2,987 research outputs found

    Lazy evaluation of goal specifications guided by motion planning

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    Nowadays robotic systems are expected to share workspaces and collaborate with humans. In such collaborative environments, an important challenge is to ground or establish the correct semantic interpretation of a human request. Once such an interpretation is available, the request must be translated into robot motion commands in order to complete the desired task. It is not unusual that a human request cannot be grounded to a unique interpretation, thus leading to an ambiguous request. A simple example is to ask a robot to “put a cup on the table,” when there are multiple cups available. In order to deal with this kind of ambiguous request, we propose a delayed or lazy variable grounding. The focus of this paper is a motion planning algorithm that, given goal regions that represent different valid groundings, lazily finds a feasible path to any one valid grounding. This algorithm includes a reward-penalty strategy, which attempts to prioritize those goal regions that seem more promising to provide a solution. We validate our approach by solving requests with multiple valid alternatives in both simulation and real-world experiments

    Asymptotically Optimal Sampling-Based Motion Planning Methods

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    Motion planning is a fundamental problem in autonomous robotics that requires finding a path to a specified goal that avoids obstacles and takes into account a robot's limitations and constraints. It is often desirable for this path to also optimize a cost function, such as path length. Formal path-quality guarantees for continuously valued search spaces are an active area of research interest. Recent results have proven that some sampling-based planning methods probabilistically converge toward the optimal solution as computational effort approaches infinity. This survey summarizes the assumptions behind these popular asymptotically optimal techniques and provides an introduction to the significant ongoing research on this topic.Comment: Posted with permission from the Annual Review of Control, Robotics, and Autonomous Systems, Volume 4. Copyright 2021 by Annual Reviews, https://www.annualreviews.org/. 25 pages. 2 figure

    Attention and Anticipation in Fast Visual-Inertial Navigation

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    We study a Visual-Inertial Navigation (VIN) problem in which a robot needs to estimate its state using an on-board camera and an inertial sensor, without any prior knowledge of the external environment. We consider the case in which the robot can allocate limited resources to VIN, due to tight computational constraints. Therefore, we answer the following question: under limited resources, what are the most relevant visual cues to maximize the performance of visual-inertial navigation? Our approach has four key ingredients. First, it is task-driven, in that the selection of the visual cues is guided by a metric quantifying the VIN performance. Second, it exploits the notion of anticipation, since it uses a simplified model for forward-simulation of robot dynamics, predicting the utility of a set of visual cues over a future time horizon. Third, it is efficient and easy to implement, since it leads to a greedy algorithm for the selection of the most relevant visual cues. Fourth, it provides formal performance guarantees: we leverage submodularity to prove that the greedy selection cannot be far from the optimal (combinatorial) selection. Simulations and real experiments on agile drones show that our approach ensures state-of-the-art VIN performance while maintaining a lean processing time. In the easy scenarios, our approach outperforms appearance-based feature selection in terms of localization errors. In the most challenging scenarios, it enables accurate visual-inertial navigation while appearance-based feature selection fails to track robot's motion during aggressive maneuvers.Comment: 20 pages, 7 figures, 2 table

    Improving Sampling-Based Motion Planning Using Library of Trajectories

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    Plánování pohybu je jedním z podstatných problémů robotiky. Tato práce kombinuje pokroky v plánování pohybu a hodnocení podobnosti objektů za účelem zrychlení plánování ve statických prostředích. První část této práce pojednává o současných metodách používaných pro hodnocení podobnosti objektů a plánování pohybu. Prostřední část popisuje, jak jsou tyto metody použity pro zrychlení plánování s využitím získaných znalostí o prostředí. V poslední části jsou navržené metody porovnány s ostatními plánovači v nezávislém testu. Námi navržené algoritmy se v experimentech ukázaly být často rychlejší v porovnání s ostatními plánovači. Také často nacházely cesty v prostředích, kde ostatní plánovače nebyly schopny cestu nalézt.Motion planning is one of the fundamental problems in robotics. This thesis combines the advances in motion planning and shape matching to improve planning speeds in static environments. The first part of this thesis covers current methods used in object similarity evaluation and motion planning. The middle part describes how these methods are used together to improve planning speeds by utilizing prior knowledge about the environment, along with additional modifications. In the last part, the proposed methods are tested against other state-of-the-art planners in an independent benchmarking facility. The proposed algorithms are shown to be faster than other planners in many cases, often finding paths in environments where the other planners are unable to

    Contingent task and motion planning under uncertainty for human–robot interactions

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    Manipulation planning under incomplete information is a highly challenging task for mobile manipulators. Uncertainty can be resolved by robot perception modules or using human knowledge in the execution process. Human operators can also collaborate with robots for the execution of some difficult actions or as helpers in sharing the task knowledge. In this scope, a contingent-based task and motion planning is proposed taking into account robot uncertainty and human–robot interactions, resulting a tree-shaped set of geometrically feasible plans. Different sorts of geometric reasoning processes are embedded inside the planner to cope with task constraints like detecting occluding objects when a robot needs to grasp an object. The proposal has been evaluated with different challenging scenarios in simulation and a real environment.Postprint (published version

