15,712 research outputs found
Probabilistic Hybrid Action Models for Predicting Concurrent Percept-driven Robot Behavior
This article develops Probabilistic Hybrid Action Models (PHAMs), a realistic
causal model for predicting the behavior generated by modern percept-driven
robot plans. PHAMs represent aspects of robot behavior that cannot be
represented by most action models used in AI planning: the temporal structure
of continuous control processes, their non-deterministic effects, several modes
of their interferences, and the achievement of triggering conditions in
closed-loop robot plans.
The main contributions of this article are: (1) PHAMs, a model of concurrent
percept-driven behavior, its formalization, and proofs that the model generates
probably, qualitatively accurate predictions; and (2) a resource-efficient
inference method for PHAMs based on sampling projections from probabilistic
action models and state descriptions. We show how PHAMs can be applied to
planning the course of action of an autonomous robot office courier based on
analytical and experimental results
A computational framework for unsupervised analysis of everyday human activities
In order to make computers proactive and assistive, we must enable them to perceive, learn, and predict what is happening in their surroundings. This presents us with the challenge of formalizing computational models of everyday human activities. For a majority of environments, the structure of the in situ activities is generally not known a priori. This thesis therefore investigates knowledge representations and manipulation techniques that can facilitate learning of such everyday human activities in a minimally supervised manner.
A key step towards this end is finding appropriate representations for human activities. We posit that if we chose to describe activities as finite sequences of an appropriate set of events, then the global structure of these activities can be uniquely encoded using their local event sub-sequences. With this perspective at hand, we particularly investigate representations that characterize activities in terms of their fixed and variable length event subsequences. We comparatively analyze these representations in terms of their representational scope, feature cardinality and noise sensitivity.
Exploiting such representations, we propose a computational framework to discover the various activity-classes taking place in an environment. We model these activity-classes as maximally similar activity-cliques in a completely connected graph of activities, and describe how to discover them efficiently. Moreover, we propose methods for finding concise characterizations of these discovered activity-classes, both from a holistic as well as a by-parts perspective. Using such characterizations, we present an incremental method to classify
a new activity instance to one of the discovered activity-classes, and to automatically detect if it is anomalous with respect to the general characteristics of its membership class. Our results show the efficacy of our framework in a variety of everyday environments.Ph.D.Committee Chair: Aaron Bobick; Committee Member: Charles Isbell; Committee Member: David Hogg; Committee Member: Irfan Essa; Committee Member: James Reh
Robot introspection through learned hidden Markov models
In this paper we describe a machine learning approach for acquiring a model of a robot behaviour from raw sensor data. We are interested in automating the acquisition of behavioural models to provide a robot with an introspective capability. We assume that the behaviour of a robot in achieving a task can be modelled as a finite stochastic state transition system. Beginning with data recorded by a robot in the execution of a task, we use unsupervised learning techniques to estimate a hidden Markov model (HMM) that can be used both for predicting and explaining the behaviour of the robot in subsequent executions of the task. We demonstrate that it is feasible to automate the entire process of learning a high quality HMM from the data recorded by the robot during execution of its task.The learned HMM can be used both for monitoring and controlling the behaviour of the robot. The ultimate purpose of our work is to learn models for the full set of tasks associated with a given problem domain, and to integrate these models with a generative task planner. We want to show that these models can be used successfully in controlling the execution of a plan. However, this paper does not develop the planning and control aspects of our work, focussing instead on the learning methodology and the evaluation of a learned model. The essential property of the models we seek to construct is that the most probable trajectory through a model, given the observations made by the robot, accurately diagnoses, or explains, the behaviour that the robot actually performed when making these observations. In the work reported here we consider a navigation task. We explain the learning process, the experimental setup and the structure of the resulting learned behavioural models. We then evaluate the extent to which explanations proposed by the learned models accord with a human observer's interpretation of the behaviour exhibited by the robot in its execution of the task
PoseTrack: A Benchmark for Human Pose Estimation and Tracking
Human poses and motions are important cues for analysis of videos with people
and there is strong evidence that representations based on body pose are highly
effective for a variety of tasks such as activity recognition, content
retrieval and social signal processing. In this work, we aim to further advance
the state of the art by establishing "PoseTrack", a new large-scale benchmark
for video-based human pose estimation and articulated tracking, and bringing
together the community of researchers working on visual human analysis. The
benchmark encompasses three competition tracks focusing on i) single-frame
multi-person pose estimation, ii) multi-person pose estimation in videos, and
iii) multi-person articulated tracking. To facilitate the benchmark and
challenge we collect, annotate and release a new %large-scale benchmark dataset
that features videos with multiple people labeled with person tracks and
articulated pose. A centralized evaluation server is provided to allow
participants to evaluate on a held-out test set. We envision that the proposed
benchmark will stimulate productive research both by providing a large and
representative training dataset as well as providing a platform to objectively
evaluate and compare the proposed methods. The benchmark is freely accessible
at https://posetrack.net.Comment: www.posetrack.ne
Neurocognitive Informatics Manifesto.
