501 research outputs found
RGBDTAM: A Cost-Effective and Accurate RGB-D Tracking and Mapping System
Simultaneous Localization and Mapping using RGB-D cameras has been a fertile
research topic in the latest decade, due to the suitability of such sensors for
indoor robotics. In this paper we propose a direct RGB-D SLAM algorithm with
state-of-the-art accuracy and robustness at a los cost. Our experiments in the
RGB-D TUM dataset [34] effectively show a better accuracy and robustness in CPU
real time than direct RGB-D SLAM systems that make use of the GPU. The key
ingredients of our approach are mainly two. Firstly, the combination of a
semi-dense photometric and dense geometric error for the pose tracking (see
Figure 1), which we demonstrate to be the most accurate alternative. And
secondly, a model of the multi-view constraints and their errors in the mapping
and tracking threads, which adds extra information over other approaches. We
release the open-source implementation of our approach 1 . The reader is
referred to a video with our results 2 for a more illustrative visualization of
its performance
Visual 3-D SLAM from UAVs
The aim of the paper is to present, test and discuss the implementation of Visual SLAM techniques to images taken from Unmanned Aerial Vehicles (UAVs) outdoors, in partially structured environments. Every issue of the whole process is discussed in order to obtain more accurate localization and mapping from UAVs flights. Firstly, the issues related to the visual features of objects in the scene, their distance to the UAV, and the related image acquisition system and their calibration are evaluated for improving the whole process. Other important, considered issues are related to the image processing techniques, such as interest point detection, the matching procedure and the scaling factor. The whole system has been tested using the COLIBRI mini UAV in partially structured environments. The results that have been obtained for localization, tested against the GPS information of the flights, show that Visual SLAM delivers reliable localization and mapping that makes it suitable for some outdoors applications when flying UAVs
RT-SLAM: A Generic and Real-Time Visual SLAM Implementation
This article presents a new open-source C++ implementation to solve the SLAM
problem, which is focused on genericity, versatility and high execution speed.
It is based on an original object oriented architecture, that allows the
combination of numerous sensors and landmark types, and the integration of
various approaches proposed in the literature. The system capacities are
illustrated by the presentation of an inertial/vision SLAM approach, for which
several improvements over existing methods have been introduced, and that copes
with very high dynamic motions. Results with a hand-held camera are presented.Comment: 10 page
Keyframe-based monocular SLAM: design, survey, and future directions
Extensive research in the field of monocular SLAM for the past fifteen years
has yielded workable systems that found their way into various applications in
robotics and augmented reality. Although filter-based monocular SLAM systems
were common at some time, the more efficient keyframe-based solutions are
becoming the de facto methodology for building a monocular SLAM system. The
objective of this paper is threefold: first, the paper serves as a guideline
for people seeking to design their own monocular SLAM according to specific
environmental constraints. Second, it presents a survey that covers the various
keyframe-based monocular SLAM systems in the literature, detailing the
components of their implementation, and critically assessing the specific
strategies made in each proposed solution. Third, the paper provides insight
into the direction of future research in this field, to address the major
limitations still facing monocular SLAM; namely, in the issues of illumination
changes, initialization, highly dynamic motion, poorly textured scenes,
repetitive textures, map maintenance, and failure recovery
Cooperative monocular-based SLAM for multi-UAV systems in GPS-denied environments
This work presents a cooperative monocular-based SLAM approach for multi-UAV systems that can operate in GPS-denied environments. The main contribution of the work is to show that, using visual information obtained from monocular cameras mounted onboard aerial vehicles flying in formation, the observability properties of the whole system are improved. This fact is especially notorious when compared with other related visual SLAM configurations. In order to improve the observability properties, some measurements of the relative distance between the UAVs are included in the system. These relative distances are also obtained from visual information. The proposed approach is theoretically validated by means of a nonlinear observability analysis. Furthermore, an extensive set of computer simulations is presented in order to validate the proposed approach. The numerical simulation results show that the proposed system is able to provide a good position and orientation estimation of the aerial vehicles flying in formation.Peer ReviewedPostprint (published version
ParallaxBA: Bundle adjustment using parallax angle feature parametrization
©The Author(s) 2015. The main contribution of this paper is a novel feature parametrization based on parallax angles for bundle adjustment (BA) in structure and motion estimation from monocular images. It is demonstrated that under certain conditions, describing feature locations using their Euclidean XYZ coordinates or using inverse depth in BA leads to ill-conditioned normal equations as well as objective functions that have very small gradients with respect to some of the parameters describing feature locations. The proposed parallax angle feature parametrization in BA (ParallaxBA) avoids both of the above problems leading to better convergence properties and more accurate motion and structure estimates. Simulation and experimental datasets are used to demonstrate the impact of different feature parametrizations on BA, and the improved convergence, efficiency and accuracy of the proposed ParallaxBA algorithm when compared with some existing BA packages such as SBA, sSBA and g2o. The C/C++ source code of ParallaxBA is available on OpenSLAM (https://openslam.org/)
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