217 research outputs found

    Compressed-domain transcoding of H.264/AVC and SVC video streams

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    Robust P2P Live Streaming

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    Projecte fet en col.laboraciĂł amb la FundaciĂł i2CATThe provisioning of robust real-time communication services (voice, video, etc.) or media contents through the Internet in a distributed manner is an important challenge, which will strongly influence in current and future Internet evolution. Aware of this, we are developing a project named Trilogy leaded by the i2CAT Foundation, which has as main pillar the study, development and evaluation of Peer-to-Peer (P2P) Live streaming architectures for the distribution of high-quality media contents. In this context, this work concretely covers media coding aspects and proposes the use of Multiple Description Coding (MDC) as a flexible solution for providing robust and scalable live streaming over P2P networks. This work describes current state of the art in media coding techniques and P2P streaming architectures, presents the implemented prototype as well as its simulation and validation results

    Real-time scalable video coding for surveillance applications on embedded architectures

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    Fitting and tracking of a scene model in very low bit rate video coding

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    Video transmission over wireless networks

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    Compressed video bitstream transmissions over wireless networks are addressed in this work. We first consider error control and power allocation for transmitting wireless video over CDMA networks in conjunction with multiuser detection. We map a layered video bitstream to several CDMA fading channels and inject multiple source/parity layers into each of these channels at the transmitter. We formulate a combined optimization problem and give the optimal joint rate and power allocation for each of linear minimum mean-square error (MMSE) multiuser detector in the uplink and two types of blind linear MMSE detectors, i.e., the direct-matrix-inversion (DMI) blind detector and the subspace blind detector, in the downlink. We then present a multiple-channel video transmission scheme in wireless CDMA networks over multipath fading channels. For a given budget on the available bandwidth and total transmit power, the transmitter determines the optimal power allocations and the optimal transmission rates among multiple CDMA channels, as well as the optimal product channel code rate allocation. We also make use of results on the large-system CDMA performance for various multiuser receivers in multipath fading channels. We employ a fast joint source-channel coding algorithm to obtain the optimal product channel code structure. Finally, we propose an end-to-end architecture for multi-layer progressive video delivery over space-time differentially coded orthogonal frequency division multiplexing (STDC-OFDM) systems. We propose to use progressive joint source-channel coding to generate operational transmission distortion-power-rate (TD-PR) surfaces. By extending the rate-distortion function in source coding to the TD-PR surface in joint source-channel coding, our work can use the ??equal slope?? argument to effectively solve the transmission rate allocation problem as well as the transmission power allocation problem for multi-layer video transmission. It is demonstrated through simulations that as the wireless channel conditions change, these proposed schemes can scale the video streams and transport the scaled video streams to receivers with a smooth change of perceptual quality

    Robust P2P Live Streaming

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    Projecte fet en col.laboraciĂł amb la FundaciĂł i2CATThe provisioning of robust real-time communication services (voice, video, etc.) or media contents through the Internet in a distributed manner is an important challenge, which will strongly influence in current and future Internet evolution. Aware of this, we are developing a project named Trilogy leaded by the i2CAT Foundation, which has as main pillar the study, development and evaluation of Peer-to-Peer (P2P) Live streaming architectures for the distribution of high-quality media contents. In this context, this work concretely covers media coding aspects and proposes the use of Multiple Description Coding (MDC) as a flexible solution for providing robust and scalable live streaming over P2P networks. This work describes current state of the art in media coding techniques and P2P streaming architectures, presents the implemented prototype as well as its simulation and validation results

    Etude et mise en place d'une plateforme d'adaptation multiservice embarquée pour la gestion de flux multimédia à différents niveaux logiciels et matériels

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    Les avancées technologiques ont permis la commercialisation à grande échelle de terminaux mobiles. De ce fait, l homme est de plus en plus connecté et partout. Ce nombre grandissant d usagers du réseau ainsi que la forte croissance du contenu disponible, aussi bien d un point de vue quantitatif que qualitatif saturent les réseaux et l augmentation des moyens matériels (passage à la fibre optique) ne suffisent pas. Pour surmonter cela, les réseaux doivent prendre en compte le type de contenu (texte, vidéo, ...) ainsi que le contexte d utilisation (état du réseau, capacité du terminal, ...) pour assurer une qualité d expérience optimum. A ce sujet, la vidéo fait partie des contenus les plus critiques. Ce type de contenu est non seulement de plus en plus consommé par les utilisateurs mais est aussi l un des plus contraignant en terme de ressources nécéssaires à sa distribution (taille serveur, bande passante, ). Adapter un contenu vidéo en fonction de l état du réseau (ajuster son débit binaire à la bande passante) ou des capacités du terminal (s assurer que le codec soit nativement supporté) est indispensable. Néanmoins, l adaptation vidéo est un processus qui nécéssite beaucoup de ressources. Cela est antinomique à son utilisation à grande echelle dans les appareils à bas coûts qui constituent aujourd hui une grande part dans l ossature du réseau Internet. Cette thÚse se concentre sur la conception d un systÚme d adaptation vidéo à bas coût et temps réel qui prendrait place dans ces réseaux du futur. AprÚs une analyse du contexte, un systÚme d adaptation générique est proposé et évalué en comparaison de l état de l art. Ce systÚme est implémenté sur un FPGA afin d assurer les performances (temps-réels) et la nécessité d une solution à bas coût. Enfin, une étude sur les effets indirects de l adaptation vidéo est menée.On the one hand, technology advances have led to the expansion of the handheld devices market. Thanks to this expansion, people are more and more connected and more and more data are exchanged over the Internet. On the other hand, this huge amound of data imposes drastic constrains in order to achieve sufficient quality. The Internet is now showing its limits to assure such quality. To answer nowadays limitations, a next generation Internet is envisioned. This new network takes into account the content nature (video, audio, ...) and the context (network state, terminal capabilities ...) to better manage its own resources. To this extend, video manipulation is one of the key concept that is highlighted in this arising context. Video content is more and more consumed and at the same time requires more and more resources. Adapting videos to the network state (reducing its bitrate to match available bandwidth) or to the terminal capabilities (screen size, supported codecs, ) appears mandatory and is foreseen to take place in real time in networking devices such as home gateways. However, video adaptation is a resource intensive task and must be implemented using hardware accelerators to meet the desired low cost and real time constraints.In this thesis, content- and context-awareness is first analyzed to be considered at the network side. Secondly, a generic low cost video adaptation system is proposed and compared to existing solutions as a trade-off between system complexity and quality. Then, hardware conception is tackled as this system is implemented in an FPGA based architecture. Finally, this system is used to evaluate the indirect effects of video adaptation; energy consumption reduction is achieved at the terminal side by reducing video characteristics thus permitting an increased user experience for End-Users.BORDEAUX1-Bib.electronique (335229901) / SudocSudocFranceF