Informatics studies all aspects of the structure of natural and artificial information systems. Theoretical and abstract approaches to information have made great advances, but human information processing is still unmatched in many areas, including information management, representation and understanding. Neurocognitive informatics is a new, emerging field that should help to improve the matching of artificial and natural systems, and inspire better computational algorithms to solve problems that are still beyond the reach of machines. In this position paper examples of neurocognitive inspirations and promising directions in this area are given
Complexity in daily life â a 3D-visualization showing activity patterns in their contexts
This article attacks the difficulties to make well informed empirically grounded descriptions and analyses of everyday life activity patterns. At a first glance, everyday life seems to be very simple and everybody has experiences from it, but when we try to investigate it from a scientific perspective, its complexity is overwhelming. There are enormous variations in interests and activity patterns among individuals, between households and socio-economic groups in the population. Therefore, and in spite of good intentions, traditional methods and means to visualize and analyze often lead to over-simplifications. The aim of this article is to present a visualization method that might inspire social scientists to tackle the complexity of everyday life from a new angle, starting with a visual overview of the individual's time use in her daily life, subsequently aggregating to time use in her household, further at group and population levels without leaving the individual out of sight. Thereby variations and complexity might be treated as assets in the interpretation rather than obstacles. To exemplify the method we show how activities in a daily life project are distributed among household members and between men and women in a population.household division of labour, time-geography, 3D method, visualization, diaries, everyday life, activity patterns. Complexity in daily life â a 3D-visualization showing activity patterns in their contexts
Learning commonsense human-language descriptions from temporal and spatial sensor-network data
Thesis (S.M.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2006.Includes bibliographical references (p. 105-109) and index.Embedded-sensor platforms are advancing toward such sophistication that they can differentiate between subtle actions. For example, when placed in a wristwatch, such platforms can tell whether a person is shaking hands or turning a doorknob. Sensors placed on objects in the environment now report many parameters, including object location, movement, sound, and temperature. A persistent problem, however, is the description of these sense data in meaningful human-language. This is an important problem that appears across domains ranging from organizational security surveillance to individual activity journaling. Previous models of activity recognition pigeon-hole descriptions into small, formal categories specified in advance; for example, location is often categorized as "at home" or "at the office." These models have not been able to adapt to the wider range of complex, dynamic, and idiosyncratic human activities. We hypothesize that the commonsense, semantically related, knowledge bases can be used to bootstrap learning algorithms for classifying and recognizing human activities from sensors.(cont.) Our system, LifeNet, is a first-person commonsense inference model, which consists of a graph with nodes drawn from a large repository of commonsense assertions expressed in human-language phrases. LifeNet is used to construct a mapping between streams of sensor data and partially ordered sequences of events, co-located in time and space. Further, by gathering sensor data in vivo, we are able to validate and extend the commonsense knowledge from which LifeNet is derived. LifeNet is evaluated in the context of its performance on a sensor-network platform distributed in an office environment. We hypothesize that mapping sensor data into LifeNet will act as a "semantic mirror" to meaningfully interpret sensory data into cohesive patterns in order to understand and predict human action.by Bo Morgan.S.M
Intra-family time allocation to housework - French evidence
We analyse new time diary data from France to explore the relationship between economic variables and husbandsâ share of housework time. Consistent with both bargaining and specialization models of the family, we find that the greater the husbandâs share of labor income, the lower his share of housework time; the greater the wifeâs market hours, the lower his housework time, but the larger his share of housework time. Treating market work as endogenous substantially lowers the size of these estimates, but they remain statistically significant. A parsimonious specification based on the specialization model generates estimates for housework share wage elasticities. The own wage elasticity of wivesâ housework is -0.3 and the elasticity of husbandsâ housework share with respect to wivesâ wages is +0.25.Time allocation, intra-family, time use, home production, bargaining, elasticities
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