4,189 research outputs found

    Seeing the smart city on Twitter: Colour and the affective territories of becoming smart

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    This paper pays attention to the immense and febrile field of digital image files which picture the smart city as they circulate on the social media platform Twitter. The paper considers tweeted images as an affective field in which flow and colour are especially generative. This luminescent field is territorialised into different, emergent forms of becoming ‘smart’. The paper identifies these territorialisations in two ways: firstly, by using the data visualisation software ImagePlot to create a visualisation of 9030 tweeted images related to smart cities; and secondly, by responding to the affective pushes of the image files thus visualised. It identifies two colours and three ways of affectively becoming smart: participating in smart, learning about smart, and anticipating smart, which are enacted with different distributions of mostly orange and blue images. The paper thus argues that debates about the power relations embedded in the smart city should consider the particular affective enactment of being smart that happens via social media. More generally, the paper concludes that geographers must pay more attention to the diverse and productive vitalities of social media platforms in urban life and that this will require experiment with methods that are responsive to specific digital qualities

    Collaborative Mapping of London Using Google Maps: The LondonProfiler

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    This paper begins by reviewing the ways in which the innovation of Google Maps has transformed our ability to reference and view geographically referenced data. We describe the ways in which the GMap Creator tool developed under the ESRC National Centre for E Social Science programme enables users to ‘mashup’ thematic choropleth maps using the Google API. We illustrate the application of GMap Creator using the example of www.londonprofiler.org, which makes it possible to view a range of health, education and other socioeconomic datasets against a backcloth of Google Maps data. Our conclusions address the ways in which Google Map mashups developed using GMap Creator facilitate online exploratory cartographic visualisation in a range of areas of policy concern

    Adoption of innovative e-learning support for teaching: A multiple case study at the University of Waikato

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    In response to recent social, economic, and pedagogical challenges to tertiary-level teaching and learning, universities are increasingly investigating and adopting elearning as a way to engage and motivate students. This paper reports on the first year of a two-year (2009-2010) qualitative multiple case study research project in New Zealand. Using perspectives from activity theory and the scholarship of teaching, the research has the overall goal of documenting, developing, and disseminating effective and innovative practice in which e-learning plays an important role in tertiary teaching. A “snapshot” of each of the four 2009 cases and focused findings within and across cases are provided. This is followed by an overall discussion of the context, “within” and “across” case themes, and implications of the research

    Virtual Werribee : a planning support tool

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    Virtual Werribee is collaborative research in applying 3-D modelling and visualisation as a planning support tool in comparison to 2-D plans and drawings. It was a joint initiative involving Deakin University and the Wyndham City Council to demonstrate the use of 3-D visualisation for planning process in the actual context of a planning authority in Australia. The objective of this project was to assist the council in preparing for the revised Local Structure Plan. By reconstructing the council&rsquo;s data into easily understood information, 3-D model and visualisation served as a verification and discussion tool for decision making. The integration of wider site context also provided a better understanding of the surrounding development areas. This could equip other stakeholders as well as the community to participate in council&rsquo;s planning agenda activities, such as increasing the urban density and building heights limit.Virtual Werribee included the development planning agenda, categorised as new, re-development and hypothetical. The modelling process progressed with sufficient data from the council. Some changes to the initial plan were made, including the use of CAD modelling software instead of GIS software, and production of a block model with selected detail buildings, instead of a full draped 3-D model. The council decided that the block model would be sufficient for their planning purposes. This was determined while taking into consideration the available facilities at the council.The potentials of the model as a planning tool were demonstrated in this paper, and further compared to the council&rsquo;s existing materials prepared by the project developers. The advantages of the 3-D interactive model and visualisation over the conventional materials have provided the council officer with a tool for better empowerment in the planning process. This was also evident in the increasing engagement level between the officer and the model as the process developed. As a result of this, the project scope has also expanded, finally covering the entire city.While Virtual Werribee has the potential to better communicate council&rsquo;s planning agendas to the stakeholders and the community, the key factor, coupled with its visualisation components, was its interactive capability. Property layers with aerial site image that provided a realistic background served as a virtual city platform for different users. Although limited in its analytic capability found in GIS software, this model offered high visualisation content to assist visual impact assessment through its interactive mode along with a series of still images and a simulation movie.<br /

    Google Under-the-Earth: Seeing Beneath Stonehenge using Google Earth - a Tool for Public Engagement and the Dissemination of Archaeological Data

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    This article focuses on the use of Google Earth as a tool to facilitate public engagement and dissemination of data. It examines a case study based around one of the largest archaeological investigations of the Stonehenge landscape, the Stonehenge Riverside Project. A bespoke layer for Google Earth was developed to communicate the discoveries of the research by creating an engaging, interactive and informative multimedia application that could be viewed by users across the world. The article describes the creation of the layer: Google Under-the-Earth: Seeing Beneath Stonehenge, and the public uptake and response to this. The project was supported by a Google Research Award, and working alongside Google enabled a 'free to download' platform for users to view the data within in the form of Google Earth, as well as the integration of a variety of applications including: Google SketchUp, YouTube, and Flickr. In addition, the integration of specialist software, such as Esri ArcGIS, was fundamental to the integration of the spatial data gathered by the project. Methodologies used to create the application are documented here, including how different outputs were integrated such as geophysical survey, 3D reconstructions and landscape tours. The future possibilities for utilising Google Earth for public engagement and understanding in the discipline are examined

