231 research outputs found

    Interrelationship Mining from a Viewpoint of Rough Sets on Two Universes

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    We discuss connections between the interrelationship mining, proposed by the authors, and rough sets on two universes. The interrelationship mining enable us to extract characteristics based on comparison between values of different attributes. Rough sets on two universes is an theoretical extension of the original rough sets by considering connection between two universes. In this paper, we point out that interrelationship between different attributes in the interrelationship mining is representable by a variant of rough sets on two universes

    Addressing Complete New Item Cold-Start Recommendation: A Niche Item-Based Collaborative Filtering via Interrelationship Mining

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    Recommender system (RS) can be used to provide personalized recommendations based on the different tastes of users. Item-based collaborative filtering (IBCF) has been successfully applied to modern RSs because of its excellent performance, but it is susceptible to the new item cold-start problem, especially when a new item has no rating records (complete new item cold-start). Motivated by this, we propose a niche approach which applies interrelationship mining into IBCF in this paper. The proposed approach utilizes interrelationship mining to extract new binary relations between each pair of item attributes, and constructs interrelated attributes to rich the available information on a new item. Further, similarity, computed using interrelated attributes, can reflect characteristics between new items and others more accurately. Some significant properties, as well as the usage of interrelated attributes, are provided in detail. Experimental results obtained suggest that the proposed approach can effectively solve the complete new item cold-start problem of IBCF and can be used to provide new item recommendations with satisfactory accuracy and diversity in modern RSs.

    Rough-Set-Based Interrelationship Mining for Incomplete Decision Tables

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    Rough-set-based interrelationship mining enables to extract characteristics by comparing the values of the same object between different attributes.To apply this interrelationship mining to incomplete decision tables with null values, in this study, we discuss the treatment of null values in interrelationships between attributes. We introduce three types of null values for interrelated condition attributes and formulate a similarity relation by such attributes with these null values

    Algebraic Structures of Neutrosophic Triplets, Neutrosophic Duplets, or Neutrosophic Multisets

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    Neutrosophy (1995) is a new branch of philosophy that studies triads of the form (, , ), where is an entity {i.e. element, concept, idea, theory, logical proposition, etc.}, is the opposite of , while is the neutral (or indeterminate) between them, i.e., neither nor .Based on neutrosophy, the neutrosophic triplets were founded, which have a similar form (x, neut(x), anti(x)), that satisfy several axioms, for each element x in a given set.This collective book presents original research papers by many neutrosophic researchers from around the world, that report on the state-of-the-art and recent advancements of neutrosophic triplets, neutrosophic duplets, neutrosophic multisets and their algebraic structures – that have been defined recently in 2016 but have gained interest from world researchers. Connections between classical algebraic structures and neutrosophic triplet / duplet / multiset structures are also studied. And numerous neutrosophic applications in various fields, such as: multi-criteria decision making, image segmentation, medical diagnosis, fault diagnosis, clustering data, neutrosophic probability, human resource management, strategic planning, forecasting model, multi-granulation, supplier selection problems, typhoon disaster evaluation, skin lesson detection, mining algorithm for big data analysis, etc

    Algebraic structures of neutrosophic triplets, neutrosophic duplets, or neutrosophic multisets. Volume II

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    The topics approached in this collection of papers are: neutrosophic sets; neutrosophic logic; generalized neutrosophic set; neutrosophic rough set; multigranulation neutrosophic rough set (MNRS); neutrosophic cubic sets; triangular fuzzy neutrosophic sets (TFNSs); probabilistic single-valued (interval) neutrosophic hesitant fuzzy set; neutro-homomorphism; neutrosophic computation; quantum computation; neutrosophic association rule; data mining; big data; oracle Turing machines; recursive enumerability; oracle computation; interval number; dependent degree; possibility degree; power aggregation operators; multi-criteria group decision-making (MCGDM); expert set; soft sets; LA-semihypergroups; single valued trapezoidal neutrosophic number; inclusion relation; Q-linguistic neutrosophic variable set; vector similarity measure; fundamental neutro-homomorphism theorem; neutro-isomorphism theorem; quasi neutrosophic triplet loop; quasi neutrosophic triplet group; BE-algebra; cloud model; fuzzy measure; clustering algorithm; and many more

    Fuzzy Techniques for Decision Making 2018

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    Zadeh's fuzzy set theory incorporates the impreciseness of data and evaluations, by imputting the degrees by which each object belongs to a set. Its success fostered theories that codify the subjectivity, uncertainty, imprecision, or roughness of the evaluations. Their rationale is to produce new flexible methodologies in order to model a variety of concrete decision problems more realistically. This Special Issue garners contributions addressing novel tools, techniques and methodologies for decision making (inclusive of both individual and group, single- or multi-criteria decision making) in the context of these theories. It contains 38 research articles that contribute to a variety of setups that combine fuzziness, hesitancy, roughness, covering sets, and linguistic approaches. Their ranges vary from fundamental or technical to applied approaches

    The hidden world of gaming: an exploration of pre-production design, hyperrealism, and its function in establishing conceptual and aesthetic visualisation, characterisation and narrative structure.

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    Masters Degree. University of KwaZulu-Natal, Pietermaritzburg.Pre-production design in the video game industry is an extremely important and fundamental part of the pipeline production as it impacts the production, post-production and distribution phases of game development. It is what sets the foundation for the visual and narrative style of the project and, if done incorrectly, it can have adverse effects on the other phases of production, ultimately wasting time, money and contributing to the failure of a project being executed efficiently. The purpose of this study is to explore the impact of pre-production design on the video game industry as a whole and the effects that hyperrealism has had on the industry itself. To fully understand the context and importance of pre-production design, its history and origin will be explored. The two aspects of hyperrealism that I will be referring to and discussing are those of creating a reality that goes beyond true reality, and the integration of the constructed reality into one’s own natural reality. How does a game appear visually hyper-realistic. Where the visuals of the game can picture perfect and in fact sometime better than reality? Secondly, how does a game as a whole evoke the notion of hyperrealism as expressed by theorists like Umberto Eco and Jean Baudrillard where playing the game becomes a part of one’s life? The notion of leaving the game can be distressing as the player does not want to lose out on this aspect of the hyper-real simulation (or Simulacra) that has become a part of his life. As this study has a practice-based component, a set of character and creature designs will accompany my theoretical work as an exploration of pre-production design within the context of video games. This has been done in order to explore how design ties in with hyperrealism when looking at creature and character design. Gameplay mechanics have also been briefly considered as the character and creature designs will impact what is visually achievable in the game. Through investigation of both theoretical and practical applications, the study will conclude that pre-production design is imperative to the success of the making of a video game
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