149 research outputs found

    Ludics and its Applications to natural Language Semantics

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    Proofs, in Ludics, have an interpretation provided by their counter-proofs, that is the objects they interact with. We follow the same idea by proposing that sentence meanings are given by the counter-meanings they are opposed to in a dialectical interaction. The conception is at the intersection of a proof-theoretic and a game-theoretic accounts of semantics, but it enlarges them by allowing to deal with possibly infinite processes

    Ludics without Designs I: Triads

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    In this paper, we introduce the concept of triad. Using this notion, we study, revisit, discover and rediscover some basic properties of ludics from a very general point of view.Comment: In Proceedings LINEARITY 2014, arXiv:1502.0441

    Introduction to linear logic and ludics, part II

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    This paper is the second part of an introduction to linear logic and ludics, both due to Girard. It is devoted to proof nets, in the limited, yet central, framework of multiplicative linear logic and to ludics, which has been recently developped in an aim of further unveiling the fundamental interactive nature of computation and logic. We hope to offer a few computer science insights into this new theory

    Sequentiality vs. Concurrency in Games and Logic

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    Connections between the sequentiality/concurrency distinction and the semantics of proofs are investigated, with particular reference to games and Linear Logic.Comment: 35 pages, appeared in Mathematical Structures in Computer Scienc

    Ludics, dialogue and inferentialism

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    In this paper, we try to show that Ludics, a (pre-)logical framework invented by J-Y. Girard, enables us to rethink some of the relationships between Philosophy, Semantics and Pragmatics. In particular, Ludics helps to shed light on the nature of dialogue and to articulate features of Brandom\u27s inferentialism

    Inferences and Dialogues in Ludics

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    International audience– We propose to use Ludics as a unified framework for the analysis of dialogue and as a reasoning system. Not only Ludics gives a denotational semantics for Linear Logic, but it uses interaction as a primitive notion. We first sketch a model for pragmatical and rhetorical aspects of dialogue after a brief review of the way the interactive aspect of dialogue may be represented in Ludics. Then we show how taking into account inferences that occur during a dialogue, with respect to a ISU-like model of dialogue. Through various examples we give an analysis of deductive inferences as well as processes making facts explicit that take place during knowledge updating
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