    Why tracing a locality's networked governance is worthwhile

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    The transition from government to governance brings about a shift in performance evaluation. The focus can no longer be on an individual entity, but must extend into considering how a collective of government and non-government institutions achieves the outcomes sought. How can this evaluation task proceed? While applying the formal methods of social network analysis (SNA) to measuring, analysing and managing networked governance may seem obvious to some, such a solution seems to have been avoided over many decades. SNA tools that non-experts can use have been released in recent past, providing opportunities in learning-by-doing among practitioners and scholars with responsibilities or interests in public sector management. The overarching aim in this paper is to promote adoption of an open-source software tool - NodeXL - as one pathway toward understanding and improving networked governance situations, and toward communicating results to others. It begins by establishing three areas of information needs held by Australia's local governments, where undertaking a pilot study could be useful. They are, local government's real positioning with other decision-makers in the networked governance that is Australian federalism; world better practice in risk governance, given the significant exposure of Australian councils to natural disaster events; and measuring change over time in governance capital, as a component in the capitals approach to measuring sustainable development. Establishing functional and spatial boundaries was a key step in design, with the choice being environment protection and natural resources management in the 350km2 catchment area of the Wonboyn Lake estuary on the far south coast of New South Wales. A Web search of documents containing the terms 'Wonboyn Lake' or 'Wonboyn River' then followed. One hundred and twenty nine documents were retrieved. Analysing their contents led to identifying over two hundred institutional actors either transmitting or receiving knowledge relevant to the locality. Some 420 communications taking place between 1967 and 2011 were identified, and tagged according to year of transmission. The decision-making level within which each institutional actor operated; and whether industry, regulator, external researcher or stakeholder were other characteristics recorded. A 421 x 2 matrix of Wonboyn data was then pasted into the NodeXL template operating on MS Excel 2007/2010. Resource materials downloaded from the Web supported the learning-by-doing element of the pilot study. Four visualisations on networked environmental governance are provided. The first shows unmodified data as a graph in random layout. Its purpose is to provide a benchmark against which some of the SNA procedures available for analysing data can be compared. Then follow three graph layouts, each designed to meet the areas of information need established at the study's beginning. Results suggest, in the author's opinion, any time invested in learning-by-doing with NodeXL will reward those wishing to understand, manage and communicate the complexity that is networked governance. Suggestions on how the Australian Centre for Excellence in Local Government, and practitioners in local councils, could be early adopters of this innovation by using data already available to them are offered, so that they may undertake similar pilot studies

    Neocartography: Opportunities, Issues and Prospects

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    The general re-thinking about how to create and distribute information in a Web 2.0 communications world has changed how the general community thinks about information discovery, access and provision. They can now use consumer electronic devices to record, photograph, locate and map  information without the need to consult a professional surveyor, geospatial analyst or cartographer. The traditional model of formal - mainly  governmental - collection, storage and publishing of information is now complemented by a less formal and more personal data collection and publishing model. This includes geospatial information. This type of mapping has been called the ‘GeoWeb’, ‘Volunteered Geographic  Information’ (VGI) and ‘crowdsourcing’. From a cartographic perspective this type of mapping can be termed ‘neocartography’. Neocartography  facilitates data capture, processing and publishing using social software, available via Web 2.0. It empowers individuals – everyday citizens – to map their community, contribute to national and international mapping activities and to build and make freely available geospatial databases and publish their maps in a collaborative manner. This paper addresses how neocartography, and the use of social software on everyday consumer  electronic devices might be integrated with mainstream surveying and  mapping practices to provide products that might be otherwise impossible to deliver due to economic and logistic situations. Neocartography is not about further developing or improving existing approaches, but about looking altogether differently at how data is collected, assembled, analysed and presented. It first provides an overview about how those involved in neocartography collect, store and generate cartographic products that  supplement or complement their more conventional counterparts. It then addresses the opportunities, issues and challenges for the cartography and giscience community that neocartrography poses

    MarsCAPE: Mars Communicated through an Augmented, Physical Environment

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    In the last decade, vast amounts of planetary science data has been made available publicly often focused on Mars. Such data is typically disseminated via the web and made available through screen-based visualisations. However, this approach can make it difficult to convey the broader context of a feature of interest or the spatial arrangement of surface phenomena. To better support learning and engagement, we present and evaluate MarsCAPE: Mars Communicated through an Augmented, Physical Environment. MarsCAPE consists of physical models of the surface of Mars, augmented by projected information and visualizations. To assess its learning and engagement value, a structured workshop and formal evaluation were conducted. Participants reported a significant increase in knowledge, found the models engaging, and exhibited natural learning without prompting. Systems such as MarsCAPE have potential to provide an interesting, educational way for the public to access planetary data that goes beyond the capabilities of on-screen visualizations

    Developing efficient web-based GIS applications

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    There is an increase in the number of web-based GIS applications over the recent years. This paper describes different mapping technologies, database standards, and web application development standards that are relevant to the development of web-based GIS applications. Different mapping technologies for displaying geo-referenced data are available and can be used in different situations. This paper also explains why Oracle is the system of choice for geospatial applications that need to handle large amounts of data. Wireframing and design patterns have been shown to be useful in making GIS web applications efficient, scalable and usable, and should be an important part of every web-based GIS application. A range of different development technologies are available, and their use in different operating environments has been discussed here in some detail
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