180 research outputs found

    A generic approach for desining on-line handwritten shapes recognizers

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    This paper presents a generic approach for designing on-line handwritten shapes recognizers. Our approach allows designing very different recognition engines that correspond to various needs in pen-based interfaces. In particular, it allows dealing with a wide class of symbols and characters. We present in detail our system and make the link between our models and more standard statistical models such as Hierarchical Hidden Markov Models and Dynamic Bayesian Networks. We then evaluate fundamental properties of our approach: learning from scratch any symbol, learning from very few training sample. We show experimentally that, using our approach, one can learn both a state-of-the-art writerindependent recognizer for alphanumeric characters, and a writer-dependent recognizer working with any twodimensional shapes that learns a new symbol with a few training samples and requires very few machines resources.Dans ce papier, nous présentons une approche générique pour le développement de moteurs de reconnaissance de symboles manuscrits en ligne. Cette approche permet de concevoir des systèmes de reconnaissance de types très variés correspondant à différents contextes des interfaces stylo, pouvant notamment fonctionner sur diverses classes de caractères ou symboles. Nous présentons en détail notre approche et faisons le lien avec d’une part les modèles de Markov hiérarchiques et d’autre part les réseaux bayésiens dynamiques. Nous évaluons ensuite les propriétés fondamentales de notre approche qui lui confèrent une grande flexibilité. Puis nous montrons que l’on peut, avec cette approche générique, concevoir aussi bien des systèmes omni-scripteur rivalisant avec les meilleurs systèmes actuels sur des caractères alphanumériques usuels, que des systèmes mono-scripteur pour des symboles graphiques quelconques, nécessitant très peu d’exemples d’apprentissage et peu gourmands en ressources machine

    Deep Learning Techniques for Music Generation -- A Survey

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    This paper is a survey and an analysis of different ways of using deep learning (deep artificial neural networks) to generate musical content. We propose a methodology based on five dimensions for our analysis: Objective - What musical content is to be generated? Examples are: melody, polyphony, accompaniment or counterpoint. - For what destination and for what use? To be performed by a human(s) (in the case of a musical score), or by a machine (in the case of an audio file). Representation - What are the concepts to be manipulated? Examples are: waveform, spectrogram, note, chord, meter and beat. - What format is to be used? Examples are: MIDI, piano roll or text. - How will the representation be encoded? Examples are: scalar, one-hot or many-hot. Architecture - What type(s) of deep neural network is (are) to be used? Examples are: feedforward network, recurrent network, autoencoder or generative adversarial networks. Challenge - What are the limitations and open challenges? Examples are: variability, interactivity and creativity. Strategy - How do we model and control the process of generation? Examples are: single-step feedforward, iterative feedforward, sampling or input manipulation. For each dimension, we conduct a comparative analysis of various models and techniques and we propose some tentative multidimensional typology. This typology is bottom-up, based on the analysis of many existing deep-learning based systems for music generation selected from the relevant literature. These systems are described and are used to exemplify the various choices of objective, representation, architecture, challenge and strategy. The last section includes some discussion and some prospects.Comment: 209 pages. This paper is a simplified version of the book: J.-P. Briot, G. Hadjeres and F.-D. Pachet, Deep Learning Techniques for Music Generation, Computational Synthesis and Creative Systems, Springer, 201

    Recognition of mathematical handwriting on whiteboards

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    Automatic recognition of handwritten mathematics has enjoyed significant improvements in the past decades. In particular, online recognition of mathematical formulae has seen a number of important advancements. However, in reality most mathematics is still taught and developed on regular whiteboards and offline recognition remains an open and challenging task in this area. In this thesis we develop methods to recognise mathematics from static images of handwritten expressions on whiteboards, while leveraging the strength of online recognition systems by transforming offline data into online information. Our approach is based on trajectory recovery techniques, that allow us to reconstruct the actual stroke information necessary for online recognition. To this end we develop a novel recognition process especially designed to deal with whiteboards by prudently extracting information from colour images. To evaluate our methods we use an online recogniser for the recognition task, which is specifically trained for recognition of maths symbols. We present our experiments with varying quality and sources of images. In particular, we have used our approach successfully in a set of experiments using Google Glass for capturing images from whiteboards, in which we achieve highest accuracies of 88.03% and 84.54% for segmentation and recognition of mathematical symbols respectively

    Archives, Access and Artificial Intelligence: Working with Born-Digital and Digitized Archival Collections

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    Digital archives are transforming the Humanities and the Sciences. Digitized collections of newspapers and books have pushed scholars to develop new, data-rich methods. Born-digital archives are now better preserved and managed thanks to the development of open-access and commercial software. Digital Humanities have moved from the fringe to the center of academia. Yet, the path from the appraisal of records to their analysis is far from smooth. This book explores crossovers between various disciplines to improve the discoverability, accessibility, and use of born-digital archives and other cultural assets

    Archives, Access and Artificial Intelligence

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    Digital archives are transforming the Humanities and the Sciences. Digitized collections of newspapers and books have pushed scholars to develop new, data-rich methods. Born-digital archives are now better preserved and managed thanks to the development of open-access and commercial software. Digital Humanities have moved from the fringe to the center of academia. Yet, the path from the appraisal of records to their analysis is far from smooth. This book explores crossovers between various disciplines to improve the discoverability, accessibility, and use of born-digital archives and other cultural assets

    Archives, Access and Artificial Intelligence

    Get PDF
    Digital archives are transforming the Humanities and the Sciences. Digitized collections of newspapers and books have pushed scholars to develop new, data-rich methods. Born-digital archives are now better preserved and managed thanks to the development of open-access and commercial software. Digital Humanities have moved from the fringe to the center of academia. Yet, the path from the appraisal of records to their analysis is far from smooth. This book explores crossovers between various disciplines to improve the discoverability, accessibility, and use of born-digital archives and other cultural assets

    Towards Lifelong Reasoning with Sparse and Compressive Memory Systems

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    Humans have a remarkable ability to remember information over long time horizons. When reading a book, we build up a compressed representation of the past narrative, such as the characters and events that have built up the story so far. We can do this even if they are separated by thousands of words from the current text, or long stretches of time between readings. During our life, we build up and retain memories that tell us where we live, what we have experienced, and who we are. Adding memory to artificial neural networks has been transformative in machine learning, allowing models to extract structure from temporal data, and more accurately model the future. However the capacity for long-range reasoning in current memory-augmented neural networks is considerably limited, in comparison to humans, despite the access to powerful modern computers. This thesis explores two prominent approaches towards scaling artificial memories to lifelong capacity: sparse access and compressive memory structures. With sparse access, the inspection, retrieval, and updating of only a very small subset of pertinent memory is considered. It is found that sparse memory access is beneficial for learning, allowing for improved data-efficiency and improved generalisation. From a computational perspective - sparsity allows scaling to memories with millions of entities on a simple CPU-based machine. It is shown that memory systems that compress the past to a smaller set of representations reduce redundancy and can speed up the learning of rare classes and improve upon classical data-structures in database systems. Compressive memory architectures are also devised for sequence prediction tasks and are observed to significantly increase the state-of-the-art in modelling natural language

    Flavor text generation for role-playing video games

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