1,225 research outputs found
Teleoperation of passivity-based model reference robust control over the internet
This dissertation offers a survey of a known theoretical approach and novel experimental results in establishing a live communication medium through the internet to host a virtual communication environment for use in Passivity-Based Model Reference Robust Control systems with delays. The controller which is used as a carrier to support a robust communication between input-to-state stability is designed as a control strategy that passively compensates for position errors that arise during contact tasks and strives to achieve delay-independent stability for controlling of aircrafts or other mobile objects. Furthermore the controller is used for nonlinear systems, coordination of multiple agents, bilateral teleoperation, and collision avoidance thus maintaining a communication link with an upper bound of constant delay is crucial for robustness and stability of the overall system. For utilizing such framework an elucidation can be formulated by preparing site survey for analyzing not only the geographical distances separating the nodes in which the teleoperation will occur but also the communication parameters that define the virtual topography that the data will travel through. This survey will first define the feasibility of the overall operation since the teleoperation will be used to sustain a delay based controller over the internet thus obtaining a hypothetical upper bound for the delay via site survey is crucial not only for the communication system but also the delay is required for the design of the passivity-based model reference robust control. Following delay calculation and measurement via site survey, bandwidth tests for unidirectional and bidirectional communication is inspected to ensure that the speed is viable to maintain a real-time connection. Furthermore from obtaining the results it becomes crucial to measure the consistency of the delay throughout a sampled period to guarantee that the upper bound is not breached at any point within the communication to jeopardize the robustness of the controller. Following delay analysis a geographical and topological overview of the communication is also briefly examined via a trace-route to understand the underlying nodes and their contribution to the delay and round-trip consistency. To accommodate the communication channel for the controller the input and output data from both nodes need to be encapsulated within a transmission control protocol via a multithreaded design of a robust program within the C language. The program will construct a multithreaded client-server relationship in which the control data is transmitted. For added stability and higher level of security the channel is then encapsulated via an internet protocol security by utilizing a protocol suite for protecting the communication by authentication and encrypting each packet of the session using negotiation of cryptographic keys during each session
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Coping with the Challenges of Delivering Multiple Sensorial Media
© 2018 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.Federal Institute of Es-pirito Santo and CAPES; European Unions Horizon 2020 Research and Innovation programme
The Metaverse: Survey, Trends, Novel Pipeline Ecosystem & Future Directions
The Metaverse offers a second world beyond reality, where boundaries are
non-existent, and possibilities are endless through engagement and immersive
experiences using the virtual reality (VR) technology. Many disciplines can
benefit from the advancement of the Metaverse when accurately developed,
including the fields of technology, gaming, education, art, and culture.
Nevertheless, developing the Metaverse environment to its full potential is an
ambiguous task that needs proper guidance and directions. Existing surveys on
the Metaverse focus only on a specific aspect and discipline of the Metaverse
and lack a holistic view of the entire process. To this end, a more holistic,
multi-disciplinary, in-depth, and academic and industry-oriented review is
required to provide a thorough study of the Metaverse development pipeline. To
address these issues, we present in this survey a novel multi-layered pipeline
ecosystem composed of (1) the Metaverse computing, networking, communications
and hardware infrastructure, (2) environment digitization, and (3) user
interactions. For every layer, we discuss the components that detail the steps
of its development. Also, for each of these components, we examine the impact
of a set of enabling technologies and empowering domains (e.g., Artificial
Intelligence, Security & Privacy, Blockchain, Business, Ethics, and Social) on
its advancement. In addition, we explain the importance of these technologies
to support decentralization, interoperability, user experiences, interactions,
and monetization. Our presented study highlights the existing challenges for
each component, followed by research directions and potential solutions. To the
best of our knowledge, this survey is the most comprehensive and allows users,
scholars, and entrepreneurs to get an in-depth understanding of the Metaverse
