16,668 research outputs found
Requirements for model server enabled collaborating on building information models
The application of Building Information Modelling (BIM) has demonstrated enormous potential to deliver consistency in the construction collaboration process. BIM can define an explicit configuration for digitized information exchange, however the technology to collaborate on models has not yet delivered the industry requirements for BIM collaboration. This research project is intended to provide a fresh review of industry requirements for BIM collaboration and will analyse how these requirements can be supported using a model server as a collaboration platform. This paper presents a review of existing collaboration platforms, with a particular focus to evaluate the research and development efforts on model servers as a collaboration platform. This paper also reports on the findings of three focus group sessions with industry practitioners to identify any problems in the available collaboration systems. The focus group findings identify a number of issues in current collaboration environments which help to understand the main domains of user requirements for BIM collaboration. These requirement domains will be further analysed to identify functional and technical specifications for a model server enabled collaboration platform
Aerospace Medicine and Biology: A continuing bibliography with indexes, supplement 140
This bibliography lists 306 reports, articles, and other documents introduced into the NASA scientific and technical information system in March 1975
Long-run dynamics of the U.S. patent classification system
Almost by definition, radical innovations create a need to revise existing
classification systems. In this paper, we argue that classification system
changes and patent reclassification are common and reveal interesting
information about technological evolution. To support our argument, we present
three sets of findings regarding classification volatility in the U.S. patent
classification system. First, we study the evolution of the number of distinct
classes. Reconstructed time series based on the current classification scheme
are very different from historical data. This suggests that using the current
classification to analyze the past produces a distorted view of the evolution
of the system. Second, we study the relative sizes of classes. The size
distribution is exponential so classes are of quite different sizes, but the
largest classes are not necessarily the oldest. To explain this pattern with a
simple stochastic growth model, we introduce the assumption that classes have a
regular chance to be split. Third, we study reclassification. The share of
patents that are in a different class now than they were at birth can be quite
high. Reclassification mostly occurs across classes belonging to the same
1-digit NBER category, but not always. We also document that reclassified
patents tend to be more cited than non-reclassified ones, even after
controlling for grant year and class of origin
The Mechanics of Embodiment: A Dialogue on Embodiment and Computational Modeling
Embodied theories are increasingly challenging traditional views of cognition by arguing that conceptual representations that constitute our knowledge are grounded in sensory and motor experiences, and processed at this sensorimotor level, rather than being represented and processed abstractly in an amodal conceptual system. Given the established empirical foundation, and the relatively underspecified theories to date, many researchers are extremely interested in embodied cognition but are clamouring for more mechanistic implementations. What is needed at this stage is a push toward explicit computational models that implement sensory-motor grounding as intrinsic to cognitive processes. In this article, six authors from varying backgrounds and approaches address issues concerning the construction of embodied computational models, and illustrate what they view as the critical current and next steps toward mechanistic theories of embodiment. The first part has the form of a dialogue between two fictional characters: Ernest, the �experimenter�, and Mary, the �computational modeller�. The dialogue consists of an interactive sequence of questions, requests for clarification, challenges, and (tentative) answers, and touches the most important aspects of grounded theories that should inform computational modeling and, conversely, the impact that computational modeling could have on embodied theories. The second part of the article discusses the most important open challenges for embodied computational modelling
Computational and Robotic Models of Early Language Development: A Review
We review computational and robotics models of early language learning and
development. We first explain why and how these models are used to understand
better how children learn language. We argue that they provide concrete
theories of language learning as a complex dynamic system, complementing
traditional methods in psychology and linguistics. We review different modeling
formalisms, grounded in techniques from machine learning and artificial
intelligence such as Bayesian and neural network approaches. We then discuss
their role in understanding several key mechanisms of language development:
cross-situational statistical learning, embodiment, situated social
interaction, intrinsically motivated learning, and cultural evolution. We
conclude by discussing future challenges for research, including modeling of
large-scale empirical data about language acquisition in real-world
environments.
Keywords: Early language learning, Computational and robotic models, machine
learning, development, embodiment, social interaction, intrinsic motivation,
self-organization, dynamical systems, complexity.Comment: to appear in International Handbook on Language Development, ed. J.
Horst and J. von Koss Torkildsen, Routledg
Visuospatial Integration: Paleoanthropological and Archaeological Perspectives
The visuospatial system integrates inner and outer functional processes, organizing spatial, temporal, and social interactions between the brain, body, and environment. These processes involve sensorimotor networks like the eye–hand circuit, which is especially important to primates, given their reliance on vision and touch as primary sensory modalities and the use of the hands in social and environmental interactions. At the same time, visuospatial cognition is intimately connected with memory, self-awareness, and simulation capacity. In the present article, we review issues associated with investigating visuospatial integration in extinct human groups through the use of anatomical and behavioral data gleaned from the paleontological and archaeological records. In modern humans, paleoneurological analyses have demonstrated noticeable and unique morphological changes in the parietal cortex, a region crucial to visuospatial management. Archaeological data provides information on hand–tool interaction, the spatial behavior of past populations, and their interaction with the environment. Visuospatial integration may represent a critical bridge between extended cognition, self-awareness, and social perception. As such, visuospatial functions are relevant to the hypothesis that human evolution is characterized by changes in brain–body–environment interactions and relations, which enhance integration between internal and external cognitive components through neural plasticity and the development of a specialized embodiment capacity. We therefore advocate the investigation of visuospatial functions in past populations through the paleoneurological study of anatomical elements and archaeological analysis of visuospatial behaviors
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