    Etude et mise en place d’une plateforme d’adaptation multiservice embarquĂ©e pour la gestion de flux multimĂ©dia Ă  diffĂ©rents niveaux logiciels et matĂ©riels

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    On the one hand, technology advances have led to the expansion of the handheld devices market. Thanks to this expansion, people are more and more connected and more and more data are exchanged over the Internet. On the other hand, this huge amound of data imposes drastic constrains in order to achieve sufficient quality. The Internet is now showing its limits to assure such quality. To answer nowadays limitations, a next generation Internet is envisioned. This new network takes into account the content nature (video, audio, ...) and the context (network state, terminal capabilities ...) to better manage its own resources. To this extend, video manipulation is one of the key concept that is highlighted in this arising context. Video content is more and more consumed and at the same time requires more and more resources. Adapting videos to the network state (reducing its bitrate to match available bandwidth) or to the terminal capabilities (screen size, supported codecs, 
) appears mandatory and is foreseen to take place in real time in networking devices such as home gateways. However, video adaptation is a resource intensive task and must be implemented using hardware accelerators to meet the desired low cost and real time constraints.In this thesis, content- and context-awareness is first analyzed to be considered at the network side. Secondly, a generic low cost video adaptation system is proposed and compared to existing solutions as a trade-off between system complexity and quality. Then, hardware conception is tackled as this system is implemented in an FPGA based architecture. Finally, this system is used to evaluate the indirect effects of video adaptation; energy consumption reduction is achieved at the terminal side by reducing video characteristics thus permitting an increased user experience for End-Users.Les avancĂ©es technologiques ont permis la commercialisation Ă  grande Ă©chelle de terminaux mobiles. De ce fait, l’homme est de plus en plus connectĂ© et partout. Ce nombre grandissant d’usagers du rĂ©seau ainsi que la forte croissance du contenu disponible, aussi bien d’un point de vue quantitatif que qualitatif saturent les rĂ©seaux et l’augmentation des moyens matĂ©riels (passage Ă  la fibre optique) ne suffisent pas. Pour surmonter cela, les rĂ©seaux doivent prendre en compte le type de contenu (texte, vidĂ©o, ...) ainsi que le contexte d’utilisation (Ă©tat du rĂ©seau, capacitĂ© du terminal, ...) pour assurer une qualitĂ© d’expĂ©rience optimum. A ce sujet, la vidĂ©o fait partie des contenus les plus critiques. Ce type de contenu est non seulement de plus en plus consommĂ© par les utilisateurs mais est aussi l’un des plus contraignant en terme de ressources nĂ©cĂ©ssaires Ă  sa distribution (taille serveur, bande passante, 
). Adapter un contenu vidĂ©o en fonction de l’état du rĂ©seau (ajuster son dĂ©bit binaire Ă  la bande passante) ou des capacitĂ©s du terminal (s’assurer que le codec soit nativement supportĂ©) est indispensable. NĂ©anmoins, l’adaptation vidĂ©o est un processus qui nĂ©cĂ©ssite beaucoup de ressources. Cela est antinomique Ă  son utilisation Ă  grande echelle dans les appareils Ă  bas coĂ»ts qui constituent aujourd’hui une grande part dans l’ossature du rĂ©seau Internet. Cette thĂšse se concentre sur la conception d’un systĂšme d’adaptation vidĂ©o Ă  bas coĂ»t et temps rĂ©el qui prendrait place dans ces rĂ©seaux du futur. AprĂšs une analyse du contexte, un systĂšme d’adaptation gĂ©nĂ©rique est proposĂ© et Ă©valuĂ© en comparaison de l’état de l’art. Ce systĂšme est implĂ©mentĂ© sur un FPGA afin d’assurer les performances (temps-rĂ©els) et la nĂ©cessitĂ© d’une solution Ă  bas coĂ»t. Enfin, une Ă©tude sur les effets indirects de l’adaptation vidĂ©o est menĂ©e

    Cubic-panorama image dataset analysis for storage and transmission

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