210 research outputs found

    Efficient Processing of k Nearest Neighbor Joins using MapReduce

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    k nearest neighbor join (kNN join), designed to find k nearest neighbors from a dataset S for every object in another dataset R, is a primitive operation widely adopted by many data mining applications. As a combination of the k nearest neighbor query and the join operation, kNN join is an expensive operation. Given the increasing volume of data, it is difficult to perform a kNN join on a centralized machine efficiently. In this paper, we investigate how to perform kNN join using MapReduce which is a well-accepted framework for data-intensive applications over clusters of computers. In brief, the mappers cluster objects into groups; the reducers perform the kNN join on each group of objects separately. We design an effective mapping mechanism that exploits pruning rules for distance filtering, and hence reduces both the shuffling and computational costs. To reduce the shuffling cost, we propose two approximate algorithms to minimize the number of replicas. Extensive experiments on our in-house cluster demonstrate that our proposed methods are efficient, robust and scalable.Comment: VLDB201

    Efficient processing of large-scale spatio-temporal data

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    Millionen Geräte, wie z.B. Mobiltelefone, Autos und Umweltsensoren senden ihre Positionen zusammen mit einem Zeitstempel und weiteren Nutzdaten an einen Server zu verschiedenen Analysezwecken. Die Positionsinformationen und übertragenen Ereignisinformationen werden als Punkte oder Polygone dargestellt. Eine weitere Art räumlicher Daten sind Rasterdaten, die zum Beispiel von Kameras und Sensoren produziert werden. Diese großen räumlich-zeitlichen Datenmengen können nur auf skalierbaren Plattformen wie Hadoop und Apache Spark verarbeitet werden, die jedoch z.B. die Nachbarschaftsinformation nicht ausnutzen können - was die Ausführung bestimmter Anfragen praktisch unmöglich macht. Die wiederholten Ausführungen der Analyseprogramme während ihrer Entwicklung und durch verschiedene Nutzer resultieren in langen Ausführungszeiten und hohen Kosten für gemietete Ressourcen, die durch die Wiederverwendung von Zwischenergebnissen reduziert werden können. Diese Arbeit beschäftigt sich mit den beiden oben beschriebenen Herausforderungen. Wir präsentieren zunächst das STARK Framework für die Verarbeitung räumlich-zeitlicher Vektor- und Rasterdaten in Apache Spark. Wir identifizieren verschiedene Algorithmen für Operatoren und analysieren, wie diese von den Eigenschaften der zugrundeliegenden Plattform profitieren können. Weiterhin wird untersucht, wie Indexe in der verteilten und parallelen Umgebung realisiert werden können. Außerdem vergleichen wir Partitionierungsmethoden, die unterschiedlich gut mit ungleichmäßiger Datenverteilung und der Größe der Datenmenge umgehen können und präsentieren einen Ansatz um die auf Operatorebene zu verarbeitende Datenmenge frühzeitig zu reduzieren. Um die Ausführungszeit von Programmen zu verkürzen, stellen wir einen Ansatz zur transparenten Materialisierung von Zwischenergebnissen vor. Dieser Ansatz benutzt ein Entscheidungsmodell, welches auf den tatsächlichen Operatorkosten basiert. In der Evaluierung vergleichen wir die verschiedenen Implementierungs- sowie Konfigurationsmöglichkeiten in STARK und identifizieren Szenarien wann Partitionierung und Indexierung eingesetzt werden sollten. Außerdem vergleichen wir STARK mit verwandten Systemen. Im zweiten Teil der Evaluierung zeigen wir, dass die transparente Wiederverwendung der materialisierten Zwischenergebnisse die Ausführungszeit der Programme signifikant verringern kann.Millions of location-aware devices, such as mobile phones, cars, and environmental sensors constantly report their positions often in combination with a timestamp to a server for different kinds of analyses. While the location information of the devices and reported events is represented as points and polygons, raster data is another type of spatial data, which is for example produced by cameras and sensors. This Big spatio-temporal Data needs to be processed on scalable platforms, such as Hadoop and Apache Spark, which, however, are unaware of, e.g., spatial neighborhood, what makes them practically impossible to use for this kind of data. The repeated executions of the programs during development and by different users result in long execution times and potentially high costs in rented clusters, which can be reduced by reusing commonly computed intermediate results. Within this thesis, we tackle the two challenges described above. First, we present the STARK framework for processing spatio-temporal vector and raster data on the Apache Spark stack. For operators, we identify several possible algorithms and study how they can benefit from the underlying platform's properties. We further investigate how indexes can be realized in the distributed and parallel architecture of Big Data processing engines and compare methods for data partitioning, which perform differently well with respect to data skew and data set size. Furthermore, an approach to reduce the amount of data to process at operator level is presented. In order to reduce the execution times, we introduce an approach to transparently recycle intermediate results of dataflow programs, based on operator costs. To compute the costs, we instrument the programs with profiling code to gather the execution time and result size of the operators. In the evaluation, we first compare the various implementation and configuration possibilities in STARK and identify scenarios when and how partitioning and indexing should be applied. We further compare STARK to related systems and show that we can achieve significantly better execution times, not only when exploiting existing partitioning information. In the second part of the evaluation, we show that with the transparent cost-based materialization and recycling of intermediate results, the execution times of programs can be reduced significantly

