122 research outputs found

    End-to-end security for video distribution

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    Audiovisual preservation strategies, data models and value-chains

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    This is a report on preservation strategies, models and value-chains for digital file-based audiovisual content. The report includes: (a)current and emerging value-chains and business-models for audiovisual preservation;(b) a comparison of preservation strategies for audiovisual content including their strengths and weaknesses, and(c) a review of current preservation metadata models, and requirements for extension to support audiovisual files

    Format-independent media resource adaptation and delivery

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    Metadata-driven multimedia access

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    With the growing ubiquity and mobility of multimedia-enabled devices, universal multimedia access (UMA) is emerging as one of the important components for the next generation of multimedia applications. The basic concept underlying UMA is universal or seamless access to multimedia content, by automatic selection and adaptation of content based on the user's environment. UMA promises an integration of these different perspectives into a new class of content adaptive applications that could allow users to access multimedia content without concern for specific coding formats, terminal capabilities, or network conditions. We discuss methods that support UMA and the tools provided by MPEG-7 to achieve this. We also discuss the inclusion of metadata in JPEG 2000 encoded images. We present these methods in the typical order that they may be used in an actual application. Therefore, we first discuss the (personalized) selection of desired content from all available content, followed by the organization of related variations of a single piece of content. Then, we discuss segmentation and summarization of audio video (AV) content, and finally, transcoding of AV content

    NinSuna: a fully integrated platform for format-independent multimedia content adaptation and delivery using Semantic Web technologies

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    The current multimedia landscape is characterized by a significant heterogeneity in terms of coding and delivery formats, usage environments, and user preferences. The main contribution of this paper is a discussion of the design and functioning of a fully integrated platform for multimedia adaptation and delivery, called NinSuna. This platform is able to efficiently deal with the aforementioned heterogeneity in the present-day multimedia ecosystem, thanks to the use of format-agnostic adaptation engines (i.e., engines independent of the underlying coding format) and format-agnostic packaging engines (i.e., engines independent of the underlying delivery format). Moreover, NinSuna also provides a seamless integration between metadata standards and adaptation processes. Both our format-independent adaptation and packaging techniques rely on a model for multimedia bitstreams, describing the structural, semantic, and scalability properties of these multimedia streams. News sequences were used as a test case for our platform, enabling the user to select news fragments matching his/her specific interests and usage environment characteristics

    iDRM - Interoperability Mechanisms for Open Rights Management Platforms

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    Today’s technology is raising important challenges in the Intellectual Property (IP) field in general and to Copyright in particular [Arkenbout et al., 2004]. The same technology that has made possible the access to content in a ubiquitous manner, available to everyone in a simple and fast way, is also the main responsible for the challenges affecting the digital content IP of our days [Chiariglione, 2000]. Technological solutions and legal frameworks were created to meet these new challenges. From the technological point of view, Rights Management Systems (RMS) and Copy Protection Systems (CPS) have been developed and deployed to try to cope with them. At first, they seemed to work however, their closed and non-interoperable nature and a growing number of wrong strategic business decisions, soon lead to a strong opposition. One of the strongest negative points is the lack of rights management interoperability [Geer, 2004]. The work presented on this thesis primarily addresses the RMS interoperability problems. The objective of the thesis is to present some possible mechanisms to improve the interoperability between the different existing and emerging rights management platforms [Guth, 2003a]. Several different possible directions to rights management interoperability are pointed in this thesis. One of the most important is openness. Interoperability between different rights management mechanisms can only be achieved if they are open up to a certain level. Based on this concept, an open rights management platform is designed and presented in this thesis. Also, some of the interoperability mechanisms are presented and explained. This platform makes usage of the emerging service-oriented architectures to provide a set of distributed rights management services. Rights management solutions rely heavily on the establishment of authenticated and trust environments between its different elements. While considering different RMS, the establishment of such trust environments can be somehow complex. This thesis provides a contribution to the establishment of interoperable RMS trust environments through the usage of Public-Key Infrastructure (PKI) mechanisms. Modern rights management systems have to handle with both keying material and licenses which are used mostly to define how content is governed by the system. Managing this is a complex and hard task when different rights management solutions are considered. This thesis presents and describes a generic model to handle the key and license management life cycle, that can be used to establish a global interoperable management solution between different RMS

    Open DRM and the future of media

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    This article offers an analysis of the various methods for implementing interoperable digital rights management platforms.info:eu-repo/semantics/acceptedVersio

    VLSI architecture design approaches for real-time video processing

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    This paper discusses the programmable and dedicated approaches for real-time video processing applications. Various VLSI architecture including the design examples of both approaches are reviewed. Finally, discussions of several practical designs in real-time video processing applications are then considered in VLSI architectures to provide significant guidelines to VLSI designers for any further real-time video processing design works
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