11,812 research outputs found

    Human-Computer Interaction with Laser Pointer

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    Tato bakalářská práce pojednává o návrhu a implementaci sytému pro ovládání počítače pohybem laserového ukazovátka po projekčním plátně. Pomocí laserového ukazovátka je možné nahradit ovládání počítače myší. Systém umožňuje simulovat pohyb kurzoru myši a kliknutí. Aplikace využívá koncept homografie pro automatickou kalibraci kamery a následně pro převod souřadnic mezi obrazem projekčního plátna a obrazem počítače.This bachelor's thesis deals with the design and implementation of a system for controlling a PC via a laser pointer on a projection screen. Using a laser pointer can completely replace a computer mouse. The system simulates mouse cursor movements and clicks. The application uses homography for automatic camera calibration as well as for the conversion of coordinates between the image on the projection screen and the image on the computer.

    Laser Pointer Tracking in Projector-Augmented Architectural Environments

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    We present a system that applies a custom-built pan-tilt-zoom camera for laser-pointer tracking in arbitrary real environments. Once placed in a building environment, it carries out a fully automatic self-registration, registrations of projectors, and sampling of surface parameters, such as geometry and reflectivity. After these steps, it can be used for tracking a laser spot on the surface as well as an LED marker in 3D space, using inter-playing fisheye context and controllable detail cameras. The captured surface information can be used for masking out areas that are critical to laser-pointer tracking, and for guiding geometric and radiometric image correction techniques that enable a projector-based augmentation on arbitrary surfaces. We describe a distributed software framework that couples laser-pointer tracking for interaction, projector-based AR as well as video see-through AR for visualizations with the domain specific functionality of existing desktop tools for architectural planning, simulation and building surveying

    Low-cost interactive active monocular range finder

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    This paper describes a low-cost interactive active monocular range finder and illustrates the effect of introducing interactivity to the range acquisition process. The range finder consists of only one camera and a laser pointer, to which three LEDs are attached. When a user scans the laser along surfaces of objects, the camera captures the image of spots (one from the laser, and the others from LEDs), and triangulation is carried out using the camera\u27s viewing direction and the optical axis of the laser. The user interaction allows the range finder to acquire range data in which the sampling rate varies across the object depending on the underlying surface structures. Moreover, the processes of separating objects from the background and/or finding parts in the object can be achieved using the operator\u27s knowledge of the objects

    WEBCAM-BASED LASER DOT DETECTION TECHNIQUE IN COMPUTER REMOTE CONTROL

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    ABSTRACTIn this paper, the authors propose a method to detect the laser dot in an interactive system using laser pointers. The method is designed for presenters who need to interact with the computer during the presentation by using the laserpointer. The detection technique is developed by using a camera to capture the presentation screen and processing every frames transferred to the ara computer. This paper focuses on the detection and tracking of laser dots, based on their characteristics to distinguish a laser dotfrom other areas on the captured frames. Experimental results showed that the proposed method could reduce the rate of misdetection by light noises of a factor of 10 and achieve an average accuracy of 82% of detection in normal presentation environments. The results point out that the better way to describe the laser dots’ features based on visual concept is to use the HSI color space instead of the normal RGB space.Keywords.  laser pointer; laser dot/spot; laser pointer interaction; control; mouse; computer screen/display

    This Far, No Further: Introducing Virtual Borders to Mobile Robots Using a Laser Pointer

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    We address the problem of controlling the workspace of a 3-DoF mobile robot. In a human-robot shared space, robots should navigate in a human-acceptable way according to the users' demands. For this purpose, we employ virtual borders, that are non-physical borders, to allow a user the restriction of the robot's workspace. To this end, we propose an interaction method based on a laser pointer to intuitively define virtual borders. This interaction method uses a previously developed framework based on robot guidance to change the robot's navigational behavior. Furthermore, we extend this framework to increase the flexibility by considering different types of virtual borders, i.e. polygons and curves separating an area. We evaluated our method with 15 non-expert users concerning correctness, accuracy and teaching time. The experimental results revealed a high accuracy and linear teaching time with respect to the border length while correctly incorporating the borders into the robot's navigational map. Finally, our user study showed that non-expert users can employ our interaction method.Comment: Accepted at 2019 Third IEEE International Conference on Robotic Computing (IRC), supplementary video: https://youtu.be/lKsGp8xtyI

    Quantum computation in optical lattices via global laser addressing

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    A scheme for globally addressing a quantum computer is presented along with its realisation in an optical lattice setup of one, two or three dimensions. The required resources are mainly those necessary for performing quantum simulations of spin systems with optical lattices, circumventing the necessity for single qubit addressing. We present the control procedures, in terms of laser manipulations, required to realise universal quantum computation. Error avoidance with the help of the quantum Zeno effect is presented and a scheme for globally addressed error correction is given. The latter does not require measurements during the computation, facilitating its experimental implementation. As an illustrative example, the pulse sequence for the factorisation of the number fifteen is given.Comment: 11 pages, 10 figures, REVTEX. Initialisation and measurement procedures are adde

    Virtual Borders: Accurate Definition of a Mobile Robot's Workspace Using Augmented Reality

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    We address the problem of interactively controlling the workspace of a mobile robot to ensure a human-aware navigation. This is especially of relevance for non-expert users living in human-robot shared spaces, e.g. home environments, since they want to keep the control of their mobile robots, such as vacuum cleaning or companion robots. Therefore, we introduce virtual borders that are respected by a robot while performing its tasks. For this purpose, we employ a RGB-D Google Tango tablet as human-robot interface in combination with an augmented reality application to flexibly define virtual borders. We evaluated our system with 15 non-expert users concerning accuracy, teaching time and correctness and compared the results with other baseline methods based on visual markers and a laser pointer. The experimental results show that our method features an equally high accuracy while reducing the teaching time significantly compared to the baseline methods. This holds for different border lengths, shapes and variations in the teaching process. Finally, we demonstrated the correctness of the approach, i.e. the mobile robot changes its navigational behavior according to the user-defined virtual borders.Comment: Accepted on 2018 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS), supplementary video: https://youtu.be/oQO8sQ0JBR
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