we discuss a novel approach to developing an intelligent tutoring system
for teaching textbook-style mathematical proofs. We characterize the
particularities of the domain and discuss common ITS design models. Our
approach is motivated by phenomena found in a corpus of tutorial dialogs that
were collected in a Wizard-of-Oz experiment. We show how an intelligent tutor
for textbook-style mathematical proofs can be built on top of an adapted
assertion-level proof assistant by reusing representations and proof search
strategies originally developed for automated and interactive theorem proving.
The resulting prototype was successfully evaluated on a corpus of tutorial
dialogs and yields good results.Comment: In Proceedings THedu'11, arXiv:1202.453
The use of data-mining for the automatic formation of tactics
This paper discusses the usse of data-mining for the automatic formation of tactics. It was presented at the Workshop on Computer-Supported Mathematical Theory Development held at IJCAR in 2004. The aim of this project is to evaluate the applicability of data-mining techniques to the automatic formation of tactics from large corpuses of proofs. We data-mine information from large proof corpuses to find commonly occurring patterns. These patterns are then evolved into tactics using genetic programming techniques
A Complete Solver for Constraint Games
Game Theory studies situations in which multiple agents having conflicting
objectives have to reach a collective decision. The question of a compact
representation language for agents utility function is of crucial importance
since the classical representation of a -players game is given by a
-dimensional matrix of exponential size for each player. In this paper we
use the framework of Constraint Games in which CSP are used to represent
utilities. Constraint Programming --including global constraints-- allows to
easily give a compact and elegant model to many useful games. Constraint Games
come in two flavors: Constraint Satisfaction Games and Constraint Optimization
Games, the first one using satisfaction to define boolean utilities. In
addition to multimatrix games, it is also possible to model more complex games
where hard constraints forbid certain situations. In this paper we study
complete search techniques and show that our solver using the compact
representation of Constraint Games is faster than the classical game solver
Gambit by one to two orders of magnitude.Comment: 17 page
- …