    Human-Robot Collaboration in Automotive Assembly

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    In the past decades, automation in the automobile production line has significantly increased the efficiency and quality of automotive manufacturing. However, in the automotive assembly stage, most tasks are still accomplished manually by human workers because of the complexity and flexibility of the tasks and the high dynamic unconstructed workspace. This dissertation is proposed to improve the level of automation in automotive assembly by human-robot collaboration (HRC). The challenges that eluded the automation in automotive assembly including lack of suitable collaborative robotic systems for the HRC, especially the compact-size high-payload mobile manipulators; teaching and learning frameworks to enable robots to learn the assembly tasks, and how to assist humans to accomplish assembly tasks from human demonstration; task-driving high-level robot motion planning framework to make the trained robot intelligently and adaptively assist human in automotive assembly tasks. The technical research toward this goal has resulted in several peer-reviewed publications. Achievements include: 1) A novel collaborative lift-assist robot for automotive assembly; 2) Approaches of vision-based robot learning of placing tasks from human demonstrations in assembly; 3) Robot learning of assembly tasks and assistance from human demonstrations using Convolutional Neural Network (CNN); 4) Robot learning of assembly tasks and assistance from human demonstrations using Task Constraint-Guided Inverse Reinforcement Learning (TC-IRL); 5) Robot learning of assembly tasks from non-expert demonstrations via Functional Objective-Oriented Network (FOON); 6) Multi-model sampling-based motion planning for trajectory optimization with execution consistency in manufacturing contexts. The research demonstrates the feasibility of a parallel mobile manipulator, which introduces novel conceptions to industrial mobile manipulators for smart manufacturing. By exploring the Robot Learning from Demonstration (RLfD) with both AI-based and model-based approaches, the research also improves robots’ learning capabilities on collaborative assembly tasks for both expert and non-expert users. The research on robot motion planning and control in the dissertation facilitates the safety and human trust in industrial robots in HRC

    ArtPlanner: Robust Legged Robot Navigation in the Field

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    Due to the highly complex environment present during the DARPA Subterranean Challenge, all six funded teams relied on legged robots as part of their robotic team. Their unique locomotion skills of being able to step over obstacles require special considerations for navigation planning. In this work, we present and examine ArtPlanner, the navigation planner used by team CERBERUS during the Finals. It is based on a sampling-based method that determines valid poses with a reachability abstraction and uses learned foothold scores to restrict areas considered safe for stepping. The resulting planning graph is assigned learned motion costs by a neural network trained in simulation to minimize traversal time and limit the risk of failure. Our method achieves real-time performance with a bounded computation time. We present extensive experimental results gathered during the Finals event of the DARPA Subterranean Challenge, where this method contributed to team CERBERUS winning the competition. It powered navigation of four ANYmal quadrupeds for 90 minutes of autonomous operation without a single planning or locomotion failure

    Collision-free path coordination and cycle time optimization of industrial robot cells

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    In industry, short ramp-up times, product quality, product customization and high production rates are among the main drivers of technological progress. This is especially true for automotive manufacturers whose market is very competitive, constantly pushing for new solutions. In this industry, many of the processes are carried out by robots: for example, operations such as stud/spot welding, sealing, painting and inspection. Besides higher production rates, the improvement of these processes is important from a sustainability perspective, since an optimized equipment utilization may be achieved, in terms of resources used, including such things as robots, energy, and physical prototyping. The achievements of such goals may, nowadays, be reached also thanks to virtual methods, which make modeling, simulation and optimization of industrial processes possible. The work in this thesis may be positioned in this area and focuses on virtual product and production development for throughput improvement of robotics processes in the automotive industry. Specifically, the thesis presents methods, algorithms and tools to avoid collisions and minimize cycle time in multi-robot stations. It starts with an overview of the problem, providing insights into the relationship between the volumes shared by the robots\u27 workspaces and more abstract modeling spaces. It then describes a computational method for minimizing cycle time when robot paths are geometrically fixed and only velocity tuning is allowed to avoid collisions. Additional requirements are considered for running these solutions in industrial setups, specifically the time delays introduced when stopping robots to exchange information with a programmable logic controller (PLC). A post-processing step is suggested, with algorithms taking into account these practical constraints. When no communication at all with the PLC is highly desirable, a method of providing such programs is described to give completely separated robot workspaces. Finally, when this is not possible (in very cluttered environments and with densely distributed tasks, for example), robot routes are modified by changing the order of operations to avoid collisions between robots.In summary, by requiring fewer iterations between different planning stages, using automatic tools to optimize the process and by reducing physical prototyping, the research presented in this thesis (and the corresponding implementation in software platforms) will improve virtual product and production realization for robotic applications

    Animation From Instructions

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    We believe that computer animation in the form of narrated animated simulations can provide an engaging, effective and flexible medium for instructing agents in the performance of tasks. However, we argue that the only way to achieve the kind of flexibility needed to instruct agents of varying capabilities to perform tasks with varying demands in work places of varying layout is to drive both animation and narration from a common representation that embodies the same conceptualization of tasks and actions as Natural Language itself. To this end, we are exploring the use of Natural Language instructions to drive animated simulations. In this paper, we discuss the relationship between instructions and behavior that underlie our work and the overall structure of our system. We then describe in some what more detail three aspects of the system - the representation used by the Simulator, the operation of the Simulator and the Motion Generators used in the system
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