ecosystem to find their opportunities and potentials for contribution
Towards fostering the role of 5G networks in the field of digital health
A typical healthcare system needs further participation with patient monitoring, vital signs sensors and other medical devices. Healthcare moved from a traditional central hospital to scattered patients. Healthcare systems receive help from emerging technology innovations such as fifth generation (5G) communication infrastructure: internet of things (IoT), machine learning (ML), and artificial intelligence (AI). Healthcare providers benefit from IoT capabilities to comfort patients by using smart appliances that improve the healthcare level they receive. These IoT smart healthcare gadgets produce massive data volume. It is crucial to use very high-speed communication networks such as 5G wireless technology with the increased communication bandwidth, data transmission efficiency and reduced communication delay and latency, thus leading to strengthen the precise requirements of healthcare big data utilities. The adaptation of 5G in smart healthcare networks allows increasing number of IoT devices that supplies an augmentation in network performance. This paper reviewed distinctive aspects of internet of medical things (IoMT) and 5G architectures with their future and present sides, which can lead to improve healthcare of patients in the near future
16th Sound and Music Computing Conference SMC 2019 (28–31 May 2019, Malaga, Spain)
The 16th Sound and Music Computing Conference (SMC 2019) took place in Malaga, Spain, 28-31 May 2019 and it was organized by the Application of Information and Communication Technologies Research group (ATIC) of the University of Malaga (UMA). The SMC 2019 associated Summer School took place 25-28 May 2019. The First International Day of Women in Inclusive Engineering, Sound and Music Computing Research (WiSMC 2019) took place on 28 May 2019. The SMC 2019 TOPICS OF INTEREST included a wide selection of topics related to acoustics, psychoacoustics, music, technology for music, audio analysis, musicology, sonification, music games, machine learning, serious games, immersive audio, sound synthesis, etc
6G Wireless Systems: Vision, Requirements, Challenges, Insights, and Opportunities
Mobile communications have been undergoing a generational change every ten
years or so. However, the time difference between the so-called "G's" is also
decreasing. While fifth-generation (5G) systems are becoming a commercial
reality, there is already significant interest in systems beyond 5G, which we
refer to as the sixth-generation (6G) of wireless systems. In contrast to the
already published papers on the topic, we take a top-down approach to 6G. We
present a holistic discussion of 6G systems beginning with lifestyle and
societal changes driving the need for next generation networks. This is
followed by a discussion into the technical requirements needed to enable 6G
applications, based on which we dissect key challenges, as well as
possibilities for practically realizable system solutions across all layers of
the Open Systems Interconnection stack. Since many of the 6G applications will
need access to an order-of-magnitude more spectrum, utilization of frequencies
between 100 GHz and 1 THz becomes of paramount importance. As such, the 6G
eco-system will feature a diverse range of frequency bands, ranging from below
6 GHz up to 1 THz. We comprehensively characterize the limitations that must be
overcome to realize working systems in these bands; and provide a unique
perspective on the physical, as well as higher layer challenges relating to the
design of next generation core networks, new modulation and coding methods,
novel multiple access techniques, antenna arrays, wave propagation,
radio-frequency transceiver design, as well as real-time signal processing. We
rigorously discuss the fundamental changes required in the core networks of the
future that serves as a major source of latency for time-sensitive
applications. While evaluating the strengths and weaknesses of key 6G
technologies, we differentiate what may be achievable over the next decade,
relative to what is possible.Comment: Accepted for Publication into the Proceedings of the IEEE; 32 pages,
10 figures, 5 table
Virtual Reality Games for Motor Rehabilitation
This paper presents a fuzzy logic based method to track user satisfaction without the need for devices to monitor users physiological conditions. User satisfaction is the key to any product’s acceptance; computer applications and video games provide a unique opportunity to provide a tailored environment for each user to better suit their needs. We have implemented a non-adaptive fuzzy logic model of emotion, based on the emotional component of the Fuzzy Logic Adaptive Model of Emotion (FLAME) proposed by El-Nasr, to estimate player emotion in UnrealTournament 2004. In this paper we describe the implementation of this system and present the results of one of several play tests. Our research contradicts the current literature that suggests physiological measurements are needed. We show that it is possible to use a software only method to estimate user emotion
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