    Efficient And Scalable Evaluation Of Continuous, Spatio-temporal Queries In Mobile Computing Environments

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    A variety of research exists for the processing of continuous queries in large, mobile environments. Each method tries, in its own way, to address the computational bottleneck of constantly processing so many queries. For this research, we present a two-pronged approach at addressing this problem. Firstly, we introduce an efficient and scalable system for monitoring traditional, continuous queries by leveraging the parallel processing capability of the Graphics Processing Unit. We examine a naive CPU-based solution for continuous range-monitoring queries, and we then extend this system using the GPU. Additionally, with mobile communication devices becoming commodity, location-based services will become ubiquitous. To cope with the very high intensity of location-based queries, we propose a view oriented approach of the location database, thereby reducing computation costs by exploiting computation sharing amongst queries requiring the same view. Our studies show that by exploiting the parallel processing power of the GPU, we are able to significantly scale the number of mobile objects, while maintaining an acceptable level of performance. Our second approach was to view this research problem as one belonging to the domain of data streams. Several works have convincingly argued that the two research fields of spatiotemporal data streams and the management of moving objects can naturally come together. [IlMI10, ChFr03, MoXA04] For example, the output of a GPS receiver, monitoring the position of a mobile object, is viewed as a data stream of location updates. This data stream of location updates, along with those from the plausibly many other mobile objects, is received at a centralized server, which processes the streams upon arrival, effectively updating the answers to the currently active queries in real time. iv For this second approach, we present GEDS, a scalable, Graphics Processing Unit (GPU)-based framework for the evaluation of continuous spatio-temporal queries over spatiotemporal data streams. Specifically, GEDS employs the computation sharing and parallel processing paradigms to deliver scalability in the evaluation of continuous, spatio-temporal range queries and continuous, spatio-temporal kNN queries. The GEDS framework utilizes the parallel processing capability of the GPU, a stream processor by trade, to handle the computation required in this application. Experimental evaluation shows promising performance and shows the scalability and efficacy of GEDS in spatio-temporal data streaming environments. Additional performance studies demonstrate that, even in light of the costs associated with memory transfers, the parallel processing power provided by GEDS clearly counters and outweighs any associated costs. Finally, in an effort to move beyond the analysis of specific algorithms over the GEDS framework, we take a broader approach in our analysis of GPU computing. What algorithms are appropriate for the GPU? What types of applications can benefit from the parallel and stream processing power of the GPU? And can we identify a class of algorithms that are best suited for GPU computing? To answer these questions, we develop an abstract performance model, detailing the relationship between the CPU and the GPU. From this model, we are able to extrapolate a list of attributes common to successful GPU-based applications, thereby providing insight into which algorithms and applications are best suited for the GPU and also providing an estimated theoretical speedup for said GPU-based application

    Data Management for Dynamic Multimedia Analytics and Retrieval

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    Multimedia data in its various manifestations poses a unique challenge from a data storage and data management perspective, especially if search, analysis and analytics in large data corpora is considered. The inherently unstructured nature of the data itself and the curse of dimensionality that afflicts the representations we typically work with in its stead are cause for a broad range of issues that require sophisticated solutions at different levels. This has given rise to a huge corpus of research that puts focus on techniques that allow for effective and efficient multimedia search and exploration. Many of these contributions have led to an array of purpose-built, multimedia search systems. However, recent progress in multimedia analytics and interactive multimedia retrieval, has demonstrated that several of the assumptions usually made for such multimedia search workloads do not hold once a session has a human user in the loop. Firstly, many of the required query operations cannot be expressed by mere similarity search and since the concrete requirement cannot always be anticipated, one needs a flexible and adaptable data management and query framework. Secondly, the widespread notion of staticity of data collections does not hold if one considers analytics workloads, whose purpose is to produce and store new insights and information. And finally, it is impossible even for an expert user to specify exactly how a data management system should produce and arrive at the desired outcomes of the potentially many different queries. Guided by these shortcomings and motivated by the fact that similar questions have once been answered for structured data in classical database research, this Thesis presents three contributions that seek to mitigate the aforementioned issues. We present a query model that generalises the notion of proximity-based query operations and formalises the connection between those queries and high-dimensional indexing. We complement this by a cost-model that makes the often implicit trade-off between query execution speed and results quality transparent to the system and the user. And we describe a model for the transactional and durable maintenance of high-dimensional index structures. All contributions are implemented in the open-source multimedia database system Cottontail DB, on top of which we present an evaluation that demonstrates the effectiveness of the proposed models. We conclude by discussing avenues for future research in the quest for converging the fields of databases on the one hand and (interactive) multimedia retrieval and analytics on the other

    SharkDB: an in-memory storage system for large scale trajectory data management

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