449 research outputs found
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Optimal neural computations require analog processors
This paper discusses some of the limitations of hardware implementations of neural networks. The authors start by presenting neural structures and their biological inspirations, while mentioning the simplifications leading to artificial neural networks. Further, the focus will be on hardware imposed constraints. They will present recent results for three different alternatives of parallel implementations of neural networks: digital circuits, threshold gate circuits, and analog circuits. The area and the delay will be related to the neurons` fan-in and to the precision of their synaptic weights. The main conclusion is that hardware-efficient solutions require analog computations, and suggests the following two alternatives: (i) cope with the limitations imposed by silicon, by speeding up the computation of the elementary silicon neurons; (2) investigate solutions which would allow the use of the third dimension (e.g. using optical interconnections)
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When constants are important
In this paper the authors discuss several complexity aspects pertaining to neural networks, commonly known as the curse of dimensionality. The focus will be on: (1) size complexity and depth-size tradeoffs; (2) complexity of learning; and (3) precision and limited interconnectivity. Results have been obtained for each of these problems when dealt with separately, but few things are known as to the links among them. They start by presenting known results and try to establish connections between them. These show that they are facing very difficult problems--exponential growth in either space (i.e. precision and size) and/or time (i.e., learning and depth)--when resorting to neural networks for solving general problems. The paper will present a solution for lowering some constants, by playing on the depth-size tradeoff
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2D neural hardware versus 3D biological ones
This paper will present important limitations of hardware neural nets as opposed to biological neural nets (i.e. the real ones). The author starts by discussing neural structures and their biological inspirations, while mentioning the simplifications leading to artificial neural nets. Going further, the focus will be on hardware constraints. The author will present recent results for three different alternatives of implementing neural networks: digital, threshold gate, and analog, while the area and the delay will be related to neurons' fan-in and weights' precision. Based on all of these, it will be shown why hardware implementations cannot cope with their biological inspiration with respect to their power of computation: the mapping onto silicon lacking the third dimension of biological nets. This translates into reduced fan-in, and leads to reduced precision. The main conclusion is that one is faced with the following alternatives: (1) try to cope with the limitations imposed by silicon, by speeding up the computation of the elementary silicon neurons; (2) investigate solutions which would allow one to use the third dimension, e.g. using optical interconnections
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How to build VLSI-efficient neural chips
This paper presents several upper and lower bounds for the number-of-bits required for solving a classification problem, as well as ways in which these bounds can be used to efficiently build neural network chips. The focus will be on complexity aspects pertaining to neural networks: (1) size complexity and depth (size) tradeoffs, and (2) precision of weights and thresholds as well as limited interconnectivity. They show difficult problems-exponential growth in either space (precision and size) and/or time (learning and depth)-when using neural networks for solving general classes of problems (particular cases may enjoy better performances). The bounds for the number-of-bits required for solving a classification problem represent the first step of a general class of constructive algorithms, by showing how the quantization of the input space could be done in O (m{sup 2}n) steps. Here m is the number of examples, while n is the number of dimensions. The second step of the algorithm finds its roots in the implementation of a class of Boolean functions using threshold gates. It is substantiated by mathematical proofs for the size O (mn/{Delta}), and the depth O [log(mn)/log{Delta}] of the resulting network (here {Delta} is the maximum fan in). Using the fan in as a parameter, a full class of solutions can be designed. The third step of the algorithm represents a reduction of the size and an increase of its generalization capabilities. Extensions by using analogue COMPARISONs, allows for real inputs, and increase the generalization capabilities at the expense of longer training times. Finally, several solutions which can lower the size of the resulting neural network are detailed. The interesting aspect is that they are obtained for limited, or even constant, fan-ins. In support of these claims many simulations have been performed and are called upon
Deep learning that scales: leveraging compute and data
Deep learning has revolutionized the field of artificial intelligence in the past decade. Although the development of these techniques spans over several years, the recent advent of deep learning is explained by an increased availability of data and compute that have unlocked the potential of deep neural networks. They have become ubiquitous in domains such as natural language processing, computer vision, speech processing, and control, where enough training data is available. Recent years have seen continuous progress driven by ever-growing neural networks that benefited from large amounts of data and computing power.
This thesis is motivated by the observation that scale is one of the key factors driving progress in deep learning research, and aims at devising deep learning methods that scale gracefully with the available data and compute. We narrow down this scope into two main research directions. The first of them is concerned with designing hardware-aware methods which can make the most of the computing resources in current high performance computing facilities. We then study bottlenecks preventing existing methods from scaling up as more data becomes available, providing solutions that contribute towards enabling training of more complex models.
This dissertation studies the aforementioned research questions for two different learning paradigms, each with its own algorithmic and computational characteristics. The first part of this thesis studies the paradigm where the model needs to learn from a collection of examples, extracting as much information as possible from the given data. The second part is concerned with training agents that learn by interacting with a simulated environment, which introduces unique challenges such as efficient exploration and simulation
Combined optimization algorithms applied to pattern classification
Accurate classification by minimizing the error on test samples is the main
goal in pattern classification. Combinatorial optimization is a well-known
method for solving minimization problems, however, only a few examples of
classifiers axe described in the literature where combinatorial optimization is
used in pattern classification. Recently, there has been a growing interest
in combining classifiers and improving the consensus of results for a greater
accuracy. In the light of the "No Ree Lunch Theorems", we analyse the combination
of simulated annealing, a powerful combinatorial optimization method
that produces high quality results, with the classical perceptron algorithm.
This combination is called LSA machine. Our analysis aims at finding paradigms
for problem-dependent parameter settings that ensure high classifica,
tion results. Our computational experiments on a large number of benchmark
problems lead to results that either outperform or axe at least competitive to
results published in the literature. Apart from paxameter settings, our analysis
focuses on a difficult problem in computation theory, namely the network
complexity problem. The depth vs size problem of neural networks is one of
the hardest problems in theoretical computing, with very little progress over
the past decades. In order to investigate this problem, we introduce a new
recursive learning method for training hidden layers in constant depth circuits.
Our findings make contributions to a) the field of Machine Learning, as the
proposed method is applicable in training feedforward neural networks, and to
b) the field of circuit complexity by proposing an upper bound for the number
of hidden units sufficient to achieve a high classification rate. One of the major
findings of our research is that the size of the network can be bounded by
the input size of the problem and an approximate upper bound of 8 + â2n/n
threshold gates as being sufficient for a small error rate, where n := log/SL
and SL is the training set
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