65 research outputs found

    Core Stability in Chain-Component Additive Games

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    Chain-component additive games are graph-restricted superadditive games, where an exogenously given line-graph determines the cooperative possibilities of the players.These games can model various multi-agent decision situations, such as strictly hierarchical organisations or sequencing / scheduling related problems, where an order of the agents is fixed by some external factor, and with respect to this order only consecutive coalitions can generate added value. In this paper we characterise core stability of chain-component additive games in terms of polynomial many linear inequalities and equalities that arise from the combinatorial structure of the game.Furthermore we show that core stability is equivalent to essential extendibility.We also obtain that largeness of the core as well as extendibility and exactness of the game are equivalent properties which are all sufficient for core stability.Moreover, we also characterise these properties in terms of linear inequalities.Core stability;graph-restricted games;large core;exact game

    New Characterizations for Largeness of the Core

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    In this paper, we provide three new characterizations of largeness of the core. The first characterization is based on minimal covers of the grand coalition and associated inequalities. The second characterization shows the relation between the bases that provide core elements of the game and the bases that provide core elements of the games that are obtained from the original one by increasing the value of the grand coalition. The third characterization is based on the idea that if a base of the grand coalition does not provide a core element of the game, it should not provide a core element of a game which differs from the original one only by an increase of the value of the grand coalition. Based on these new characterizations, we show the equivalence between largeness of the core and stability of the core for games with at most 5 players. © 2012 Elsevier Inc.

    Cooperation in Networks and Scheduling

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    This thesis deals with various models of cooperation in networks and scheduling. The main focus is how the benefits of this cooperation should be divided among the participating individuals. A major part of this analysis is concerned with stability of the cooperation. In addition, allocation rules are investigated, as well as properties of the underlying situations and games.

    (Average-) convexity of common pool and oligopoly TU-games

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    The paper studies both the convexity and average-convexity properties for a particular class of cooperative TU-games called common pool games. The common pool situation involves a cost function as well as a (weakly decreasing) average joint production function. Firstly, it is shown that, if the relevant cost function is a linear function, then the common pool games are convex games. The convexity, however, fails whenever cost functions are arbitrary. We present sufficient conditions involving the cost functions (like weakly decreasing marginal costs as well as weakly decreasing average costs) and the average joint production function in order to guarantee the convexity of the common pool game. A similar approach is effective to investigate a relaxation of the convexity property known as the average-convexity property for a cooperative game. An example illustrates that oligopoly games are a special case of common pool games whenever the average joint production function represents an inverse demand function

    Lexicographic allocations and extreme core payoffs

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    Lexicographic allocations and extreme core payoffs: the case of assignment games

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    We consider various lexicographic allocation procedures for coalitional games with transferable utility where the payoffs are computed in an externally given order of the players. The common feature of the methods is that if the allocation is in the core, it is an extreme point of the core. We first investigate the general relationship between these allocations and obtain two hierarchies on the class of balanced games. Secondly, we focus on assignment games and sharpen some of these general relationship. Our main result is the coincidence of the sets of lemarals (vectors of lexicographic maxima over the set of dual coalitionally rational payoff vectors), lemacols (vectors of lexicographic maxima over the core) and extreme core points. As byproducts, we show that, similarly to the core and the coalitionally rational payoff set, also the dual coalitionally rational payoff set of an assignment game is determined by the individual and mixed-pair coalitions, and present an efficient and elementary way to compute these basic dual coalitional values. This provides a way to compute the Alexia value (the average of all lemacols) with no need to obtain the whole coalitional function of the dual assignment game

    Cooperation in Networks and Scheduling.

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    This thesis deals with various models of cooperation in networks and scheduling. The main focus is how the benefits of this cooperation should be divided among the participating individuals. A major part of this analysis is concerned with stability of the cooperation. In addition, allocation rules are investigated, as well as properties of the underlying situations and games.

    Sequential decisions in allocation problems

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    In the context of cooperative TU-games, and given an order of players, we consider the problem of distributing the worth of the grand coalition as a sequential decision problem. In each step of the process, upper and lower bounds for the payoff of the players are required related to successive reduced games. Sequentially compatible payoffs are defined as those allocation vectors that meet these recursive bounds. The core of the game is reinterpreted as a set of sequentially compatible payoffs when the Davis-Maschler reduced game is considered (Th.1). Independently of the reduction, the core turns out to be the intersection of the family of the sets of sequentially compatible payoffs corresponding to the different possible orderings (Th.2), so it is in some sense order-independent. Finally, we analyze advantageous properties for the first player.core, reduced game, sequential allocation, tu-game

    On core stability and extendability

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    This paper investigates conditions under which the core of a TU cooperative game is stable. In particular the author extends the idea of extendability to find new conditions under which the core is stable. It is also shown that these new conditions are not necessary for core stability.core stability, stable core, extendability
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